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ROSE Needs a consistant eco dump.


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#1 rageTGLS

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Posted 17 July 2014 - 05:09 PM

Been playing for the long haul since original iRose, and since that time ROSE has still maintained one consistant issue with it's current structure.

 

There is no real eco dump in place.

 

My suggestion even though I do understand that you guys need to make money from item mall, is to add stat/skill resets in game for a large amount of zulie (Something to the lines of 100+Mil at least.)

 

This would be an insane eco dump and would help start to bring down the ridiculously inflated economy.

 

I understand that ROSE needs the stat/skill IM books as they are a large portion im sure of the IM sales, but the long term survival and popularity of the game also contributes to sales.

 

In my opinion two aspects of the game that turn people off to playing it is, one the reliance on item mall, which will not be avoided, inability to rebuild your character without relying on buying it off the item mall or waiting for an in game patch.  Two the ridiculously inflated economy, as soon as a player makes it to junon polis they instantly can see what kind of prices they will be dealing with at higher levels.

 

This change would help address both issues in the long term.

 

 


Edited by rageTGLS, 17 July 2014 - 05:13 PM.

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#2 pdfisher

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Posted 18 July 2014 - 03:20 AM

Actually, the economy in the game has improved quite a bit since the drop table update.


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#3 ShazamO

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Posted 18 July 2014 - 08:07 AM

The first steps have been made with the new drop table to help stabilize the economy. 

 

We are always open to new ideas/events to help with the Zulie economy~


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#4 rageTGLS

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Posted 18 July 2014 - 10:37 AM

Actually, the economy in the game has improved quite a bit since the drop table update.

 

 

The first steps have been made with the new drop table to help stabilize the economy. 

 

We are always open to new ideas/events to help with the Zulie economy~

 

While these points are certainly true as I've noticed lower prices, however even though prices are lower there isn't actually any zulie "leaving" the economy, it's just switching hands and I think that is a problem in itself.

 

I remember years ago when we use to have those money dump events where you'd put up a vendor in junon selling 999 of these boxes that was a pretty cool idea, however it's not consistent enough imo.


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#5 SlowBob

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Posted 18 July 2014 - 11:06 AM

Lower prices don't mean that the economy is healthy. In fact it means that the market is flooded with gears right now, since no Zulie drain took place, the zulies are still there.

Dump events are nothing but short-term solutions, yes, they drain a few zulies each time such an event takes place, but they arn't consistent.

The devs should rather aim for a long-term solution, a tax system for example could do the trick.


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#6 pdfisher

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Posted 18 July 2014 - 11:17 AM

I would be up for a tax system.


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#7 rageTGLS

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Posted 18 July 2014 - 01:28 PM

Lower prices don't mean that the economy is healthy. In fact it means that the market is flooded with gears right now, since no Zulie drain took place, the zulies are still there.

Dump events are nothing but short-term solutions, yes, they drain a few zulies each time such an event takes place, but they arn't consistent.

The devs should rather aim for a long-term solution, a tax system for example could do the trick.

 

 

I would be up for a tax system.

 

Tax system could help, but i feel that's something that would be very far off.  Which was why I suggested the simple stat/skill resets, but again I understand why they would be against it.


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#8 SlowBob

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Posted 19 July 2014 - 07:10 AM

Well they definitly have to look at the skill/stat resets, this however shouldn't work like a zulie drain, it should be a long term solution to remove the IM focuse of these items.

I don't think that a tax system itselfe would be that far off, the main question is probably how the community would react to it.


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#9 pdfisher

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Posted 19 July 2014 - 08:09 AM

What about Meghan's idea of a shop which sold high end items (ie collectibles) for a huge amount of Zulie?


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#10 rageTGLS

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Posted 19 July 2014 - 09:45 AM

What about Meghan's idea of a shop which sold high end items (ie collectibles) for a huge amount of Zulie?

