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Upcoming Skill Changes(Pt. 6); Soul Hunter, Defiler, and Dominator.


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#1 ShazamO

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Posted 18 June 2014 - 09:53 AM

Soul_Hunter.png

Defiler.pngDominator.png

 

Alteris mentioned in previous and current Live-Streams that the Development team wanted to make significant changes to the classes of Requiem Online, mainly in the Skill department. There have been discussions already regarding most of the classes and we want YOUR feedback! This is the 6th Thread created regarding about the upcoming changes. You can find the previous ones here...

Previous Threads ::

Protector/Commander Discussion

Templar: Tempest/Radiant Discussion

Warrior: Berserker/Warlord Discussion

Shaman: Forsaker/Mystic Discussion

Rogue: Shadow Runner/Assassin Discussion

 

With your feedback, we would really prefer if you added reasoning behind your suggestion. Mainly in the "Math" of it. You would need to detail why this skill needs a 5 second stun or why it would deal x2 Critical Damage and so forth. The more details, the better our Development team can make it a reality!

 

EX::

Soul_Hunter_Deadly_Bomb.gifDeadly Bomb :: At Max Level, this could be changed to only affect 1 Enemy and have a shorter CD and Duration.

 

Currently, we are going over the Soul Hunter, Defiler, and Dominator Class. If you need any/more detail on these classes, please click on the links provided.

 

Your feedback/suggestions WILL help shape the future of these classes Temperions so please provide your feedback today! Please provide feedback for only the Soul Hunter, Defiler, and Dominator Class for now. We will be going over other classes in the near future. Keep in mind that you can reference other classes comparatively but the main focus will be on the Soul Hunter, Defiler, and Dominator Class!


Skill Information

Spoiler


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#2 Nerthu

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Posted 18 June 2014 - 10:17 AM

THEY ARE OP!!!! NERF Terms of Service; AOES AND VT. AND OFC THEY HAVE TOO MUCH HP/DEF


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#3 Spud

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Posted 18 June 2014 - 10:46 AM

(Inb4 defi QQ)

Only going to speak for domi’s because that’s been my main class for years and honestly aside from Terms of Service defi’s are fairly fine. I as well as the rest of the game sees domi’s as a pve 1v1 class capable of getting the upper hand in most situations if striking first, and in team situations, throwing out assists like its day job with debuffing and rooting. If done right, domis can be very successful in pvp! Unfortunately I can only count 3 actual domi’s in the game (me included), everyone else afks because pets are out at an unnecessarily long time (I’ll get to that). My propositions are merely my opinions and range from simple to very radical, so bare with me please :)

 

Soul Hunter:

Attack of Curse- Give this skill a better animation, maybe a purple spiral that comes up when cast and comes down on the target? That’d be cool.

 

Blessing of Wind - Remove Invisibility and Soul Shield and combine them into a better BoW. Let this skill increase both evasion and defense as follows: Lv1; +500 Evasion +50 Defense; Lv2- +1k Evasion +100 Defense.....etc up to Lv10- +5k Evasion +500 Defense or something along those lines. Soul Shield is very weak (+144 WITH dna? Lol) and this would be a great way to have soul hunters a buff to give to everyone

Binding Soul- Bring that back to Soul Hunter! Domi’s like to stun too and Humby’s is inconsistent… I’ll get to that…

Really that’s about it for simple changes in the Soul Hunter branch (Ignoring pets, they get their own section), now is where I get radical for Soul Hunters. I got a variety of options here so stick with me, but all of which revolve around removing Potens VT.

Radical Change 1.1: Change the CDs

Swap the CDs of Rake Nail and VT (while again getting rid of Potens VT DNA). This would make VT 15 secs and Rake Nail 27secs. Now VT would be fair game imo, 15secs is not too long and not too short and would be decent if there is no dna for it. However Rake Nail would get shafted a bit, maybe increase the damage on it to compensate the extra CD?

Radical Change 1.2: Adjust VT

Again, still getting rid of Potens VT, but if you want to base VT off its skill description “…recovering HP for a set duration” then it should have a HoT no? Keep the current 27sec CD but throw in a HoT worth 10% of total damage for 10secs tick every 2 (total of 5 ticks for those that cant maths). Would be worthy of 27sec CD without dna.

