okay, i want to report what i had experienced in sakray now.
as we know, the formula f fire trap consists of two parts:
Atk part and Bonus Part
Atk part = 100% ATK
Bonus part = [{(Fire Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }
tl;dr: bonus part is the huge part contributing to fire trap damage.
i done testing with several zombies slaughter with full god equips, i want to report the damage:
not equipped: 9600ish damage
+0: 9700ish damage
+7: 9900ish damage
+9: 9900ish damage but slightly higher than +7
so the conclusion is:
at +7 it works fine, +1 atk per 1 int. i can see the change in status window when i have 100 int i got additional 100 weapon atk.
however, the +0 and +9 part, the 50% and additional 25% damage increased on fire trap/ice traps only affect THE ATK PART of the skill, not the combined part. That's why at about 200 atk i have, it only increase about 90-110ish damage (50% of 200) at +0 and 40-60ish damage (25% of 200) of total damage at +9.
if the hat works as intended, the damage should be:
not equipped: 9600ish damage
+0: 14400ish damage
+7: 14700ish damage
+9: 17100ish damage
different with black wing set for cluster bombs, it adds 20% more damage of cluster bombs of the combine part damage. So this is something need to be fixed and i know you can do it since cluster bombs and fire trap/ice trap have similar damage formulation which consist of ATK part and Bonus part. If cluster bombs can be modified that way, so does fire/ice trap.
Thank you
Edited by fuyukikun, 29 July 2014 - 02:22 PM.