To answer a question: Will the [Recived HP] stat increase healing done from skills that convert damage to health?
Yes, the HP Received stat will affect skills that convert damage to self healing.
Are those new gems (Dolomite, Combeite, Umbite, Raspite, Variscite, Esperite, Legrandite) which covers item drop qty/rate, mean the Drop System will change to become a bit harder? Or are those new gems just intend to help make the farming more easier by this time.
They are going to be added to the drop system. This adds more to hunt for, obtain and rewards to defeating the king monsters. Their drop rates aren't on par with "Epics" however because some gems will only be able to be obtained from Kings, it returns a unique value to defeating them. Their long duration to respawn makes it so the gems will slowly enter in to the world, while the ones that are available from the Honor/Valor Shops are able to be directly purchased from PvP or PvM efforts that are already established.
What if you don't like to pvp but run mad amounts of dungeons? Available for valor too? Suggestions?
Honor and Valor shops will contain different gems, but there is the ability to convert Valor to Honor, and Honor to Valor at an exchange rate.
Hi Leonis,
Thx for the explanation.
I just need to double confirm about this:
- No matter what "Type" the items are, as long as they are in the same Grade. You can place the stat from one to the other right?
Example: Can the substat from a Leprechaun Suit (Item Grade: Event, Type: Casual Clothes) transfer to a Summer Backpack (Item Grade: Event, Type: Backpack)?
Thanks.
Because the items are the same "Item Grade" the Enchantment Scroll would work to transfer the stat from the Casual Clothes, to the Backpack.
Only the "Item Grade" is what's important when taking or applying a stat to another item. If it is a "Grade 3" item, you may only apply the stat to a "Grade 3" or higher.
Please tell me offhand gem will be visible too - love me some shinies - while you're at it change the gem effects on katars/duals to show on both hands!
Off-Hands should be working, we just need to make sure we update all the gems to have a visual effect. Duals/Katars are a bit of a different matter we'll look in to down the line.
I think that loss amount is a little steep.
i probably shouldn't compare this game to others, but when i played WoW, the conversion rate was roughly 1 = .75. So 4 Honor gave you 3 Valor, same with Conquest to Justice. Why such a steep rate?
Just because another game has a conversion rate, doesn't mean we'll follow it. It's based on our own game play and rate of being able to obtain the points per system.
Appraisal Stats - Updated & Upgraded!
Because we wanted to give equal fairness and accessibility to the stats and combinations that can be obtained, we've expanded on the appraisal stats listings. While we still wish to further enhance this particular feature and aspect of game play, this is a significant improvement and step towards allowing players to pursue their ultimate build.
We will be up-converting any existing stats that may fall slightly out of the new and improved scaling to the new design and in every case, if a stat changes, it can only become stronger.
- What this can mean to you: If you have a stat that gives STR 3, the new tier design doesn't have a "STR 3" so that stat will become "STR 5"
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If this update will affect the stats, where all existing stats are go up and there will be no change to the existing gem. Lets Beryl 7 be an example.
Question:
* After this updates, Which of two is the best to place to the Servant's Uniform. The Beryl 7 or the enhance 30 charm stat. Or the ratio will be 1:1 ?
Thanks
You're going to have to figure that out for yourself. What's "Best" to play on an item is up to players. We've done what we can to make the stats have a competing value to them based on various styles of game play.
Question Devs, Players with 50.40 substats on items. Are you guys going to force us to have to use 100 rerolls to get to the upgrades stats considering you guys are greatly greatly lowering our chances of hitting the stat we want with your million of new substats added. This will be severely unfair forcing us to spend more zuile/IM on items we already completed. And i mean this will cost ALOT from the amount of new stats you guys made.
Force is not what's happening. We're just expanding on the game play options and possibilities. The Re-Roll Hammers will updated to keep the same ratio relationship to stats as before. Yes, it changes your chances of getting the stat you want, but we've also changed how stats are applied to equipment and the range of stats that can appear because of it. Because of the Enchanted Scroll's function and brought utility to game play, we expect that more will be able to "farm" for stats that are to their liking, along with the wider range of combinations, the possibilities of choice are that much greater as well. Though obtaining the stats may take time, we feel it will ultimately provide an easier means to obtain desired stats, as an other avenue of obtaining them that the Re-Roll hammer doesnt' "force" upon the community.
Whats the problem? I thought all existing stat will enhance. Lets say if u have save a 4 leaf Clover 50/40 in your storage. After this update no need to worry cause it convert to 50/75. Am I right or Im f@$%ng wrong?
Only stats that didn't fall within an exact tier, would receive an upgrade to the closes tier it matches. We know the community isn't pleased with the idea of having stats reduced, so for this update and process of splitting the appraisal stat and gems from one another, any stat combination that doesn't have a direct tier to match, will be upgraded to the closes equivalent.
Scouts weren't nerfed, but they haven't been given the full treatment we wanted to give them. We still have Scouts noted to be given some attention when we're able to return to some class balances, but we have some other features to implement first in order to be able to do so.
So why start something you cant finish? Why halfass a class, knowing it wasnt done right and then just jump to something else?
I've highlighted the answer to your question. Some features were not ready to implement, but there is no reason to withold what could be implemented to help improve the class with what we could at the time.