Radical Change 1.3: Bring back Arrow of Ruin!

Remove Potens VT, cut the CD of VT to 20secs, cut some damage on Rake Nail, keep everything else the same, and bring back Arrow of Ruin to Soul Hunter side! Probably the most far-cry of my three changes, but still worth throwing out ^.^

Alrighty now to the fun domi only stuff:

 

Dominator:

Relapse Wound- Cut back on the effective AoE range, 15m is unnecessary and sometimes in pve annoying…5-10m is plenty.

Binding Weapon- Make this an AoE with the 5-10m effective AoE range! Why have a def debuff AoE and not an accuracy? Maybe to make it fair cut back on casting range to 20m like Relapse?

Lithinfying Fog- I currently do not invest in this skill, but I’ve played around with it in Strongest; holy ballz the potential for this skill! Yet currently it sucks ballz and henceforth the reason I do not invest in it. First of all, it should act like a placeable AM for your team/party, meaning instead of just removing stuns/sleep, let it get rid of slows/fear/hush too. Secondly, either the CD needs to get shortened to 1min, or the duration of the fog itself needs to stick around for at least 30secs, currently I think it’s about 15secs…with a 2min CD that’s way too long; especially with its current state for only removing stuns.

Now it’s time to get to the bread and butter of domi’s, the pets. I am one of the few anti-afk domis who believe that a class should be played in all actualness, not to abuse its specials and afk/bot. With that said; I propose all pets to have 30min duration, 2 hours is ridiculously long and anything short is too little for most pve scenarios. Also, cut back on the CDs to about 20secs. I don’t know about any other domis that pvp, but I like to resummon them after I just summoned them and quickly getting pwnd. I don’t like having to sit there for a bonus 10-20secs I could be using to get pwnd again/assist my team just for pets to get back up or run in there without pets (really depends on the situation, sometimes if my team is getting camped ill suck it up and go without them). The pet’s dmg and survivability is fine…but oh their skills….oohhhhh man do they need work:

Kazara- It is unfair that Kazara’s slow can break through AM…I know I’ll regret proposing this but please change in the fairness for commies.

Lenatore- Give this little -_- some form of an AoE otherwise I will drop him from my build because all he does is run away like a fricken panzy.

Ennon- Big changes: 1) No crit heals? Self-explanatory. 2) Healing 981? Really? Sure for lvl 70s that’s all honkey dorey, but I’d like to see this be at least 1.5k. And crits. 3) In its skill description it says “…healing its master and other familiars…” I don’t see the latter? Make it heal my other dumbasses, or….4) Give it a party heal! Exclusive to its master and other familiars ofc.

Nastech- A bit of a selfish bastard, maybe he can heal other familiars too? Not as much as Ennon though; also consider changing Fire Pole to a splash damage AoE?

Humbaba- CD on his stun needs to be longer imo, also please don’t have him rubberband back and make him waste his stun allllll the way on the other side of the map before reaching me, that bug in general needs to get fixed….orrrr for my final radical change! (Also Humbaba’s stun is bugged in Crescent!!! “I’ll just stun the monster 10m away from me but completely miss the one that’s up my ass huehuehue” -.-)

Radical Change 2: Pet Dynamics

I think it would be sweet as hell if the dominator could USE the pet’s skills FOR THEM. Cause sometimes I wanna use their skills on my terms, not their terms. Im about to die, wheres my heal? Wheres a stun? You’re slowing too frequently and when I need it its on CD…this can be approached one of two ways.

 

Radical Change 2.1

When skilling a pet, not only will we get the pet, but a separate button with its associated skill(s) that we can put on our hotbar and operate like a normal skill. Obviously not functional if the pet is dead/not summoned similar to how pb skills are not functional when not in pb.

 

Radical Change 2.2

Adjust the pet UI to reflect such buttons. A bit harder to control but again, only throwing out ideas here.

Alright! Long rant over, sorry theres no tl;dr. At the minimum I would like to see the pets get changed, for being unique, they’re kind of bland in some ways. Jazz them up with better skills and smarter AI

 

(Edited for easier readability, didn't quite copy paste right from my phone)


Edited by Spud, 18 June 2014 - 06:35 PM.

