Exalted Armor Set stats - General Guides - WarpPortal Community Forums

Jump to content


Photo
* * * * * 2 votes

Exalted Armor Set stats


  • Please log in to reply
47 replies to this topic

#1 Nifa

Nifa

    Artisan Representative

  • Members
  • 580 posts
  • Playing:Nothing

Posted 22 May 2014 - 07:49 PM

Because I want to know what they all are..please help fill in the missing pieces. Also, if someone could clarify what some of the set bonuses mean?

 

Skill power 100: +100 to the total skill power of your skill?

Melee attack power 50: add 50 ap to your current ap when doing a melee attack?

Pierce Defense 555: ignore 555 of your enemy's defense?

100 Weapon Range: 1 meter

 

Cleric

Spoiler

 

Mage

Spoiler

 

Raider

Spoiler

 

Scout

Spoiler

 

Champion

Spoiler

 

Knight

Spoiler

 

Artisan

Spoiler

 

Bourgeois

Spoiler

Edited by Nifa, 25 May 2014 - 03:28 PM.

  • 3

#2 Phish

Phish

    Bourgeois & Champion Representative

  • Members
  • 3564 posts
  • LocationU.S.A. New York
  • Playing:Nothing

Posted 22 May 2014 - 08:16 PM

Cleric:  

 

Glacier Vicar Head: 24 MP Recovery

 

 

Mage:

 

Frozen Enchanter Hat: 510 MP

 

Bourgeois:

 

Winter Victorian Hat: 66 critical

 

 

Knight

 

Winter Templar:

 

Set bonus:  (2)Offhand Defense 204 (3)Block Rate 2.5% (4) Max HP 2235

 

Head: 1035 HP

Boots: Dexterity 24

 

Scout:

 

Glacial Lookout Shoes: 70 mspeed

Frigid Vanguard Shoes: 70 mspeed

 

 

 

Those theories for stats seem logical. I can't imagine they'd do anything else.

 

I wish these stat combinations were more thought out... Why do both raider sets have an mp stat on them? When do katar raiders ever run out of mp, let alone use skills very often. Why does one of the mage sets have attacks speed? Why is one of the cleric sets both offensive and supportive? Yes you can have hybrid builds but do something like offensive + defensive, or defensive + supportive. Offensive + supportive is just unappealing because you can't excel in both. 

 


Edited by Phish, 22 May 2014 - 08:20 PM.

  • 1

#3 teeboyz

teeboyz

    I made it Off Topic

  • Members
  • 39 posts

Posted 22 May 2014 - 08:59 PM

WTF with the melee attack power stat on scout's set?what does it do with scout?use bow hit ppl's face? screw that lousy equipment

 

Overall the new exalted eq sucked hard than the current equipment..comparing to courage/brave sets, i will still using them until better one is released..It makes me laughed when i saw the MELEE ATTACK POWER....developer you SUCK


  • 1

#4 SlowBob

SlowBob

    Raider Representative

  • Members
  • 1718 posts
  • Playing:ROSE Online
  • Server:Leonis

Posted 22 May 2014 - 09:15 PM

WTF with the melee attack power stat on scout's set?what does it do with scout?use bow hit ppl's face? screw that lousy equipment

 

Overall the new exalted eq sucked hard than the current equipment..comparing to courage/brave sets, i will still using them until better one is released..It makes me laughed when i saw the MELEE ATTACK POWER....developer you SUCK

 

mele means that you attack something without skills (it doesn't mean close range in this game), means melee attack power is completely legit.
 


  • 0

#5 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 22 May 2014 - 11:06 PM

WTF with the melee attack power stat on scout's set?what does it do with scout?use bow hit ppl's face? screw that lousy equipment

 

Overall the new exalted eq sucked hard than the current equipment..comparing to courage/brave sets, i will still using them until better one is released..It makes me laughed when i saw the MELEE ATTACK POWER....developer you SUCK

 

Over reacting bsed on assumed information. 


