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Some questions about ME AB


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#1 Datrax

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Posted 11 June 2014 - 10:32 AM

Hi i've returned after a Year and I want to play my ME AB again he is lvl 127.
I bought a Shrine Maiden Hat since witched pumpkin isn't up to date anymore.

Now my questions:
1. What Card for the hat?
- thinking about saving Money for KK Card

2. What for mid and lower Headgear?
- thinking about Isilla BFG and Ninja Scroll

3. Temporal Boots Int or Dex?
- so Stats 120 Int or Dex

4. Not really specific ME question. Where can i see what GD can be entered without a Guild ?

Thx for your Help!
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#2 4853121207141913140

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Posted 11 June 2014 - 11:59 PM

1. uncarded is fine

2. Aria Hex Specs is the cheapest mid headgear you can get.

3. Int, but int refine bonuses currently doesn't work. for the dex boots you don't really need 120 dex, but its nice to have
still, you want the Running Magic enchant on both of those boots.

4. i think all 4 woe first edition guild dungeons are open saturday night onwards (sometime after woe).
the player investors always reach the quota to open the guild dungeons.
geffen and protera are always open because of the loot they give. alde for maya purple, and i don't know about payon.
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#3 MintRoyale

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Posted 12 June 2014 - 03:45 AM

" geffen and protera are always open because of the loot they give. alde for maya purple, and i don't know about payon. "

 

i can't seem to get in at all -___________________________-

 

clicked on the entrance but no response >_<


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#4 Rotine

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Posted 12 June 2014 - 04:02 AM

" geffen and protera are always open because of the loot they give. alde for maya purple, and i don't know about payon. "

 

i can't seem to get in at all -___________________________-

 

clicked on the entrance but no response >_<

 

the guild dungeons only open after the investment period ends so thats around saturday woe time.

 

What he meant by "always open" is that the guild dungeons always meet the required amount of investments for them to open.

But to be sure, you can check the investment boards to see how much is required and how much has been invested in those dungeons.


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#5 Beata

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Posted 12 June 2014 - 04:23 AM

3. Int, but int refine bonuses currently doesn't work. for the dex boots you don't really need 120 dex, but its nice to have
still, you want the Running Magic enchant on both of those boots.
 

 

Surprisingly they fixed that today. Tested in game to confirm as well. Edit: This is for the none slotted version, slotted one will be fixed next maint hopefully!


 

Bug fixes:

-Temporal Int Boots now give proper MATK bonus when upgraded

 


Edited by Beata, 13 June 2014 - 01:32 PM.

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#6 GreenIvy

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Posted 14 June 2014 - 08:01 PM

BE CAREFUL with temporal boots explosive magic, it will drain your SP FAST in 10 seconds. it's 2000SP within 10 seconds. AB don't have a good sp pool and recovery skill like warlock and sorc. 

 

I like lucky day enchant though. 200 LUK for 5 seconds, no hp or sp penalty, chance to drop boxes.

 

The only stats that AB worth getting might be INT, but we don't have level 175 yet, 120 one stat is not optimal for level 150. I don't recommend 120 a stat just for temporal bonus. 

 

Adoramus can solo in guild dungeon too. If you are really determined to go for ME, go for it.


Edited by GreenIvy, 14 June 2014 - 08:05 PM.

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#7 moimoi213

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Posted 15 June 2014 - 05:24 PM

BE CAREFUL with temporal boots explosive magic, it will drain your SP FAST in 10 seconds. it's 2000SP within 10 seconds. AB don't have a good sp pool and recovery skill like warlock and sorc. 

 

I like lucky day enchant though. 200 LUK for 5 seconds, no hp or sp penalty, chance to drop boxes.

 

The only stats that AB worth getting might be INT, but we don't have level 175 yet, 120 one stat is not optimal for level 150. I don't recommend 120 a stat just for temporal bonus. 

 

Adoramus can solo in guild dungeon too. If you are really determined to go for ME, go for it.

 

 

sp regen problem? use magni :hmm:

use blue acidus / arch angeling on glasses

 

incubus + sucubus combo

 

 

my AB have 4000 SP with 120 INT...without any sp pool/regen gear and i dont have any sp problem with spamming buff & colu heal

 

120 INT for +60Matk is really worth it for magic user

with +9 boots, its +90Matk...close to a free odin buff without penalties

 

if you are saying that +90matk from a boots is worthless, then tell us..any better boots for magic user?

 

 

you dont have to be an adoramus build for guild dungeon, even FS build can do it as well with spamming ress for instant kill the undead monsters


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#8 Beata

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Posted 16 June 2014 - 10:46 AM

I think the point GreenIvy trying to make is that depending on the times explosive magic proc you might end up with no sp at critical situations. And this should really concern you the most if you are a ME priest. You don't need the max enchant (Explosive magic) if you are a FS, Lucky Day enchant would be a better suited enchant for full support types.


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#9 moimoi213

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Posted 16 June 2014 - 12:30 PM

in fact FS build doesn't need temporal boots at all, +9 Superior Enhanced Variant is much more better for FS...it gives hp, sp, def and mdef

 

why would FS AB need needs temporal enchant if they are not hitting / tanking monster most of the time

 

 

2000SP for 10 seconds, did you forgot the +200Int part during that 10 seconds :questionmark:

 

when base INT is 120:

- SP recovery becomes +5 instead of +1 flat

 

- every 2 INT provides +1 flat SP regen means you get +100 flat SP regen

 

each INT gives 1% max SP, you get 200% max SP for 10 seconds

 

Increase recovery lvl 5 (prerequisites to unlock mediatio): 15 base value + 1% SP recovery from max SP

 

at level 120 you will have about 3k SP from 120 INT...+200int proc you will get about 6k SP with magnificant you will get about 300+ sp regen in 10 seconds, excluding +30% SP regen from mediatio and other sp regen gear

 

 

compare to WL's soul drain, each monster doesnt have much SP and the skill doesn't work with AoE magic so WL needs constant 100SP from crimson rock + SG / JF to freeze the monsters when they are soloing

+ no magnificant

 

if there are only about 3-5 monsters each teleport and you need about 200SP to kill them, while the soul drain only gives back that 200 SP

 

WL still lose 2000 SP for nothing

 

 

 


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