Hello,
Hi!
1.Better drop rates, it is RIDICULOUS to not have rare items drops from mobs(even if it s the same recolored eximius , just make it more expensive when you NPC)
Benefits:
a)Ppl would actually farm again
b)Ppl would reduce and get decent amounts of xeons, is anyone using the reduction NPC except for the odd compression here and there? Are you selling reduction tools from IM?
I'm 100% sure there is no economy designer in your team, have someone study and apply some of the "tactics" used in other games. I could help if you need the material or do not know where to start.
This. We want this. Farming in an MMO should be fun. Better drop rates are not really the problem though. We have days where it's +200% drops with people with premium and +drop IM items and still see crap for drops. It's not fun because there is no flavor to the drops.
Increasing the drop rate doesn't change anything if the drop is from the same table of drops. What we want to do is add more flavor by adding cool/rare items to drop. This is something we are working on and you'll see where I our vision is going to.
2.Premium dungeons worth something, again the lant that drops in there is...laughable. Have you ever reinforced a level 79 or 85 weapon? I'm guessing you haven't, you walk around with your char, dressed in crap and get excited over Secret Lab jewels after you added the Nightmare sets! Just because you do not know what you need for it, that doesn't mean the rest of us are the same.
Benefits:
a)Ppl would pay for premium again, the ONLY reason I buy premium is so I can move gear around my chars when there is an event and I need room in my bags or get region chat. I bet if you had region on sale from IM, everyone would be buying it.
We have seen level 79 and 85 weapons, and we know the cost of it. Sadly the lant sinks in the game are far and few so the old developers have added more and more to the upper end of reinforcement to make it difficult for +30s to occur, well that's what they were attempting to do anyways.
We understand that Lant is so absurdly high because of this but increasing overall lant drop won't solve this problem.
As for premium, we are trying to actively increase the bonuses. Like for instance today we are adding a new bonus of getting +30% more Battlefield bonus points with Premium.
Social aspect, improvement ideas:
1.Do simple and fun events, it's easy...spawn mobs in Alban
We did this last year but had tons of complaints through people reporting tickets. While this may be fun to you, there are others who do not find these things fun. We do spawn things around to world, for instance not too many weeks ago we had wild Titan Ruinhorns roaming in the Numaren countryside.
2.Join SVS with an ubber char and let everyone attack you, give the person that kills you a simple glow or some cool, random thing.
Again we did something similiar to this in FOC and was only met with harsh backlash.
3.Again, give classes custom events, we all play the game, give us something for the char we play.
It doesn't have to be elaborate, it just has to be something...show us you care!
What I'm trying to say is...if there are no players, there is no game so you better do something to calm the masses.
I beg of you to NOT make any decisions without knowing the game(mystics use curse dmg!?!!!)
I realize that you come at the office, you brainstorm how to fix stuff, please do not take this the wrong way but you do not know the game you are trying to revive.
You need to look at the "best" players of each class, determine it by PVP ranking and look at their accounts, copy their gear and join a FOC match. See what the gear is good for, see what resist is good for.
Or you can go in the class forums and read the multiple guides if you do not have time to be active in FOC.
To put it in simple terms, taking out resist is like taking the candies out of Candy Crush(which makes $1kk a day btw).
1. You make ALL theme gear useless(what would the point of strongest be?)
2. You make ET balls useless(goodluck getting someone going back to ET, you're going to kill a dungeon)
3. You make all resist from the rest of the in game gear useless(we just busted our asses for nothing)
Quite the contrary, I am not removing resists from the game. But there is a point where resists caps and making it easier and easier for players to reach cap is absurd for all magic classes. This is the same for all physical classes as well.
There is already an item out there that gives 72% resist to all properties at level 70. That is beyond crazy. You are 72% resistant from any spells with just ONE item. How in the world could we itemize the game revolving around that? The current cap is 80%, that means out of all the items you wear, you just need to make up the last 8% of resist to completely make more than half the classes in game do only 20% damage to you. Worse yet, it makes encounters so much more frustrating to design knowing that all players will eventually be 80% resistant to all spells you ever create. And this item is 20 level before cap!
I'm not trying to make a new game here. What Helium and I are doing is trying our best to make sure we don't have a game where everyone has 40K hp, always maxed armor and resists. It may look harsh now since the old developers have been leaning this way of balance since season 2, but we can see how this will go. If we continue to steer the game "how its always been" you will see maxed out stats that don't mean anything.
We are not trying to nerf gear. We won't go back into the old items list and start removing resist from your armors and weapons wily nilly. We may make mistakes but we aren't insanely stupid to do that. But what we can do is maybe make items that make you go hmmm i might lose 15% resists on fire but I will do 22% more dps through so and so stat combination.
We've been hearing about how a bunch of games (including Requiem) where items are linear simple based on their intended level range: level 5 < level 10 < level 15 <20 level 25. As long as you keep wearing what the new level stat items are the better it is right? You don't need to think about what's better, just simply wear the next level armor, get that sucker to +30 and it's best in slot hands down, no questions ask, i just need to copy AssassinTopGuildDude to be just as good. We want to avoid this method as this enforces the constant cycle of "bring out the next set"
We want item diversity in the game. These new level 90 (89, testing was done and it would TOTALLY suck to lose level 90 and can't wear the gear at all) may not be the "best in slot" item, that's because it's not going to be the only level 90 (89) set in the game. You might find out there might be better boots out there that give way better stats than getting that full set bonus, or you might find a helm from a rare nightmare monster that give tons of HP. Hell, that's why we made a unified set bonus so that maybe this isn't the only "Steel Legionnaire" armor. Maybe there might be some other Steel Legionnaire armor out there that might be better in a certain stat and you'll still be able to retain your set bonus.
We are not the best designers out there, but we know that if we were to continue the game the original developers has intended, Requiem would be in a far worse of a mess than it is. People can get heated talking about our inabilities in making content for the game and I think that is understandable. I take all criticisms and apply it to my work. While some criticism doesn't really work help lol ("Alteris DIAF you suck"), any kind can definitely help.
You are far to deep in to be making new dragons with new developers, you cannot keep us waiting anymore, you have to give us something until you can come up with more substantial content.
Okay this last comment got me really confused. We are too deep in XXXX to make a new dragons, but we can't make you wait anymore because we have to give you something until more substantial content is out.
please clarify what you mean. You don't want us to make new stuff so that we can't make you wait for more new stuff is what it's conveying to me.
Thanks!