  • 0

#6 teeboyz

teeboyz

    I made it Off Topic

  • Members
  • 39 posts

Posted 22 May 2014 - 11:28 PM

even melee attack power increases normal attack for scout..What is the benefit by increasing 50 of it? I dont see any benefit..no difference..This is not old version of rose where you were able to kill people by just using normal attack..Current version of rose must use skill to kill unless you are Raider..I expect something better


  • 0

#7 ChaosPaladin

ChaosPaladin

    Mage Representative

  • Members
  • 47 posts
  • LocationSomewhere in Gensokyo
  • Playing:ROSE Online
  • Server:Draconis

Posted 23 May 2014 - 02:29 AM

I have some Equips here too, but some of them seems to be different from others that you listed...

 

Champion:

 

Exalted Heavy Frigid Armor - HP 1710

Exalted Heavy Frigid Boots - Dodge 179

 

Set bonus: (2) skill power 100, (3) max hp 2235, (4) melee attack power 50

 

Exalted Heavy Glacial Helm - Accuracy 143

 

Set bonus: (2) accuracy 150, (3) critical 72, (4) strength 14

 

Raider:

 

Exalted Leather Winter Frost - DEX 24

 

Set bonus: (2) Max MP 604, (3) 10% Sleep Resistence, (4) Critical 72

 

Exalted Leather Frozen Gloves - Pierce DEF 204

 

Set bonus: (2) Max MP 604, (3) Critical 5%, (4) 10% Mute Resistence

 

Bourg:

 

Exalted Sturdy Frozen Gloves - Attack Speed 10.0%

 

Set bonus: (2) Def 555, (3) Dodge 150, (4) Attack Speed 14,0%

 

Exalted Sturdy Winter Helm - Critical 66

 

Set bonus: (2) Skill Power 100, (3) Pierce Def 555, (4) DEX 14

 

 


  • 0

#8 DestinyDeoxys

DestinyDeoxys

    Cleric Representative

  • Members
  • 1588 posts
  • Playing:ROSE Online

Posted 23 May 2014 - 07:33 AM

I'm not gonna bother with the sub-classless ones, since they are just costume that gives 15% extra drop chance.


Artisan

exalted glacial helm [24CON]  set bonus acc 150 (2), 100 skill power (3), melee attack power 50 (4)
exalted glacial armor [24SEN] set bonus acc 150 (2), 100 skill power (3), melee attack power 50 (4)
exalted glacial boots [179 dodge] set bonus acc 150 (2), 100 skill power (3), melee attack power 50 (4)
exalted sturdy frigid boots [179 dodge] set bonus 60 m-speed (2), 150 dodge (3), melee attack power 50 (4)


Bourgeois

exalted sturdy frozen helm [50 melee attack power] set bonus 555 def (2), 150 dodge (3), 14.0% a-speed (4)
exalted sturdy frozen gloves [10.0% a-speed] set bonus 555 def (2), 150 dodge (3), 14.0% a-speed (4)


Raider

exalted leather winter armor [24DEX] set bonus 604 MP (2), 10% sleep resistance (3), critical 72 (4)
exalted leather frozen glove [204 pierce defense] set bonus 604MP (2), 5% critical damage (3), 10% mute resistance (4)


Scout

exalted leather glacial gloves [50 melee attack power] set bonus 14.0% a-speed (2), 150 dodge (3), 50 melee attack power (4)
exalted leather frigid helm [100 weapon range] set bonus stun resistance 10.0% (2), sleep resistance 10.0% (3), 204 off-hand defense (4)


Cleric

exalted light frigid boots [179 dodge] set bonus 150 dodge (2), 14SEN (3), 14CON (4)
exalted light glacial helm [24 MP recovery] set bonus skill power 100 (2), critical damage 5% (3), 14SEN (4)
exalted light glacial armor [100 heal power] set bonus skill power 100 (2), critical damage 5% (3), 14SEN (4)

Mage

exalted light frozen helm [510 MP] set bonus 14.0% a-speed (2), skill power 100 (3), 5% critical damage (4)
exalted light frozen gloves [176 MP] set bonus 14.0% a-speed (2), skill power 100 (3), 5% critical damage (4)
exalted light winter gloves [100 skill power] set bonus 150 dodge (2), 60 m-speed (3), 14 CON (4)


