Vampiric Sword
Type: Active / Physical
Levels: 10
Cooldown: Varies
Global Delay: 0.5 second
Drain a foe's life force with dark sword magic and restore your own. Damage is influenced by skill level and INT. Damage is always dark element.
Level 1: 50% / Range 3 Tiles / 4% of DMG as HP / 4.8 second cooldown
Level 2: 100% / Range 3 Tiles / 4% of DMG as HP / 4.6 second cooldown
Level 3: 150% / Range 4 Tiles / 4% of DMG as HP / 4.4 second cooldown
Level 4: 200% / Range 4 Tiles / 6% of DMG as HP / 4.2 second cooldown
Level 5: 250% / Range 5 Tiles / 6% of DMG as HP / 4 second cooldown
Level 6: 300% / Range 5 Tiles / 6% of DMG as HP / 3.8 second cooldown
Level 7: 350% / Range 6 Tiles / 8% of DMG as HP / 3.6 second cooldown
Level 8: 400% / Range 6 Tiles / 8% of DMG as HP / 3.4 second cooldown
Level 9: 450% / Range 7 Tiles / 8% of DMG as HP / 3.2 second cooldown
Level 10: 500% / Range 7 Tiles / 10% of DMG as HP / 3 second cooldown
Damage is increased by base level / 100 and +3% per point of INT (additive).
Hell's Gift
Type: Passive
Levels: 5
When dealing damage with Vampiric Sword, you will enter the [Hell's Gift] Status for a number of seconds based on skill level. While under the influence of the Hell's Gift status, enemies in a 6x6 around you will take dark element physical damage every second and you will restore HP.
Level 1: 100%+(INT*1)% damage / Restore 200 HP / Lasts 2 seconds
Level 2: 200%+(INT*1)% damage / Restore 300 HP / Lasts 3 seconds
Level 3: 300%+(INT*2)% damage / Restore 400 HP / Lasts 4 seconds
Level 4: 400%+(INT*2)% damage / Restore 500 HP / Lasts 5 seconds
Level 5: 500%+(INT*3)% damage / Restore 666 HP / Lasts 6 seconds
Damage is influenced by base level / 100.
Infernal Wave
Type: Active / Magical
Levels: 5
Cooldown: 10 seconds
Global Delay: 5 seconds
Only useable when in [Hell's Gift] Status. When used, [Hell's Gift] Status is canceled. All enemies in a large area in front of the caster, as well as the caster, will lose a large percentage of their HP every second for 3 seconds. Infernal Wave has no effect on MVP type monsters. After using Infernal Wave, the player cannot restore HP for 5 seconds.
Level 1: 10% enemy HP lost / 30% player HP lost
Level 2: 20% enemy HP lost / 40% player HP lost
Level 3: 30% enemy HP lost / 50% player HP lost
Level 4: 40% enemy HP lost / 60% player HP lost
Level 5: 50% enemy HP lost / 70% player HP lost
Ebonfire
Type: Active / Magical
Levels 10
Cooldown: 3.2 seconds
Global Delay: 1 second
Cast Time: 1 second fixed + 3 seconds variable
Rain hellish flames down upon an enemy. Damage is neutral element, and is influenced by the STR score of the user.
Level 1: (100 + STR)% * 1 neutral strike / 1 darkness strike / 1 fire strike
Level 2: (100 + STR)% * 1 neutral strike / 2 darkness strikes / 1 fire strikes
Level 3: (100 + STR)% * 1 neutral strike / 2 darkness strikes / 2 fire strikes
Level 4: (100 + STR)% * 2 neutral strikes / 2 darkness strikes / 2 fire strikes
Level 5: (100 + STR)% * 2 neutral strikes / 3 darkness strikes / 2 fire strikes
Level 6: (100 + STR)% * 2 neutral strikes / 3 darkness strikes / 3 fire strikes
Level 7: (100 + STR)% * 3 neutral strikes / 3 darkness strikes / 3 fire strikes
Level 8: (100 + STR)% * 3 neutral strikes / 4 darkness strikes / 3 fire strikes
Level 9: (100 + STR)% * 3 neutral strikes / 4 darkness strikes / 4 fire strikes
Level 10: (100 + STR)% * 4 neutral strikes / 4 darkness strikes / 4 fire strikes
Damage is influenced by base level / 100.
Bartered Soul
Type: Passive
Levels: 5
A pact with dark forces fuels your battle prowess, protecting you and hindering your enemy. Your enemies gain a penalty to their dark elemental resistance when receiving your attacks. Enemies without any darkness resistance take additional damage from dark elemental instead.
Level 1: Enemies -10% darkness resistance. / Player +4% darkness resistance.
Level 2: Enemies -15% darkness resistance. / Player +8% darkness resistance.
Level 3: Enemies -20% darkness resistance. / Player +12% darkness resistance.
Level 4: Enemies -25% darkness resistance. / Player +16% darkness resistance.
Level 5: Enemies -30% darkness resistance. / Player +20% darkness resistance.
Notes:
Vampiric Sword - alone its not that great, its just the trigger for hell's gift and a way to restore about 2k HP.
Hell's Gift - This should be similar to psychic wave, only a less convenient element. But it heals the caster, so good for soloing.
Infernal Wave: Totally a woe skill
Ebonfire: A good pvm skill for picking off enemies. About as useful as a double amplifier metallic sound.
Bartered Soul: Should help mitigate the problem with forced dark element attacks, as well as make holy element enemies get demolished quickly.
More on ebonfire:
I tried to make it interesting with a 3 element motif.
With 120 STR and level 150, ebon fire would be 330% per bolt, and 12 bolts. So 3960%
Against someone not weak or strong to any of those elements, its 3960%.
A fire 1 enemy would take 2640%
A shadow 1 enemy would take 2640%
A fire 4 enemy would take 2310%
A shadow 4 enemy would take 1320%
So you can always hit an enemy, but your damage will take a nose dive against demons and such.
Edited by Jaye, 16 August 2014 - 06:23 PM.