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What to refine?


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#1 rerp

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Posted 02 September 2014 - 07:46 AM

Hi. It's my first shot at refining things and I'm not sure where to start. I've had a bit of advice before that I should only focus on refining my weapon and the rest of the gear need only be over-refined with end-game (currently Himmelmez/Cazar) gears. I'm currently working on my Osiris set. 

 

So, what should I be upgrading at the minimal, for Priest? I just started out and I don't have a lot of funds so I'm only taking the essentials for now.

 

I assumed it would just be the Bible? Thanks for your advice.


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#2 jhay1825

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Posted 02 September 2014 - 07:52 AM

Usually for priests, its the mace and bible. For armors, not necessarily unless you PvP a lot or go inside WoE map pretty often.

But then again, ive seen priests able to handle themselves pretty well without +20 refinement. (As if they need to, 15 sec stun and DOT you to death for the win. :U )
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#3 rerp

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Posted 02 September 2014 - 08:01 AM

Thanks. I understand that I refine the bible for the MATK it adds, but what about the Mace?

What does Min. and Max. damage affect? Or is the Refinement window not showing everything? D:


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#4 jdmtouch

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Posted 02 September 2014 - 10:06 AM

min/max dmg reflects the range your damage output actually is. It'd be best to refine that first as it extends the range of your potential dps output. I don't understand what ATK/MAGIC power does but people have told me that doesn't matter.


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#5 rerp

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Posted 02 September 2014 - 06:38 PM

Does min/max also factor into heals? Assuming it does into Dots and Aoe. 


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#6 Sestuplo

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Posted 02 September 2014 - 07:22 PM

Min/Max is the actual defining factor into actual damage and heals. Magic Attack has a damage formula that basically confirms that increasing magic attack doesn't matter compared to increasing the min/max


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#7 rerp

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Posted 02 September 2014 - 08:00 PM

When you say that it "doesn't matter", the increase is insignificant or none at all? Refining my off-hand (bible) doesn't raise min/max, just the Magic Power. so that could mean it's useless? D: Should I stick to refining the mace first, in this case?

 

Do you have a link to a resource that has the formula? D:


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#8 xMagik

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Posted 02 September 2014 - 09:31 PM

refine mace and bible and you should be fine

or better yet, but already refined ones :) may be cheaper in the end


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#9 rerp

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Posted 02 September 2014 - 09:53 PM

Pre-refined ones? But, but..

 

Staring at my weapons and I'm like

 

77b1b3192a8b9bafc944bd0d9e7eb5f3_large.p


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#10 4458130508113924833

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Posted 02 September 2014 - 10:28 PM

A +20 Osiris Bible will give you around 2000 Magic Attack over the original MATK that it already gives you, which translates to around 200 extra Skill damage, give or take a few, that Skill Damage value it's the one that gets multiplied when you use a skill (say, you have 2000 Skill damage in total, and Renovatio has a multiplier of 220%, meaning that when you cast it, you'll cast 220% of that value, so your Renovatio will heal 4400 every 2 seconds), not the Magic Attack, on the other hand, a +20 Osiris Mace will add around 450 to your Min/Max value, that value (450ish) goes directly to your skill damage, so it's like getting around 4500 MATK.

 

If you refine your Osiris Gear, you'll see that a +20 Osiris Mace/Bible are actually better than an unrefined Himmelmez/Cazar Mace/Bible, so for now, I'd suggest you to wait, level and get Himmelmez or Cazar gear and then refine, but that's only my 2 cents.


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#11 rerp

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Posted 02 September 2014 - 11:08 PM

Yeah, definitely going for that path now. Who knows, I might get lucky and they release new content by the time I hit ML 30, so I can postpone refining even longer. XD I'm just jelly of some of the people I run into in my better Osiris runs. Or are those more thanks to Blue/Red seeds?


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#12 4458130508113924833

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Posted 02 September 2014 - 11:45 PM

If they stuff shines, it's likely thanks to the refine, if not, due to Blue Seeds, although it's easier to reach those OP imbalanced numbers through refinement since as stated before, it directly affects your Skill Effect and stats don't really do much unless you're packing over 30% blue seeds in all of your gear and those are rare, still don't worry much about it, you're a Priest, you can perfectly heal Osiris without unrefined gear and even without punched gear or with only 10% seeds, it's also a great AoE class, granted you have Magnus Exocismus and Oratio maxed, so you'll see you'll do better than Assasins and Rouges for example, AoE-damage-wise, even if they have better refined gear and OP blue seeds. And in Dark Whisper Lower, you'll need a second healer regardless of you having +20s or not, and in Dark Whisper Upper you'll be able to heal since there aren't many mobs at a time so I wouldn't suggest to invest so much in what would be replaceable gear, but if you have the money to spend, by all means do it, it will surely make everything smoother, specially on dark whisper lower, and it will make your e-penis, I mean Mace glow a lot and girls will be amazed and love you. 

jk.


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#13 Telovi

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Posted 02 September 2014 - 11:53 PM

rerp,

 

Here is how the damage formulas works. Heimdallr uses different terms but the formula is the one running the game unless something changed recently that i failed to notice. I hope math was your favorite subject in school.

 

Heimdallr, on 15 Jan 2014 - 03:12 AM, said:snapback.png

 

  • Current Damage Formula as it is today.  Weapon and refine are huge modifiers for both spell and physical skill hits, much more t

    Physical Attack:
    (Str*2 / 15.53) + ((wpnmin+wpnmax)/2) = Physical Skill Effect under Attack Power  Add in the refine bonus to get the damage number the game is using to calculate your skill damage.Multiply this by your skill damage% and reduce by whatever the mitigation amount the monster absorbs should be real close to your damage.