Champion

exalted heavy frigid gloves [50 melee attack power] set bonus skill power 100 (2), 2235 HP (3), melee attack power 50 (4)


Knight

exalted heavy frozen helm [143 acc] set bonus 150 acc (2), pierce defense 555 (3), 14 STR (4)
exalted heavy frozen gloves [off hand defense 204] set bonus 150 acc (2), pierce defense 555 (3), 14 STR (4)
exalted heavy frozen shoes [24STR] set bonus 150 acc (2), pierce defense 555 (3), 14 STR (4)
 


Edited by DestinyDeoxys, 23 May 2014 - 08:02 AM.

  • 0

#9 Nifa

Nifa

    Artisan Representative

  • Members
  • 580 posts
  • Playing:Nothing

Posted 23 May 2014 - 08:20 AM

I had forgotten about 100 weapon range in the "what does this mean." I am guessing 1 meter but am not sure where this 100 comes from


  • 0

#10 DestinyDeoxys

DestinyDeoxys

    Cleric Representative

  • Members
  • 1588 posts
  • Playing:ROSE Online

Posted 23 May 2014 - 09:10 AM

I had forgotten about 100 weapon range in the "what does this mean." I am guessing 1 meter but am not sure where this 100 comes from

 

I've tested it, 100 weapon range = 100 cm = 1m, this is the same passive as the bow weapon range passive, it gives you both melee distance and skill distance.


  • 0

#11 borgahutt

borgahutt

    Too Legit To Quit

  • Members
  • 1317 posts
  • Playing:ROSE Online

Posted 23 May 2014 - 12:42 PM


 

I wish these stat combinations were more thought out... Why do both raider sets have an mp stat on them? When do katar raiders ever run out of mp, let alone use skills very often. Why does one of the mage sets have attacks speed? Why is one of the cleric sets both offensive and supportive? Yes you can have hybrid builds but do something like offensive + defensive, or defensive + supportive. Offensive + supportive is just unappealing because you can't excel in both. 

 

totally agree...doesnt really seem to be thought out at all and tobe honest just a few good stats which are needed on the class then chuck some random ones in? the cleric thing i totally agree with. ok lets give you some bold stuff on the armour to support with and then all the bonuses and for offensive... seems very strange to be honest


  • 1

#12 iMatt

iMatt

    Too Legit To Quit

  • Members
  • 1539 posts
  • LocationMunich, Bavaria
  • Playing:ROSE Online
  • Server:Leonis

Posted 23 May 2014 - 12:59 PM

another sad fact: PvP players have to do dungeons to get the strongest PvP gear (I have not yet a full set to make it compareable but...) -  Lower PvP resistance please. Thx!


  • 0

#13 FireJin

FireJin

    Raider Representative

  • Members
  • 249 posts
  • LocationCanada
  • Playing:ROSE Online
  • Server:Draconis

Posted 23 May 2014 - 01:50 PM

Raider:

 

Exalt Leather Winter Glove: Attack Speed 10%

 

Exalt Leather Frozen Boot: Movement Speed 70

 

These new gear are not bad to do mixed set with good substat. :D

Good one.


  • 0

#14 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 23 May 2014 - 05:37 PM

Question:

Why did the Cleric receive a 

OffhandDefense/Magic Defense 204 value [408 combined]

And the knight only got a Offhand Defense 204 value?

That doesn't seem balances in terms of stat weight / piece of EQ. 

 

As far as lowering PvP resistance. no. just straight no.

Why? Think about it, reinf has a +5%. Exalted +7%, Honor +10%.

Lowering the Exalted gear to a 5-6% will just insult that hard work and effort to collect the set. 

In comparison between Reinf, and Valor [exalted] sets. It's vastly easier to craft a max stat, reinf set with +5%, in comparison to happening to get a Max Stat Exalted piece. Matter of fact, it's harder to get the Exalted's then the Reinf + Honor combined. So no. Reducing them would just be nerfing them to the point of no-one using them, because they cost too much time + investment, and provide too little a reward in comparison to some much faster + easier ways. I vote to just leave them alone at this point, and new gear sets for the future be planned, instead of constantly backtracking and screwing around with old sets. 


