Strengthened Poison Bomb Firing
Increase (Short/Long Range) Physical Attack 23~113
Decrease (Short/Long Range) Physical Defense -182~-904
But should be
Increase (Short/Long Range) Physical Attack 23~113
Decrease (Short/Long Range) Physical Defense -91~-226
Reply the values of the skill: that would be enough penalty.
The Range Problem
One of the biggest reasons why this class is Oped in pvp is because their range extention skills, and the lack of penlaty for use them (i know that one of their range buffs make them move slower but dont look like is enough, over all because they alredy must stand still to shoot).
The suggestion here, to make them a little less powerful in pvp but dont hurt them in pve, would be to give them some penalty for use at least one of those buffs.
Maybe the best would be focus in the Fixed Firing skill, and add an acc penalty for use it: meaning that a big range the shooter have less chance to hit. I think is the most appropiate penalty, and would be the one that hurt them less. A fair amount would be in the lines of 5%~25% acc penalty, depending on the skill lvl.
Other people said that the penalty should be less crit rate or even less speed but maybe would be too much.
The Skills
In compensation for the acc lost and knowing that the class dont use many attack skills because their auto attack is enough, the suggestion would be one of two.
1st Idea:
Since the Fixed Firing skill would be getting a penalty, they could add a few skill extention to this buff and to the Range Extension skill too. This way, this 2 buffs would not only add range to the auto attacks but also to specific skills, not all but a few.
2nd Idea:
Instead of add those specific skills affected by the range extention buffs, they could add them a range extention dna that increase the distance at wich those can be casted.
The skills that could be modified in one of this two ideas could be: Diversionary Firing (if is DNA, for Ranger only), Smoke Shell Firing (if is DNA, for Ranger only), Shock Firing, Bombing and/or High-Angle Firing.
If is was made with a DNA (2nd Idea) it wouldnt be that OPed because they would need to spend DNA points in that instead of spend them in something else. And if it was done with following the "1st idea" then the penalties of those buffs would be enough to dont make them more oped than they are. If it was done with the "1st idea" they could add to the range extention buffs, an skill success penalty when the player cast those attack skills using dose buffs.
Edited by Nadesh, 10 November 2010 - 02:46 PM.