STOP KNIGHT SACRI IN GA !
#1
Posted 26 July 2014 - 03:57 AM
#2
Posted 26 July 2014 - 04:34 AM
You mean that people don't have a strategy palying ga.. that's why they "fall" in a sacri and die.
#3
Posted 26 July 2014 - 04:43 AM
The CD on that is 20 seconds, unless there's eight knights there's no way you'll be completely stopped from attacking something other than the knights. And if there's eight knights it's not like there's a proper target you would attack over the knight anyway.
Edited by jerremy, 26 July 2014 - 04:44 AM.
#4
Posted 26 July 2014 - 05:53 AM
#5
Posted 26 July 2014 - 06:31 AM
STRATEGY.
#6
Posted 26 July 2014 - 06:36 AM
Going to burst your bubble here, but the cooldown is 20 seconds. It can't be spammed. And don't make it a PVE skill or knights will be pretty much irrelevant in PvP.
#7
Posted 26 July 2014 - 08:01 AM
I have several Knights, and the cooldown is 20 seconds, as jerremy pointed out. You can't spam it, unless there is more than one Knight, and even then, with a 20 second cooldown, you would need quite a few in the game to spam it, and they would need to be coordinated or synchronized.
#8
Posted 26 July 2014 - 08:50 AM
wat u expect from a knight o.O? dont be near them sacri area + change fast to the target u was atacking than wait until u kill the knight or u die e.e
#9
Posted 26 July 2014 - 08:56 AM
I have several knights.
You Have Sacri : Applies Taunt [AoE]
20 Second CD
You have Taunt : Applies Taunt
8 Second CD
You have Sword Force : Applies Taunt
8 Second CD
You have Impact Wave : Applies Taunt. [AoE]
8 Second CD
If you're job is to focus on taunting, in a 60 second period you can
Sacri 3 times [AoE]
Impact 5 times [AoE]
Taunt 5 times
Sword force 5 times
That's 18 casted taunts [8 being aoe's] / minute.
Yes, I am inclined to believe there's enough taunting, and it should receive a diminished return factor after each application. maxing 100% immunity for 20 seconds.
Btw: Stop calling all taunts Sacri, they're taunts, Sacri [Sacrifice] is only 1 skill. not an effect.
Edited by Feuer, 26 July 2014 - 08:59 AM.
#10
Posted 26 July 2014 - 09:08 AM
about that 100% for 20 seconds idk, but if is for add, dont add to mobs XD just players lel, btw u guys have luck than sacri dont gives stun or mute, or silence, if sacri gived that than u guys will see the pain of the sacri XDDD
#11
Posted 26 July 2014 - 09:20 AM
a cooldown is the time in between your last use of the skill, and the next available use of the skill. The duration of sacrifice is not 20 seconds, not taunt has any duration. It's a simple change target mechanic that only last until you cancel attacking or change targets. The effect does not stay.
#12
Posted 26 July 2014 - 09:51 AM
You guys better chill down those scouts, not knights
#13
Posted 26 July 2014 - 12:05 PM
i feel like jesus when i use sacrifice.
#14
Posted 26 July 2014 - 12:38 PM
You are Jesus, you don't just feel like it.
#15
Posted 26 July 2014 - 08:39 PM
I feel like he's jesus, now let's peg him to ma cross and see if he respawns in 7 days.
#16
Posted 27 July 2014 - 12:57 AM
I have several knights.
You Have Sacri : Applies Taunt [AoE]20 Second CD
You have Taunt : Applies Taunt8 Second CD
You have Sword Force : Applies Taunt8 Second CD
You have Impact Wave : Applies Taunt. [AoE]8 Second CD
If you're job is to focus on taunting, in a 60 second period you can
Sacri 3 times [AoE]Impact 5 times [AoE]
Taunt 5 times
Sword force 5 times
That's 18 casted taunts [8 being aoe's] / minute.
Yes, I am inclined to believe there's enough taunting, and it should receive a diminished return factor after each application. maxing 100% immunity for 20 seconds.
Btw: Stop calling all taunts Sacri, they're taunts, Sacri [Sacrifice] is only 1 skill. not an effect.
Let's not forget though that impact wave and sword force aren't guaranteed to actually taunt, so you won't have 18 taunts a minute. I could agree with a diminished return factor, but a 20 second immunity seems a bit long. Let's not forget about the crossbow knight with its taunt shot, whose only purpose is to completely lock down one single target. If a target would eventually be 100% immune for 20secs, there's nothing that knight can do to his target to keep him busy. 12 second immunity at best.
#17
Posted 27 July 2014 - 05:49 AM
I feel like he's jesus, now let's peg him to ma cross and see if he respawns in 7 days.
my favorite color is pain
Let's not forget though that impact wave and sword force aren't guaranteed to actually taunt, so you won't have 18 taunts a minute. I could agree with a diminished return factor, but a 20 second immunity seems a bit long. Let's not forget about the crossbow knight with its taunt shot, whose only purpose is to completely lock down one single target. If a target would eventually be 100% immune for 20secs, there's nothing that knight can do to his target to keep him busy. 12 second immunity at best.
also the skill animations on sacrifice and sword force is pretty slow it would certainly be less than 18. sword force in particular looks like a power ranger pose
#18
Posted 31 July 2014 - 12:56 PM
this is a non issue.. its all about strategy.. just focus on the game in CD.. if target changes due to the taunts.. Just retarget to your desired opponent and voila.. not that hard.. its annoying yes but its part of the game.. so deal with it
#19
Posted 31 July 2014 - 01:10 PM
knight cant kill anything anyways .. you want to take their sacri also ? people play it to troll ..
#20
Posted 01 August 2014 - 01:06 AM
knight cant kill anything anyways .. you want to take their sacri also ? people play it to troll ..
I wonder what do you call troll? A tactical timing for taunts to save your team is trolling? Wow. Much wow. So doge.
#21
Posted 01 August 2014 - 08:10 AM
Not guaranteed and not possible are two different things jerr. Its most definitely possible to land all taunts in a short window like 60 seconds, to string them further would be pushing your luck, but 60 seconds is a small sample time.
#22
Posted 19 August 2014 - 06:51 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users