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#4 KraizerReziark

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Posted 18 June 2014 - 12:46 PM

These classes could be much more interesting than they are currently.

 

 

Soul Hunter:

 

 

1. Give us back the old bloody arrow, please. Attack of curse looks retarded, and I liked being able to spam bloody arrow.

2. Invisibility should provide higher evasion and add defense. Therefore replacing the need for Soul Shield.

3. Summon Illusion should be changed to "Summon Illusions", and up to 5 can be summoned at a time. Each illusion would recieve 75% of your base stats to make them a useful tool in PvE.

 

 

Dominator:

 

 

1. Combine the pet buffs into one buff so it increases base pet damage by a percentage.

2. Turn Lesser Heal into an aoe regeneration for your pets, kinda like the skill "Natural Healing" for battle mages.

3. Dominators are necromancers, we should be able to sacrafice our pets for hp.

 

 

Defiler:

 

 

I don't play defiler, so no suggestions :o


Edited by KraizerReziark, 01 July 2014 - 02:32 AM.

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#5 Viole

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Posted 18 June 2014 - 12:56 PM

inb4 Terms of Service is too long of a stun even though every class has the ability to get out of it and a fixed clamor would counter totems and Terms of Service completely.

 

Also inb4 we're too squishy and we need better defensive options.


Edited by Viole, 18 June 2014 - 12:57 PM.

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#6 Spud

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Posted 18 June 2014 - 01:02 PM



1. Give us back old bloody arrow please



3. Dominators are necromancers, we should be able to sacrafice our pets for hp.


Drop Attack of Curse, Bloody Arrow and Rake Nail go back to spamable and 8secs, make Arrow of Ruin a Soul Hunter skill again :)

Love that idea, each pet that is active could give 10% of your total hp (providing for a max of 80%, 5 attacking, Illusion, PD golem and merc)
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#7 Vulcano

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Posted 18 June 2014 - 01:14 PM

pets should recive 30% of players weapon dmg ! then we will see some fun action :3


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#8 Cleffy

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Posted 18 June 2014 - 02:01 PM

GET RID OF STUNS.

I think Lithify should not work in PVP, and Trap of Stiffness should be a root effect not a stun effect.

Dominator should have to collect gear for their pets.

Edited by Cleffy, 18 June 2014 - 02:01 PM.

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#9 warjat69

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Posted 18 June 2014 - 02:16 PM

Dont now much about Dominators but Defilers are ok like for me ( but i hate them couse my low curse res :P ) or maybe as Cleffy said above Terms of Service should be a root effect that will have a small chance to survive for target :P


Edited by warjat69, 18 June 2014 - 02:16 PM.

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#10 Spud

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Posted 18 June 2014 - 03:22 PM

Dominator should have to collect gear for their pets.

 

Love the idea but let's be real, they would have to make a whole new system for that, this is Gravity still.

 

Edit: Updated master post:

 

Blessing of Wind - Remove Invisibility and Soul Shield and combine them into a better BoW. Let this skill increase both evasion and defense as follows: Lv1; +500 Evasion +50 Defense; Lv2- +1k Evasion +100 Defense.....etc up to Lv10- +5k Evasion +500 Defense or something along those lines. Soul Shield is very weak (+144 WITH dna? Lol) and this would be a great way to have soul hunters a buff to give to everyone


Edited by Spud, 18 June 2014 - 05:05 PM.

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#11 ThreeTimes6

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Posted 18 June 2014 - 06:10 PM

@Spud - Lithifying Fog doesnt only remove stuns it also prevents from getting stuned, it doesnt make u immune vs. Sleep or Lithifying Terror nor does it hlp vs. Boss stuns (except for some lower lvl bosses)

 

Shadow Binding could be reworked maybe, either make it instant like WL's can have it or make it a multi-target root

 

ENNON should be upgraded, a lvl 90 Domi with all pets at 87, 88 and 89 lvl having a 77 lvl Ennon is just lol

 

Pet Buffs as mentioned above already, make it 1 buff (well for the ones who still invest in that crap its better, rest -  keep it untouched ^^)

 

Pet Heal I tested it once, can be fun but should be a party-pet heal

 

