Hello! Sorry for my bad English, I write through the translator.
We are on the Russian server recently learned that the game developers don't know about the existence of many errors and bugs. Some errors and bugs for several years.
So I will try to publish as complete as possible a list of errors that need to be corrected.
1. Critical error "Runtime error" when changing character, exit the game, load any location or field of battle, and sometimes in other situations, and even for no reason.
This error on Russian servers, there are already more than 5 years, and we call it "classic error Requiem". It has long been the subject of constant ridicule.
You need to fix first.
2. The field of battle. At this point in the battle involved a very small number of players as rewards irrelevant. All of the awards are valued only Delta Xeon (-15% chance of failure). Since there is a permanent event points field battles easier to save by using coupons glasses on the battlefield.
Come up with something that players have to go to the battlefield.
3. Glasses of blood. The reward for Guild wars is not being used in the game. Some Guild on the Russian server have 10 - K points of blood. Make the Guild Bank, or any other rewards for points of blood.
Make personal awards for glasses blood, it is in almost every MMORPG. It's a good idea to make a special mass buff for Guild leader and special weak buffs for managers Guild. These buffs could be bought for points of blood.
4. The game boring. Make very complex quests that you need to spend many weeks. For example, once a day at a random place at a random location, you receive a special monster with a very good drop. But in order to find it, have to run over all locations!
Players most of the time are in the city of Alban location of Numaran, as they had nothing more to do in the game. Because of this, a lot of people leave the project.
So many players complain about little cruelty in the game. People who chose this game, wanted blood and violence and hardcore. Otherwise people would choose another game, such as Ragnarok
Requiem should focus on the genre of "Horror". Probably a good idea to do a fatality in the game, as the game series Mortal Kombat.
5. The balance of the characters.
At this point in the game a large imbalance in the direction of mass damage and mass control.
In order to kill 1 enemy, you must stun 5 enemies. In mass battles characters with damage by 1 goal today is very useless. While it is possible to take riding animal (Rex and others) and drive or fly it to their allies. If attacked he will absorb part of the damage. Thus, all PvP are now "squad vs squad" , and 1 on 1 is very rare. Classes that deals damage in melee combat, mass combat die very quickly. For example, 2 mage can inflict massive damage skills 2K every 2 seconds, 3 skills every magician. Per second 2 mage will inflict 2*6=12K damage, if the opponent +5-10, he might not even 1 hit.
6. The basic parameters of the characters.
The game was originally present this bug as "critical physical hit" and "critical magic skills".
This is not correct, should be "critical physical damage and magical critical damage".
Why, for example, ShadowRunner for massive damage applies % critical attack and CAD for single damage % skills and SCAD? Imagine that magic classes damage on 1 target and multiple targets depends on different parameters?
This should not be, and there is no such thing in other games. Any physical class must develop "critical physical damage" and any magical class "critical magic damage" . So very simply and fairly.
7. Some skills don't work.
Several abilities for the Stalker may not work correctly.
The ability to move to the target (Assassin, Berserker, Warlord and others) often return back or other errors.
The ability of the commander of the adamant of mind acts after the commander then lost the icon of the buff. The icon does not consider the time steps in DNA.
And other errors. Players of the Russian server for many years, asked to correct these errors.
Players of the Russian server also discuss the game on the Russian forum. Add here the best ideas.
UPD№1:
8. Shield block should have a maximum value of 80%, by analogy with the resist and protection.
9. The game should be made your selections CAD\SCAD.
Should be added: armor % critical attack, which can be strengthened. When modifying weapons should have a choice between % critical attack or % skills, CAD or SCAD.
10. You need to fix settings "evasion" and "accuracy". Miss chance should be displayed in the parameters in %. Evasion should work on all types of attacks: magical and physical.
We hope for an active discussion with the developers, because in our localizers do not already believe.
Thank you for your attention!
Edited by RuServer, 31 August 2014 - 07:22 AM.