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[Sakray] WoE TE and Glast Heim Instance Bug Report Thread


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#26 Joaco

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Posted 31 May 2014 - 05:51 AM

Okay so, what the hell is wrong with the Jump NPC and the job NPC's? I reached jlvl 10, spent the points and when I click on them, nothing happens... Can't change my job -.-

Please, fix this ASAP, it's so annoying.


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#27 Kadelia

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Posted 31 May 2014 - 05:52 AM

are you doing that on sakray? if not , wrong thread....


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#28 Joaco

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Posted 31 May 2014 - 05:56 AM

Yeah, it's on Sakray LOL!


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#29 Kadelia

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Posted 31 May 2014 - 06:02 AM

I don't think anyone else is having trouble making characters. Try deleting and remaking?


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#30 Joaco

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Posted 31 May 2014 - 06:06 AM

I already did. Made 3 chars, lvl'ed them and spent the points. Can't talk to those NPC -.-

 

Edit: I can only talk to them if I didn't spend the points. They tell me to do it, once I did.. Can't interact with them lol


Edited by Joaco, 31 May 2014 - 06:07 AM.

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#31 Kadelia

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Posted 31 May 2014 - 06:10 AM

which job npcs? criatura academy or original job change places?


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#32 Exvee

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Posted 31 May 2014 - 06:21 AM

Okay so, what the hell is wrong with the Jump NPC and the job NPC's? I reached jlvl 10, spent the points and when I click on them, nothing happens... Can't change my job -.-

Please, fix this ASAP, it's so annoying.

 

You must talk to 3rd classes npc ONLY once you make a char... Other npc will jump your level but won't change your job... They still have the eclage jump npc, while Eclage testing the 3rd class npc were gone and you can only level up+job change on that valkyrie and eclage npc....


Edited by Exvee, 31 May 2014 - 06:22 AM.

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#33 Joaco

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Posted 31 May 2014 - 06:55 AM

Oh, okay. I'll try just the normal npc's to manually job change then lol! Thanks.


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#34 Quoth

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Posted 31 May 2014 - 08:02 AM

What time does the WoE TE start on Sakray? 


Edited by Quoth, 31 May 2014 - 08:09 AM.

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#35 KriticalAssassin

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Posted 31 May 2014 - 08:16 AM

int boots of time don't give the proper matk on upgrade ... checked this with +10 int boots of time.

 

please add  slims/berries/seeds/blue pots to the npc's .... and the existing accessories/gear in renewal and energy crystal npc to  test the enchants on boots

Seeds/blues are sold from one of the NPC's already.

 

Oda can we have WoE:TE running 24/7 on sakray? Or at least for a couple more hours so we can have more time to test everything

I'm testing econ on the castles tho :( Kill eachother but don't break emps. Right now I think the only non-econ castles is the center of gloria realm. Which is the valk duplicate.

 

Could you confirm that ALL the mobs in the GH instance have a low chance to drop coagulated spell? it's supposed to be really low percent, so hard to confirm by just randomly killing around. Thanks.

 

Edit: Amdarais and Root of Corruption are supposed to show the mvp sign and give mvp rewards, not only the regular drops when they die, as seen from kRO instance videos. Not sure if bug or you guys set the mvp rewards to be regular drops?

I've gotten one from  a Maggot, and killed tons of those.


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#36 KriticalAssassin

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Posted 31 May 2014 - 09:19 AM

Bug: Suspicious babee and suspicious porings can spawn inside walls or on them in castles, as well as objects. Also the items that spawn when they ar ekilled can appear in walls.

Edit: And 10 TE slims for the TE potion boxes that are rewards form the mini quests is not worth doing the quests for.


Edited by KriticalAssassin, 31 May 2014 - 09:34 AM.

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#37 GreenIvy

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Posted 31 May 2014 - 09:49 AM

Is it possible to add more gears in sakray? Mainly gears from 13.3 - now. I found very difficult to test some classes because of the lack of gears.