VT do anything with dna, u need already 25 dna pts to make VT useable for any situation (instant cast/lowered cooldown/multi-target)

 

Invisibility dont touch the main buff for Soul Hunters

 

Blessing of Wind and Soul Shield agreed, combine both

 

Binding Weapon multi-target debuff would be fun but at the same time u have to lower its duration then, slighty

 

collecting gear for domi pets ???? *lol*    NOOOOOOOOOOOO, dont even think about it

 

pointing back at s1 - Domis had alot more skills to use, maybe think about bringing back some of them (Counterattack, just saying ^^)


Edited by ThreeTimes6, 18 June 2014 - 06:19 PM.

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#12 Spud

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Posted 18 June 2014 - 06:31 PM

@Spud - Lithifying Fog doesnt only remove stuns it also prevents from getting stuned, it doesnt make u immune vs. Sleep or Lithifying Terror nor does it hlp vs. Boss stuns (except for some lower lvl bosses) Right, its a placeable AM cept currently its just for stuns. I say give it the full effect of AM, the only difference being that you HAVE TO BE in the fog, once you step out and the "buff" goes away then you're free meat (like mystics totems)

 

Shadow Binding could be reworked maybe, either make it instant like WL's can have it or make it a multi-target root Yes

 

ENNON should be upgraded, a lvl 90 Domi with all pets at 87, 88 and 89 lvl having a 77 lvl Ennon is just lol Yes

 

Pet Buffs as mentioned above already, make it 1 buff (well for the ones who still invest in that crap its better, rest -  keep it untouched ^^) Agree with also making it a % dmg instead of a static number, keep in mind we can't invest in everything

 

Pet Heal I tested it once, can be fun but should be a party-pet heal Their natural in/out-of-combat heal is plenty, unless you really want to solo ET quicker lol. Would be better off if Ennon had it

 

VT do anything with dna, u need already 25 dna pts to make VT useable for any situation (instant cast/lowered cooldown/multi-target) If we adjust VT like I propose, only dna we'd need is AOE and maybe insta-cast

 

Invisibility dont touch the main buff for Soul Hunters True, but again, skill points.

 

Blessing of Wind and Soul Shield agreed, combine both <3 glad I have your seal of approval

 

Binding Weapon multi-target debuff would be fun but at the same time u have to lower its duration then, slighty Lv10 Binding Weapon is actually 10secs less without dna than Lv10 Relapse...there's also no reason that you would need more than 60secs with that skill. After saying that out loud it wouldn't kill me to see it and Relapse get changed to maybe 30-45secs

 

collecting gear for domi pets ???? *lol*    NOOOOOOOOOOOO, dont even think about it

 

pointing back at s1 - Domis had alot more skills to use, maybe think about bringing back some of them (Counterattack, just saying ^^)

 


Edited by Spud, 18 June 2014 - 06:32 PM.

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#13 Viole

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Posted 18 June 2014 - 06:33 PM

Changing Terms of Service into a root would be disastrously bad because WLs could just counter-play that so hard I'm just sayin'.

 

Terms of Service is fine, it's pretty unreliable as is without a hard setup into it.


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#14 ThreeTimes6

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Posted 18 June 2014 - 06:46 PM

Terms of Service shouldnt be touched anymore I think
 
@Spud - agreed again, 30-45 secs duration for Bind. Weapon and Relapse Wound would be ok
 
regarding the pet heal and ET, I wouldnt throw the pet heal in there too much ^^



below is a s1 domi with the taken skills (Curse Effect, Counterattack, Blood Moon, Bloodstorm, Arrow of Ruin and Deadly Bomb) and, well, s1 Defiler *lol*


1482ad-4.jpg        145639-4.jpg


Edited by ThreeTimes6, 18 June 2014 - 07:51 PM.

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#15 Cleffy

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Posted 18 June 2014 - 07:44 PM

Terms of Service is one of the best if not the best stun in game. Get rid of it then rebalance Defiler around a build that is not dependent on making 7 players not play the game for 18 seconds. I am not proposing just take out the stun for Defiler, but the stun for everyone. Lets rid the game of these poorly devised mechanics with no more strategic insight than pressing the 1 key.