Edited by Feuer, 23 May 2014 - 07:31 PM.

  • 2

#15 Phish

Phish

    Bourgeois & Champion Representative

  • Members
  • 3564 posts
  • LocationU.S.A. New York
  • Playing:Nothing

Posted 23 May 2014 - 08:36 PM

If anything they should be improved not nerfed. And by improved I mean 'better' stat combinations on most sets. 


  • 1

#16 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 23 May 2014 - 08:40 PM

Personally, I agree with you phish, but isntead of finnicking around with the current ones, we should take these as examples for future sets. instead of constantly backtracking the steps we take forward. I'm sure you know what I mean lol.


  • 0

#17 pdfisher

pdfisher

    Champion Representative

  • Members
  • 5246 posts
  • LocationPennsylvania, in the heart of PA dutch country
  • Playing:ROSE Online
  • Server:Leonis

Posted 24 May 2014 - 04:09 AM

another sad fact: PvP players have to do dungeons to get the strongest PvP gear (I have not yet a full set to make it compareable but...) -  Lower PvP resistance please. Thx!

 

Why? These items are tradeable, and vendable. Just use a non PvP character to do dungeons with. And is this stuff supposed to be for PvP?


  • 0

#18 Mystiqueforce

Mystiqueforce

    Amateur Blogger

  • Members
  • 181 posts
  • Playing:ROSE Online

Posted 24 May 2014 - 04:15 AM

i wanna see pics hehe or ss


  • 0

#19 DestinyDeoxys

DestinyDeoxys

    Cleric Representative

  • Members
  • 1588 posts
  • Playing:ROSE Online

Posted 24 May 2014 - 06:50 AM

Few more.


Cleric

exalted light frigid armor [9 MP recovery] set bonus 150 dodge (2), 14SEN (3), 14CON (4)


Bourgeois

exalted sturdy winter armor [143 dodge] set bonus skill power 100 (2), 555 pierce defense (3), 14 DEX (4)


Artisan

exalted sturdy frigid armor [24CON] set bonus 60 m-speed (2), 150 dodge (3), melee attack power 50 (4)


Raider

exalted leather winter helm [66 crit] set bonus 604 MP (2), 10% sleep resistance (3), 72 crit (4)


Edited by DestinyDeoxys, 24 May 2014 - 06:50 AM.

  • 0

#20 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 24 May 2014 - 07:12 AM

@fisher

No, they're a balanced set. It means they retain their functions equally in both pvp or pvm. These are the sets I personally prefer to do things like farming in pvp maps, or testing new character + build options for newbies to use. They provide a bonus of 7% to pvp + pvm resistance, and the exalted weapons provide a10% pvm and pvp offense. Together, with an exalted weapon + armor set, you can get a combined effect of

28% pvp resistance

28% pvm resistance

10% pvp offense

10% pvm offense

if you couple that with a luna set, you also gain an additional 10% pvm resistance, and 10% pvm offense.

making the new totals:

38% pvm resistance

28% pvp resistance

20% pvm offense

10% pvp offense,

 

The only thing you could supplement for more pvp resitances, would be a pvp backshield. However, you can't get sub-stats on those -i personally think they should come in a box, that provides sub's when opened, and should be of mid tier range, especially due to their cost-. 


  • 1

#21 iMatt

iMatt

    Too Legit To Quit

  • Members
  • 1539 posts
  • LocationMunich, Bavaria
  • Playing:ROSE Online
  • Server:Leonis

Posted 24 May 2014 - 03:26 PM

As far as lowering PvP resistance. no. just straight no.

Why? Think about it, reinf has a +5%. Exalted +7%, Honor +10%.

Lowering the Exalted gear to a 5-6% will just insult that hard work and effort to collect the set. 