 

That is also a good idea, my whole point with the stat/skill resetting for a lot of zulie is it has a massively high demand, so people will always be buying them. 

 

And every time someone buys just 1 of those resets that money is gone forever from the game, it isn't going into someone else s hands.


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#11 SlowBob

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Posted 19 July 2014 - 10:45 AM

What about Meghan's idea of a shop which sold high end items (ie collectibles) for a huge amount of Zulie?

 

This would probably cause more problems then it solves.


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#12 Valakas

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Posted 19 July 2014 - 11:03 AM

imo the most effective, motivating and fun way of draining the zulies out would be targeting a collective group of individuals and not just aim for them to buy something. Clans would be a great target. Most players belong to a clan and most of these clan members progress as a whole in the game, if there is a way that requires a clan to spend zulies, it could become an effective drain. If you guys would like to hear more about this i'll post it all, its a long post and I dont wanna bore anyone if no one is interested. 


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#13 iMatt

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Posted 19 July 2014 - 12:06 PM

imo the most effective, motivating and fun way of draining the zulies out would be targeting a collective group of individuals and not just aim for them to buy something. Clans would be a great target. Most players belong to a clan and most of these clan members progress as a whole in the game, if there is a way that requires a clan to spend zulies, it could become an effective drain. If you guys would like to hear more about this i'll post it all, its a long post and I dont wanna bore anyone if no one is interested. 

 

hoooousiiiiing i want my clan-castle (100b)


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#14 turnermanxi

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Posted 27 July 2014 - 10:45 AM

I was just thinking about this the other day.  In order to have a sufficient and long term zulie drain they would either make a new system like the clan castle or sacrifice one of the IM items that people tend to buy the most.  I say make re-rolls available only through a npc and make a set price for them.   That's literally their best bet as of right now but I don't see clan castles and such happening anytime soon.  


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#15 SlowBob

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Posted 27 July 2014 - 12:27 PM

100b for a clan castle would by far too cheap to have a noticable zulie drain.

And even if the price would be high enoth to drain the market the dev's would face another problem: They'd have to scale the price down so players who start while the market is drained can afford it too. Means the zulie drain would bypass people who simply saved up zulies.

 

Sure a new clan system would be nice, but it can't be considered a zulie drain. Probably the most effective way to cause a drain would be a tax. If you buy something in a vend for example there could be a 5-25% tax on it. This would drain the market longterm, and seems to be in my opinion the most consistent solution.


Edited by SlowBob, 27 July 2014 - 12:27 PM.

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#16 rageTGLS

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Posted 27 July 2014 - 04:24 PM

100b for a clan castle would by far too cheap to have a noticable zulie drain.

And even if the price would be high enoth to drain the market the dev's would face another problem: They'd have to scale the price down so players who start while the market is drained can afford it too. Means the zulie drain would bypass people who simply saved up zulies.

 

Sure a new clan system would be nice, but it can't be considered a zulie drain. Probably the most effective way to cause a drain would be a tax. If you buy something in a vend for example there could be a 5-25% tax on it. This would drain the market longterm, and seems to be in my opinion the most consistent solution.

 

This would coincide with an auction house system similar to World of Warcraft's, I'm not sure if the developers (the small group they are) have the time or money to develop an auction house system.

 

Also junon will look so plain without those tons of shops haha.


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#17 SlowBob

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Posted 27 July 2014 - 05:01 PM

This would coincide with an auction house system similar to World of Warcraft's, I'm not sure if the developers (the small group they are) have the time or money to develop an auction house system.

 

Also junon will look so plain without those tons of shops haha.

 

The tax could just be applied on the current vending system, an auction house wouldn't be needed for that.

An auction house would probably be a way more time intense, especially since it has to be done right. Just look at the early days of the WoW AH, it was the hackers wet dream :D


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#18 Feuer

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Posted 27 July 2014 - 05:06 PM

Here's a compiled list of ideas I had some time ago 

Taxes:
Per Trade + Vend.