What I want is Trap of Stiffness to act as a root. I think if people read the name of this skill they would instantly think its a root. It's also a level 60 skill. Roots for many classes are pretty much certain death as much as stun, but it does not completely stop that character from having any chance to fight back. It would put a bit more strategy in the game, and make all players involved think a little more on how to react to certain situations. Now other buffs to trap of stiffness I would be OK with as long as its stun effect is changed to a root. Things like damage is returned, instant cast time, 30m range, increased players affected, and increased success rate I would be fine with.

Edited by Cleffy, 18 June 2014 - 07:56 PM.

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#16 Nerthu

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Posted 18 June 2014 - 09:16 PM

Terms of Service is one of the best if not the best stun in game. Get rid of it then rebalance Defiler around a build that is not dependent on making 7 players not play the game for 18 seconds. I am not proposing just take out the stun for Defiler, but the stun for everyone. Lets rid the game of these poorly devised mechanics with no more strategic insight than pressing the 1 key.

What I want is Trap of Stiffness to act as a root. I think if people read the name of this skill they would instantly think its a root. It's also a level 60 skill. Roots for many classes are pretty much certain death as much as stun, but it does not completely stop that character from having any chance to fight back. It would put a bit more strategy in the game, and make all players involved think a little more on how to react to certain situations. Now other buffs to trap of stiffness I would be OK with as long as its stun effect is changed to a root. Things like damage is returned, instant cast time, 30m range, increased players affected, and increased success rate I would be fine with.

 

if you give Terms of Service only a root you need defenly compare this with something. more hp/def or something. defi have too low hp/def to set the other aoes (aoes are the only good dmg for them). they arent instant so you cant kite them. if i can kite them why not? then we have just a prob with the long range dmg (hunter, sins, mages) witch kill defis easy.


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#17 exilehunter

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Posted 19 June 2014 - 02:53 AM

Defilers are definitely the squishiest class. Anyone who complains should play one and realize that tank defis are cashed up. They have no reliable heals, no hp boons and craptastic defensive buffs. They are suppose to survive with EVA but that doesnt work against mages and needs to be in the 30k+ to be noticeable against melee AA attacks.

 

Vamp Touch - Is actually ok at the moment but could use some tweaks. It requires a heavy investment in DNA which makes it an issue, but other classes complain that its a powerful skill that does damage and heals. Please note that it can miss - frequently if level differences are great. Its strong due to SCAD over several targets really. Alternative is to get some sort of heal into the class and VT can be nerfed a bit.

 

Terms of Service - My baby. I can only do damage in PvP thanks to this skill which DOES require skill to place effectively. Plenty of players hunt me just because i know where to use it and how it can change the tide of battle. otherwise, i'm out geared and out malled by almost all regular players. A defiler without this stun is really just a dps purely dependent on improving magic damage, which for new defilers, means they are useless. Can't heal, can't tank, can't debuff, can barely cause roots or stuns with the other skills. It's a class defining skill. if stuns overall are removed or nerfed, then the class needs severe changes to cope.

 

there is a possibility to reduce stun duration but also reduce cooldown and cast time. that way people arent trapped for so long and have a chance to escape before aoes are piled on. reduced cooldown just to balance and cast time simply because you need time to run away.

 

blessing of wind/ soul shield - can be improved in almost anyway. add more defense, add multi target, add resistance, add more eva, recover HP, anything to help with squishiness.

 

 

domi - surely the pet AI responsiveness should be improved by now?


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#18 Leash

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Posted 19 June 2014 - 02:59 AM


Pointing.jpg

895535096_a81fe431a4.jpg
Just do this: http://forums.warppo...ll-suggestions/

Requiem staff be like *insert random lol didnt read meme here*


Edited by Leash, 19 June 2014 - 03:07 AM.

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#19 Unbound

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Posted 19 June 2014 - 06:07 AM

Soul_Hunter_Shadow_Binding.gif  Shadow Bind: Move to Dominator Skill tree

 

 

Defiler_Deadly_Disease.gif Deadly Disease: Move to Dominator skill tree

 

 

Soul_Hunter_Binding_Soul.gif  Binding Soul: Move to Soul Hunter skill tree

 

 

Nobody plays Domi because Defi have its effect spells. Making Domi the main hex-caster would be a very positive change, and give good reasons to play Domi.