    Magic Attack:
    Int*3 + gear Magic Power = Listed Magic Power on Character screen.
    (TtlMgcPwr/15.53) + ((wpnmin+wpnmax)/2) = Listed Physical Skill Effect under Magic Power Add in the refine bonus to get the number the game is using to calculate damage.

 


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#14 rerp

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Posted 03 September 2014 - 12:15 AM

If they stuff shines, it's likely thanks to the refine, if not, due to Blue Seeds, although it's easier to reach those OP imbalanced numbers through refinement since as stated before, it directly affects your Skill Effect and stats don't really do much unless you're packing over 30% blue seeds in all of your gear and those are rare, still don't worry much about it, you're a Priest, you can perfectly heal Osiris without unrefined gear and even without punched gear or with only 10% seeds, it's also a great AoE class, granted you have Magnus Exocismus and Oratio maxed, so you'll see you'll do better than Assasins and Rouges for example, AoE-damage-wise, even if they have better refined gear and OP blue seeds. And in Dark Whisper Lower, you'll need a second healer regardless of you having +20s or not, and in Dark Whisper Upper you'll be able to heal since there aren't many mobs at a time so I wouldn't suggest to invest so much in what would be replaceable gear, but if you have the money to spend, by all means do it, it will surely make everything smoother, specially on dark whisper lower, and it will make your e-penis, I mean Mace glow a lot and girls will be amazed and love you. 

jk.

I do have them maxed and I switch roles from time to time in Osiris. Thing is, with a decent party, I've never had any difficulties. I'm about to leave Osiris in a couple of levels though, and I have no idea what goes on in DW. :v

 

rerp,

 

Here is how the damage formulas works. Heimdallr uses different terms but the formula is the one running the game unless something changed recently that i failed to notice. I hope math was your favorite subject in school.

 

Heimdallr, on 15 Jan 2014 - 03:12 AM, said:snapback.png

Thanks! Yeah, it isn't, but I work a very math-y profession. Seems like min/max really does a lot of the damage.


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#15 Greven79

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Posted 03 September 2014 - 01:55 AM

What Tevoli tries to say is that MATK is affected by skill multipliers as well

 

Till Dec.2013, the weapon damage was first added to your MATK and then this value was modified by the percentages on a skill. That's why you might find old guides with very low numbers (Renovatio = 22%).

 

Right now, it's a bit different.:

 

The weapon damage is used as it is. It's directly translated into a stat called physical skill effect (PSE)... the total damage before skills. Your MATK is first divided by approx. 10 and that result is added to your PSE as well. Finally, this value gets amplified by your skill multiplier (Renovatio 220%).

 

In other words, MATK is only an artificially inflated weapon damage in disguise. +200 MATK are as good as +20 weapon damage. You can check both facts on your character screen.


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#16 Telovi

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Posted 03 September 2014 - 02:31 AM

Thanks Greven79 for clearing that up.  :p_smile:


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#17 aoi911

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Posted 03 September 2014 - 03:31 PM

Well , i found out this , with full osiris gears, your damage will be : skill description x 20 ( output may varied depend on your honing but not so much) . And if you refine your gear, just x40% on the damage xD ( per 10 refine min/max = 1% additionnal damage).

 

 


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#18 Greven79

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Posted 06 September 2014 - 04:29 AM

Well , i found out this , with full osiris gears, your damage will be : skill description x 20 ( output may varied depend on your honing but not so much) . And if you refine your gear, just x40% on the damage xD ( per 10 refine min/max = 1% additionnal damage).

 
I am not sure, if I understand you correctly. The damage equals only by chance x20 your skill decription. It's due to the simple fact that yor PSE might be 2000 at that moment and the result might also depend on the defense rate of the target.
 

Refining your gear doesn't improve the weapon damage by a given percentage, but it's the same for all classes. It doesn't matter if you refine a level 10 weapon or an Osiris weapon... a +1 refinement will always give you +4 damage.

 

The priest however can also refine the Bible to get an additional MATK bonus. Like I already stated, MATK is just weapond damage in disguise, so if you divide the value by 10, you can evaluate the additional damage increase (before skills). And there are still other ways to increase your damage: F.e. power seedrunes, Osiris cards, etc..

 

Sadly most of these values aren't shown in your character screen.


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#19 aoi911

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Posted 10 September 2014 - 04:05 AM

well, i tested with full menace/ full osiris and refined weapon. May be the value are not exactly but it's just a way to figure out the outcome damage.


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#20 Baddiez

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Posted 10 September 2014 - 06:20 AM

 
I am not sure, if I understand you correctly. The damage equals only by chance x20 your skill decription. It's due to the simple fact that yor PSE might be 2000 at that moment and the result might also depend on the defense rate of the target.
 

Refining your gear doesn't improve the weapon damage by a given percentage, but it's the same for all classes. It doesn't matter if you refine a level 10 weapon or an Osiris weapon... a +1 refinement will always give you +4 damage.

 

The priest however can also refine the Bible to get an additional MATK bonus. Like I already stated, MATK is just weapond damage in disguise, so if you divide the value by 10, you can evaluate the additional damage increase (before skills). And there are still other ways to increase your damage: F.e. power seedrunes, Osiris cards, etc..

 

Sadly most of these values aren't shown in your character screen.

Votes WP just hire you to do the explaining for them....they are obviously very bad at it compared to you (no sarcasm intended)


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#21 elightstorm

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Posted 10 September 2014 - 07:40 AM

First, can refine all gear at +1 with polinium.


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#22 rerp

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Posted 10 September 2014 - 05:46 PM

I'm definitely upgrading my main weapon. I hate all the vagueness we have to deal with regarding the translations. D:


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