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Weapon for Assassin etc. LUH


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#1 babyRC

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Posted 29 August 2014 - 01:10 AM

Can DEVs make a weapon that locks a mobs to a specific location specially for dungeons

An axe to throw with a chain that grips a mob to a tree 

A spear with net that can hold mobs into the ground

.. something like that

LOL


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#2 Shinyusuke

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Posted 29 August 2014 - 04:37 AM

You mean a reverse gap closing
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#3 Telovi

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Posted 29 August 2014 - 04:42 AM

What kind of game that you previously played?

Could you tell me the name? 

Sounds fun.


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#4 babyRC

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Posted 29 August 2014 - 05:52 PM

What kind of game that you previously played?

Could you tell me the name? 

Sounds fun.

Requiem & ROSE Online


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#5 babyRC

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Posted 29 August 2014 - 05:53 PM

You mean a reverse gap closing

I dont know what you're talking about sorry !


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#6 Shinyusuke

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Posted 29 August 2014 - 10:39 PM

I dont know what you're talking about sorry !

We have skills that sllow us to run near the enemy your suggestion is quite the same instead of running near the mob, you suggest to block the mob in a place or am i wrong?
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#7 babyRC

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Posted 29 August 2014 - 11:02 PM

We have skills that sllow us to run near the enemy your suggestion is quite the same instead of running near the mob, you suggest to block the mob in a place or am i wrong?

I just want to imply that weapons should have effects to make it more unique and interesting.  :p_sad:


Edited by babyRC, 29 August 2014 - 11:15 PM.

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#8 Shinyusuke

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Posted 29 August 2014 - 11:26 PM

Oh ok now i got it. Some time ago we knight suggested to add a damage mirror on our shields but they add damage reduction (better than nothing :P) and recently devs added penetration on assassins skill so maybe your idea in a certain way will be slowly implemented.
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#9 Telovi

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Posted 30 August 2014 - 02:11 AM

Requiem & ROSE Online

 

Oh. 

They're actually next door.

Will try them out some other times. 

 

I just want to imply that weapons should have effects to make it more unique and interesting.  :p_sad:

 

Now that you've put it this way your ideas seem more interesting, however, the game already got its own way to spice up its player's weapon; by using Seed Runes. Their effects weren't anywhere near as unique as your ideas suggested, though, and accessible to any class starting from level 50. Nevertheless, I think these ideas of your will totally cheer up that lonely Emergency Bomb No.99 in the filthy section of Kafra Shop, if Gravity ever thought about introducing that poor fella to some new flashy friends.


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#10 Shinyusuke

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Posted 30 August 2014 - 09:10 AM

What? What bomb?
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#11 Telovi

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Posted 01 September 2014 - 02:53 AM

What? What bomb?

 

 

SEA recently introduced a cash shop item called "Emergency Bomb no. 99." It's a very cheap (works out to about 50 cents US) consumable that does 90,000 damage to a single targeted monster. Is there any plan to introduce such an item as this on NA?

 

No.


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#12 Shinyusuke

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Posted 01 September 2014 - 03:52 AM

O__O


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