 

 

 

 

 

Avenger_Capturing_Medium_Level_Monster.gHunter_Monster_Revival.gif Capture / Revive Monster:  New skills should be added to allow Domis to capture creatures same as Avenger. This would allow them to choose a pet in the open world with an ability of their liking ( stun, fear, DoT ). I think the monster when captured should adapt its level to the player ( ex; lvl 85 player captures lvl 20 monster, creature is adapted to lvl 75-85 depending on skill lvl / DNA), this would allow for a fun diversity of choice when capturing a pet.

 

 

 

 

 

- Duration / Cooldown of pets Skills should be heavily reduced. Its quite disgraceful that " Dominator " has always been mostly useless for anything other than afk farming, which in nonsense. I suggest to make it an active class by giving pets much shorter durations ( ~ 10 minutes ). This does nothing to hurt a Dominator's real abilities as an active player. Of course cooldowns should be lowered to make pets more easily re-animate-able, making combat more dynamic.  Making the pets a bit stronger would also be good.

 

 

 

Hex caster would make PvP Dominator a very interesting class.

 

 

 

 

Updated.


Edited by Unbound, 19 June 2014 - 09:39 AM.

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#20 Spud

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Posted 19 June 2014 - 06:34 AM

After thinking about it; I think bringing some elements of the old Soul Hunter back would be best:
-Remove Attack of Curse
-Spammable Bloody Arrow
-Rake Nail 8sec CD, not AOE

In exchange also adjusting:
-VT 15sec CD, AOE w/o dna, only dna options would be to Strengthen and Cast Time (VT misses way too much/even with 70% crit chance i at least get unlucky and hardly see this crit so dont QQ about too short of a CD until i hear your ideas)
-Arrow of Ruin to Soul Hunter; 20+ sec CD, AOE that hits HARD
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#21 BumblefootV7

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Posted 19 June 2014 - 07:33 AM

GET RID OF STUNS.

I think Lithify should not work in PVP, and Trap of Stiffness should be a root effect not a stun effect.

Dominator should have to collect gear for their pets.

You have said remove stuns on every class. No one has agreed with you. Is this your first MMORPG? I cant name any without stuns. Are you looking for a COD or some other shooter? Have no clue how that change would be gd. Example my class avenger how exactly do i kill in pvp without a stun? 


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#22 SidZSpY

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Posted 19 June 2014 - 09:35 AM

I will try to keep it as small and sweet as possible

Soul hunters : Move Binding soul from defiler to soul hunter skill tree,other than that rest is fine.

 

Dominator:

Dominators are more like pve class the way they are now.the only pvp skill they have has a 2min cooldown.

So Lithify fog: Reduce cooldown to 30 seconds and skill duration to 10 seconds.That would make them much more valuable than just lag makers.

Give them CounterAttack(Reflect Melee attack).

 

Defilers(as is it the class i play would be a little longer):

Since i am playing as a defiler the way i see it,i dont get the feeling of opness as compared to other classes iv played.(Example Adamant mind of commander or Doomguard of Druid)

The only usefull skill they have is Terms of Service which is totally nerfed up.

About Terms of Service:[Terms of Service history - Made it visible, removed damage,gave it success chance,broke the stuns into parts,increased castime]

I dont get the feeling that i can kill anyone when i catch someone in Terms of Service coz of the stuns only being 3 second on each tick and melees are easily able to dashout and rediculous miss on stuns.

If people says Defilers are OP and need nerf.I wonder if there is any skill left that hasent been nerf.Im sure heliums is aware of defiler's past of nerfs

Starting from Nuke skill[attack of curse(Which was bloody arrow before)] which has 2 second cooldown counting the animation,till Terms of Service each and every important skill has been nerfed/edited several times.And i dont see any point there they can be called OP.

 

PvP Skills wise[These are my duel experience against good gameplay people,idk about other defilers]= vsdruid easylose,vswarlord easylose,vszerk luck win,vs assasin luck win, vs commie gets raped,mystic easywin,forsaker easywin,radiant 50-50,tempest 50-50,ranger easywin,avenger 50-50..mostly are melees which are dominating(could be beacasue of my defense,but im mostly under stun lock or hush,basically no chance to fightback)

Defilers are only OP when they have support from healer/warlord.

