Hayroh's LK~Rune Knight [ft. Dragon Breath] Builds/Guide - iRO (jRO New Sprites) *Updated 08/15/2017 - Page 3 - Swordsman Class - WarpPortal Community Forums

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Hayroh's LK~Rune Knight [ft. Dragon Breath] Builds/Guide - iRO (jRO New Sprites) *Updated 08/15/2017


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#51 RaveMaster

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Posted 21 December 2014 - 04:06 PM

No, malicious for leveling purposes.  lol

 

+9 Vanangard is better in case of leveling, the RK will be able of keep 60% Ranged Damage for DB by x4 AS weapon and +9 FAW EA 10.


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#52 susunasional

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Posted 21 December 2014 - 09:09 PM

Does Ignition Break really forced neutral? I tested in Sakray with water endow and the damage did increase just fine.


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#53 RaveMaster

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Posted 22 December 2014 - 08:41 AM

Ignition Break with Fire endow does more damage as the skill description says. but can be endowable with Water/Earth/Wind/Shadow/Holy depending of the situation.


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#54 susunasional

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Posted 22 December 2014 - 07:06 PM

That's what I thought, but Hayroh's guide in the first page says otherwise(?)

 

Ignition Break

Variable Cast Time: 1 second

Skill re-use Delay: 2 seconds

If Caster’s weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage.

3x3 cell Damage

= ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}] %

7x7 cell Damage

= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}] %

11x11 cell Damage

= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}] %
*(Skill damage remains neutral)


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#55 RaveMaster

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Posted 23 December 2014 - 08:21 AM

Ignition Break does neutral damage but as the skill says (deal additional damage if the user is wearing fire element on the weapon).


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#56 susunasional

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Posted 23 December 2014 - 07:37 PM

You're confusing me... :p_sick:

 

Can it does damage to ghost 3/4 monsters if the user's weapon is endowed?


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#57 RaveMaster

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Posted 24 December 2014 - 03:33 AM

if your weapon is endowed you can do damage on ghost monsters, or else you will do veery low damage


Edited by Legendario2300, 24 December 2014 - 03:34 AM.

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#58 mariono1986

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Posted 26 December 2014 - 12:16 PM

Question.. is weapon size modifier affect DB damage??

for example, quad kingbird mace will do more DB damage than quad kingbird MG on medium and big monster?

 

thanks


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#59 DrAzzy

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Posted 02 January 2015 - 10:56 PM

I turned off emoticons on first post because they were eating some headings.

Question.. is weapon size modifier affect DB damage??
for example, quad kingbird mace will do more DB damage than quad kingbird MG on medium and big monster?
 
thanks


No, only % range damage modifiers matter
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#60 frankSG07

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Posted 07 January 2015 - 11:20 AM

Talking about DB/WB damage.

So, erde with ea4 ea4 and two Archerskeleton card will do more damage than a 4 AS carded weapon right? (Ea4+Ea4)(AS+AS) > (AS+AS+AS+AS) ??

Edited by frankSG07, 07 January 2015 - 11:21 AM.

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#61 RaveMaster

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Posted 07 January 2015 - 11:22 AM

no, its -4% damage.


Edited by Legendario2300, 07 January 2015 - 11:28 AM.

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#62 HayrohsLegacy

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Posted 07 January 2015 - 12:02 PM

Erde EA4+EA4 w/x2 AS vs x4 AS mace/dagger > quad deals more unless your Erde is EA10 or more.


Edited by HayrohsLegacy, 07 January 2015 - 12:03 PM.

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#63 frankSG07

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Posted 07 January 2015 - 12:27 PM

Whats the max EA on Erde?
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#64 cory

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Posted 07 January 2015 - 12:30 PM

less than 1 % chance using seagods for expert archer 6.  so EA12 is the max. GL with that.


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#65 RaveMaster

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Posted 07 January 2015 - 12:39 PM

I personally dont try suicide my luck on that because the rates are very low :v


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#66 kasshin

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Posted 07 January 2015 - 12:53 PM

You also get a bit of SP on the erde for a little more damage.
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#67 frankSG07

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Posted 08 January 2015 - 08:45 AM

didnt know above ea4 was possible.. I manage to get EA5/EA5 on Erde 


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#68 Omnipheles

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Posted 08 January 2015 - 01:42 PM

I got really lucky and managed to make a tae goo lyeon with EA11 and it's awesome for DB spamming out of strings.
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#69 MoyuZ777

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Posted 11 January 2015 - 10:12 AM

How does this skill build look like?

 

Notice I got Clashing Spiral AND Hundread Spears. Is this a good idea?

 

http://irowiki.org/~...bneAcsqQrkqnak1

 

My Stats: 

 

STR 75

VIT 93

INT 28

DEX 72

 

My gameplay style is MVP/PVM

 

Thanks


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#70 XxTheRedxX

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Posted 23 January 2015 - 01:26 AM

While messing around in the stat calculator i found myself unhappy with the selection of accessory cards available (even the ones you listed besides kafra blossoms are highly situational).  Then I found its possible to boost MHP/MSP and DB breath damage a little more utilizing a quve and lude card combo. 

 

This gives you a static +300mhp and +60 msp that then gets modified by % gear.  So I suppose its another possible alternative on top of your situational rings and clips.


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#71 Omnipheles

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Posted 23 January 2015 - 02:49 AM

Personally I prefer Zerom Cards for MVPing and Creamy in one accessory for non instance MVPs.


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#72 Agonizing

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Posted 26 January 2015 - 10:56 AM

Whats the best footgear to use on a pure db rk? Would u go for +9-12 sup dex temp, or dex temp ea4 ld/rm?
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#73 Omnipheles

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Posted 26 January 2015 - 12:45 PM

Sup temp dex. Also muscle fool would probably be better for pure DB than LD.

Edited by Omnipheles, 26 January 2015 - 12:45 PM.

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#74 Yugacky

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Posted 26 January 2015 - 01:23 PM

Does Muscle Fool reduce DB damage or it says the same?


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#75 Agonizing

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Posted 26 January 2015 - 01:28 PM

I'm not sure about mf, can someone confirm that please?
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