 

for example the headgear npc in pront sells lots of head gears. They are very cute but outdated and does not have great functionality. I hope there are more gears from recent content like mora gears, FAW, HBP. It's nice to see god items, glorious weapon and temporal boots. Adding more will help testing all types of classes and builds a lot.

 

I don't see many shields sold.

 

Since more and more gears needs high refine level to reach effect, can you add safe to +7 +9 +12 and +14 option?


Edited by GreenIvy, 31 May 2014 - 10:15 AM.

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#38 KriticalAssassin

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Posted 31 May 2014 - 10:19 AM

Is it possible to add more gears in sakray? Mainly gears from 13.3 - now. I found very difficult to test some classes because of the lack of gears.

 

for example the headgear npc in pront sells lots of head gears. They are very cute but outdated and does not have great functionality. I hope there are more gears from recent content like mora gears, FAW, HBP. It's nice to see god items, glorious weapon and temporal boots. Adding more will help testing all types of classes and builds a lot.

 

I don't see many shields sold.

 

Since more and more gears needs high refine level to reach effect, can you add safe to +7 +9 +12 and +14 option?

 

It's really not for that but you can actually upgrade to +10 safely. The gears don't break on failures. And the FAW enchant NPC wouldn't exist either. The usrc are has a lot more stuff sold in it but it can't be brought out of there.
 

Also, bug report: seems like the blacksmith is only spawning in the bottom left castle of each realm, haven't found him in any other castles.


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#39 equisce

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Posted 31 May 2014 - 10:40 AM

too much to ask to put an NPC that allows you to have a MADO GEAR in Glastheim? (in chaos please )


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#40 Hissis

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Posted 31 May 2014 - 12:16 PM

Is it possible to add the new WoE TE consumable and Feather beret costume (with all colors)


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#41 Kieri

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Posted 01 June 2014 - 09:31 AM

The WoE quest 30 small wooden boxes consumes all your Boxes instead of just 30. The same applies to the 10 small box and 20 small box quest.


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#42 iamvrypwrful

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Posted 01 June 2014 - 12:11 PM

Disable allies in TE IMO :) :)


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#43 thatfool

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Posted 02 June 2014 - 06:29 AM

no allies please


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#44 KriticalAssassin

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Posted 02 June 2014 - 05:18 PM

Nevermind, was wrong one


Edited by KriticalAssassin, 02 June 2014 - 05:18 PM.

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#45 KriticalAssassin

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Posted 03 June 2014 - 04:55 AM

New bugs:

1. The godly item creation npc's will not reappear after the duration of the god item creation quest.

2. The "girls" that appear in the castles for the godly item creation quests have no ai, and cannot be attacked and they do not move.

 

Side note: that is a lot of monsters to kill by myself, so if anyone wants to join my sakray guild and help test after the bugs are fixed that'd be great.


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#46 vividort

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Posted 03 June 2014 - 12:10 PM

Cursed Book effect doesnt works.

 


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#47 Pred

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Posted 12 June 2014 - 06:01 AM

Has kRO gotten back to you guys about the bugs you sent a report them about a couple weeks ago?  http://forums.warppo...d/#entry1799248

 

Some of them seem to already have been addressed.  I couldn't recall 3rd classes (at least not into Gloria 2), and the Gloria GD did have monsters in it, so I'm assuming the missing monster tables have been sent over from kRO.  But +20 foods still work in castle, and Stealth is still disabled.

 

The Stealth issue in particular would be nice if we could have a ETA on, assuming the GM team has one to give.


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#48 Kieri

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Posted 12 June 2014 - 06:18 AM

^ This plus Glorious weapons are working inside the fort giving their effects and atk/matk.


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#49 Andini

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Posted 12 June 2014 - 09:14 PM

i think hp inc/sp inc/ enrich celem still work in the castles


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