Example: We had foc match before in which 1 team had 5 defilers( Me,krycha,Hellena,Coolhack,Southhack) vs 2 tempests,1 WL(Mujahid),Healer and a druid i dont remember the name and all of us got raped badly coz of 1 skill(Halt) And since we had no support from healer/WL.

Defilers dont have the fear factor skills like commander's AM,Warlord OP range debuffs which makes people retreat or think before attacking.Not to forget defilers are 1st target to any class in battlefield since they are easiest to kill ESPECIALLY FOR MELEE.

 

Fact If you see the current status,the popluation of defiler is the lowest compared to others interms of pvp.So if atall they need more power rather than nerfs.

I believe there are like 8~10 max active defilers left in game now.

Possession Beast- Weakest compared to ALL other PBs..as a +30 geared defiler i barely do 6k damage,Not to forget how Buggy Giont skills are as compared to other PB.

 

List of useless skill

Magic Mastry(Curse)- Useless eversinc nerfed,tested and barely gives any damage difference

Blessing of wind- Too low evasion for 10 skill points

Soul Shield-  1xx defense at level 10 is useless

Fury- Useless for pvp and even PVE at some point

Curse of restoration- Overall its Useless

 

Things need to be changed

Increase range of lithify Terror (10~20m)

Increase Deadly Disease range(from 20~30m) to make it more effective in BF.(should be done same with mystic/forsaker's debuff)

Give Terms of Service ticks higher duration ( from 3seconds~4seconds atleast),And make Shadow runner Terms of Service like defiler's.

 

I hope gravity wont make partial decision based on people raging and using strong words to prove thier 'theory'.

 

 


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#23 KraizerReziark

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Posted 19 June 2014 - 11:26 AM

You have said remove stuns on every class. No one has agreed with you. Is this your first MMORPG? I cant name any without stuns. Are you looking for a COD or some other shooter? Have no clue how that change would be gd. Example my class avenger how exactly do i kill in pvp without a stun? 

 

I think he/she brought this idea up because of the games over reliance on stuns in pvp. Think about it, sins rely on 2 stuns, rads rely on sleep/hush, commanders rely on AM and stun/hush, ect. Every class has stuns that can be spammed. Any character can pretty much keep someone else stun locked/slowed/hushed.

 

We should have more strategy than seeing who can get in the first stun. We should have deflections, temp immunity, heals, combos, ect.


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#24 Viole

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Posted 19 June 2014 - 12:05 PM

Things need to be changed

Increase range of lithify Terror (10~20m)

Increase Deadly Disease range(from 20~30m) to make it more effective in BF.(should be done same with mystic/forsaker's debuff)

Give Terms of Service ticks higher duration ( from 3seconds~4seconds atleast),And make Shadow runner Terms of Service like defiler's.

 

I hope gravity wont make partial decision based on people raging and using strong words to prove thier 'theory'.

 

To be honest I think the best change should just make Terms of Service work straight through its intended duration.

 

Simply because Tempy's, Druids, WLs/Zerk, Commies, Sins/SRs could hypothetically escape (and they usually do especially if left unrooted and have decent curse res/HP) from Terms of Service and given the high risk usually required to pull it off it's only fair that people stay caught.

 

You can even just simply walk out of Terms of Service during a tick if you're at the edge of it and that's silly.


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#25 Unbound

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Posted 19 June 2014 - 12:39 PM

Terms of Service after all the nerfs it has received, is STILL easily the most powerful skill in the game considering its area control ability. This is one of the main skills that cause problems on bridges, in tunnels, and other bottlenecks of battlefields, creating complete blocks. This is a big problem to battlefield dynamics. If you want total stun on it, the 14 seconds - 10 meters - 7 targets is not legit anymore. Do you realize the full potential of Terms of Service is a 96 second area stun ?!

 

 

I would suggest  7 second stun - 8 meters - 6 targets. Cooldown from 30 seconds to 15 seconds. Total stun.   ( Thats still a potential 42 second total stun  )


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