Item Breaking:

Protection Runes offered via 
-IM
-Drops

-Crafted

Bindings
In place currently

Locked Tiers
Certain items [pvp / pvm] sets locked

Binds to refine not locked

[cumulative effect, items need to be farmed for new chars but zully + honor/valor is drained simultaniously via binds + refine]

 

Mount / PAT Licensing:
Certain zones are PAT restricted, could use a fee to unlock said zone to acquire a "permit" that expires weekly.

Clan Benefits:
Increases to 
Exp
Drop

Clan Quest Rewards

Decreases to 
Tax
Mount Licensing
Storage

Clan Wars
Registration Fee [80% to winner, 20% taken as fee and removed from game]

Could provide rewards + Rankings

The Evil "TG" Entry & Maintenance Fee

Have to pay to enter TG [like a flight cost 5-15k zully]

 

Character Resets [paid]

 

Paid Entry to CF's

Toy Shop
Sells
Pets, Toy Consumables [Water Balloons, Rocks, Sparklers etc]

Dance Books [Permanently learn a dance 50m a book]

 

Just to list some, tried to be creative. 


Edited by Feuer, 27 July 2014 - 05:08 PM.

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#19 HoneyBunz

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Posted 27 July 2014 - 07:00 PM

it would be better to wait until the entire trade restriction system is implemented and a little time has gone by before thinking about taxing purchases. No one knows yet how the total system will affect the economy tho we are seeing some major changes just from the first two parts that are in now. Regarding trade taxes, that would probably push the community over the edge when added to the cost to unbind items :P

 

If a purchase tax is ever considered, I really hope that new players are taken into consideration. Rather than a blanket tax for all items, there should be some kind of formula where the level of the item, refine grade, and rarity are factored in so the low level items that newbies would be purchasing are not taxed. It's already discouraging enough for brand new players to finally get to Junon and discover that everything in every shop costs millions and billions. 

 

I like a lot of the ideas Feuer listed, especially the item breaking protection, mount/PAT licensing, the fee to enter/flee TG and clan war fees. Toys could be fun too (sorry that just sounds wrong lol) I'd love some permanent dance skills. We could get groups/ clans together and have dance contests. ^^

 

I don't think anything should be done to tax storage at all other than the fees we already have.

 

 


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#20 iMatt

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Posted 27 July 2014 - 07:01 PM

don t you dare touching my tg. :angry:


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#21 SlowBob

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Posted 27 July 2014 - 07:32 PM

it would be better to wait until the entire trade restriction system is implemented and a little time has gone by before thinking about taxing purchases. No one knows yet how the total system will affect the economy tho we are seeing some major changes just from the first two parts that are in now. Regarding trade taxes, that would probably push the community over the edge when added to the cost to unbind items :P

 

If a purchase tax is ever considered, I really hope that new players are taken into consideration. Rather than a blanket tax for all items, there should be some kind of formula where the level of the item, refine grade, and rarity are factored in so the low level items that newbies would be purchasing are not taxed. It's already discouraging enough for brand new players to finally get to Junon and discover that everything in every shop costs millions and billions. 

 

I like a lot of the ideas Feuer listed, especially the item breaking protection, mount/PAT licensing, the fee to enter/flee TG and clan war fees. Toys could be fun too (sorry that just sounds wrong lol) I'd love some permanent dance skills. We could get groups/ clans together and have dance contests. ^^

 

I don't think anything should be done to tax storage at all other than the fees we already have.

 

Taxes are normaly percentage wise, means it shouldn't be a problem for new players.

The nice thing about it is that it would scale. (less zulies in game = cheaper items = lower taxes). Means the system won't become obsolete,

everything with a fixed fee however has to become adapted to the ammount of overall zulies ingame constantly, fixed fees would be completely unfair to new players & put a lot of work on the devs.


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