After this weeks Tiki Tuesday I thought it would be a great idea to come up with other places that would be a viable alternative and or place on rotation to have the monthly or bimonthly TI events, non continual TIs so there's breaks would also most likely be a better option so people can also discover places for themselves or to let the dust settle for the soloists.
In plain English so people understand what i mean by bi-monthly... you have a TI on x map (you also have spotlights on y map etc), you have this even for maybe 1 or 2 months... you then get a break of equal time in which GMs can decide out of the suggested list (which players can decide?) to rotate to once the BREAK has been up a new TI. I'm not exactly sure why that was hard to portray because i'd also said it in the TT chat that same week. TIs dont have to be in constantly so the market/soloist/ other players the few which may get frustrated have a HUGE break from people invading their maps because if the list goes on rotation... people may not have another TI on x map till a year from the first. I hope this clears up what i mean by having breaks or bi-monthly TIs.
I have thought of a few places for a decent TI even with the current mob density, teamed up with the new classic dungeon implemented after maint this could be a great alternative to have a rotation of and possibly TI mob rotations:
Abyss Lake 3 - Acidus and Ferus
Juperos 1 - Venatu (all)
Moscovia dungeon 03 - baba yaga
Rachel Sanctuary - Isilla & Vanberk
Ice Dungeon - Titans (current TI and count is fine)
Bio labs 2 - x/x/x/x mobs? (kill 50/100/150 of each?)
Nameless island (which level?)
Turtle Island 2 - Permeter & solider (ahhh the memories, reminds me of chalkboard and nails personally xD)
gl_prison1 - skel prisoners & injustice
CTHO - High orc xD
Magma 1 - Lava golem / Explosion / kaho
magma 2 - nightmare terror / diabolic
Umbala dun 02 - Wooden Golem
Geffenia - (map dependant for mob amount)
Sphinx 5 - pasana / anubis
Ayo_Dun01 - Leaf cats & ghoul
Ama_dun02 - Poison Toad & Firelock
Beach_dun3 - Thara Frog & megalodon/hydras
iz_dun04 - Strouf & merman
alde_dun04 - Bathory
c_tower3 - Alarm
ein_dun02 - Obsidian & Teddy bear
odin_tem02 - skogul& frus / skeggiolds
orcsdun01 - orc zombie
orcsdun02 - zenorc / orc skel
tha_t02 - ancient mimic
tha_t03 - Deathword
These aren't in any particular order just to clarify also contains zone with different mob levels, maybe/possibly adding 1 for each level range but that would also feel very grampsesque which isn't what i was aiming for but i'm getting suggestions for all level ranges in pm in game and also via twitter pms. It seems TIs are a little more liked than anyone cares to admit, there is also nothing wrong with it in moderation. Any and all classes have been thought of for each map as killers but these are supposed to encourage group TIs.
Possibly increasing mob exp/amount and such (just an idea). This encourages party play outside of WoE and it's a change from soloing mindlessly for the best exp per/hr ratios. This is to support and improve the already implemented TI in game.
Feel free to post ideas regarding the maps to be used, hopefully Oda/Campitor will check this out later :3 (also would this be better in the Foundry?)
I do keep updating the front page with ideas for the TI which some people are still neglecting to read, can't cater to just 1 specific class/role/person in an MMO. I wont be repeating myself on matters already addressed here, it's moot.
Edited by IcedCafeMocha, 29 September 2014 - 08:08 AM.