warping to location was very bad idea for purpose of "encouraging" people to travel to designated place of their desire. Current testing version of Bounty Board NPC send you to designated place without any map choice of yours, which wouldn't really encourage people to travel. And people are usually passive, and stay at where they're warped to. Purpose of bounty board is falling apart because of that.
This is core problem. Why would this NPC want to warp characters to optimal places without making them actually travel to destination if the purpose of the this bounty board is to make them travel?
Another problem i'm noticing with bounty board is lack of variation of quest. Kill count shouldn't be only way to encourage people to travel because getting kill count really just makes people passive and make people not care about looking around, and explore. Rather, they will just focus on HUNTING all the way, hence why there are more people just bringing slaving ABs and rangers with 6~ alts and gwing around. This is not something i was expecting from bounty board.
I wanna see something more elaborated. Make several npc throughout the map, make some interesting community driven stories. Use existing map in more clever way. make them travel to juno field 11 to get quest, and make them travel to juno field 08 to finish grand peco counts. and you have to turn them in at castle looking place as an offering to God Oda or something like that.
TL;DR: Warping is not a right way to encourage traveling via npc imo.
Wait, they're warping you to the maps? That wasn't in my original proposal! >:U The heck??
If I had known they were planning to pitch my idea to kRO, I would've gone into more detail in that players were supposed to be able to collect more than 1 monster kill quest from the boards and then travel around to the nearby field maps to do their kills. I had meant for them to be like the RO version of RO2's daily quests. There weren't supposed to be any warping involved; that would've defeated the purpose of encouraging players to travel around!
Bounty Boards were designed to be the Renewal version of the original repeatable EXP quests. There's also supposed to be an item collection half to the Bounty Boards for those who can't kill efficiently, but I guess they either forgot that or chose not to implement it for testing. << Seriously, I thought we were still in discussion about it since Oda and Campitor didn't ask me for details on how the boards would work. I didn't know they had already started pitching it to kRO with their own ideas.
Edited by ZeroTigress, 29 May 2014 - 10:08 AM.