In comparison between Reinf, and Valor [exalted] sets. It's vastly easier to craft a max stat, reinf set with +5%, in comparison to happening to get a Max Stat Exalted piece. Matter of fact, it's harder to get the Exalted's then the Reinf + Honor combined. So no. Reducing them would just be nerfing them to the point of no-one using them, because they cost too much time + investment, and provide too little a reward in comparison to some much faster + easier ways. I vote to just leave them alone at this point, and new gear sets for the future be planned, instead of constantly backtracking and screwing around with old sets. 

 

So you want to say that the "maybe" strongest PvP sets (higher base def dodge + MAYBE...and i say MAYBE OP stats) should be farmable in DUNGEONS instead of EARNED in PvP? yes makes totally sense....i have no problems with DUNGEON gear being strong in PvM .... but PvP? where is the equivalent for PvP players then? Or do you want to give dungeon players an unfair advantage to PvP Arena Games players because they don't have to farm Honor points for their sets?

 

Edit:

My point:

 

PvP gear should be earned through PvP (maybe crafted sets as starter sets) and

PvM gear should be earned through PvM (maybe crafted sets as starter sets)

 

This new set CAN turn out as OP in PvP and well if i compare it to how people in PvP gear die in dungeons - PvM geared players should die that fast in PvP too (as people in brave or w/e do in for example a crystal defender)

 


Edited by matthiashornauer, 24 May 2014 - 03:32 PM.

  • 0

#22 Nifa

Nifa

    Artisan Representative

  • Members
  • 580 posts
  • Playing:Nothing

Posted 24 May 2014 - 04:13 PM

i wanna see pics hehe or ss

 

They look the same as what they looked like previous. There was some sort of project for taking pictures of all the armor in game...not sure where to find it though.


  • 0

#23 DestinyDeoxys

DestinyDeoxys

    Cleric Representative

  • Members
  • 1588 posts
  • Playing:ROSE Online

Posted 25 May 2014 - 07:32 AM

Knight

exalted heavy winter gloves [3.0% block rate] set bonus offhand defense 204 (2), 2.5% block rate (3), 2235HP (4)


Artisan (you have the 1st one noted wrong I think)

exalted sturdy frigid helm [100 weapon range] set bonus 60 m-speed (2), 150 dodge (3), melee attack power 50 (4)

exalted sturdy frigid glove [50 melee attack power] set bonus 60 m-speed (2), 150 dodge (3), melee attack power 50 (4)

exalted sturdy glacial glove [100 skill power] set bonus 150acc (2), skill power 100 (3), melee attack power 50 (4)


  • 0

#24 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 25 May 2014 - 07:47 AM

My point

The only reason they'd be better, is due to the formula they use, to calculate stats based on the level of the gear.

210's, are higher then 200's, in-case you hadn't noticed.

Also, it takes 2x longer to get a exalted set, the complete one. That's not counting the countless, countless hours, or the hundreds upon hundreds of RR's you'd spend getting max stats.

But let's apply your theory on lvl 200 items in general.

By your logic, the Epics should be weaker then the pvp version weapons. always. Why? Because they're farmed in PvM. Yet I don't hear you complaining about Epics being in need of changes or needing to be nerfd to increase the usage of PvP tier items.

But lets also touch one other point.

The Dungeon items are not account / character locked. So you can get them. Even if you only ever PvP. Sell your honor farm, or trade, to get the sets from people who do PvM Dungeon farm. It's how you get epics. 

 

So recap

You don't think PvM Items should be competitive with PvP items because they're farmed from PvM.

Epics are farmed from PvM.

So either 

a: Nerf Epics

b. Suck it up, and buy them from farmers like you currently do with Epics.

As far as having better stats, uh-duh, they're 210. 


  • 0

#25 iMatt

iMatt

    Too Legit To Quit

  • Members
  • 1539 posts
  • LocationMunich, Bavaria
  • Playing:ROSE Online
  • Server:Leonis

Posted 25 May 2014 - 09:42 AM

i never said that i like the fact that epics farmed by monsters ARE better than pvp items farmed in pvp....where can you see me saying that *looking around*

 


Edited by matthiashornauer, 25 May 2014 - 09:42 AM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users