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Classic: Monthly TI events


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#1 IcedCafeMocha

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Posted 17 September 2014 - 11:34 AM

After this weeks Tiki Tuesday I thought it would be a great idea to come up with other places that would be a viable alternative and or place on rotation to have the monthly or bimonthly TI events, non continual TIs so there's breaks would also most likely be a better option so people can also discover places for themselves or to let the dust settle for the soloists.  

 

In plain English so people understand what i mean by bi-monthly... you have a TI on x map (you also have spotlights on y map etc), you have this even for maybe 1 or 2 months... you then get a break of equal time in which GMs can decide out of the suggested list (which players can decide?) to rotate to once the BREAK has been up a new TI. I'm not exactly sure why that was hard to portray because i'd also said it in the TT chat that same week. TIs dont have to be in constantly so the market/soloist/ other players the few which may get frustrated have a HUGE break from people invading their maps because if the list goes on rotation... people may not have another TI on x map till a year from the first. I hope this clears up what i mean by having breaks or bi-monthly TIs. 

 

 

I have thought of a few places for a decent TI even with the current mob density, teamed up with the new classic dungeon implemented after maint this could be a great alternative to have a rotation of and possibly TI mob rotations:

 

Abyss Lake 3 - Acidus and Ferus

Juperos 1 - Venatu (all)

Moscovia dungeon 03 - baba yaga

Rachel Sanctuary - Isilla & Vanberk

Ice Dungeon - Titans (current TI and count is fine)

Bio labs 2 - x/x/x/x mobs? (kill 50/100/150 of each?)

Nameless island (which level?) 

Turtle Island 2 - Permeter & solider                                 (ahhh the memories, reminds me of chalkboard and nails personally xD)

gl_prison1 - skel prisoners & injustice

CTHO - High orc xD

Magma 1 - Lava golem / Explosion / kaho

magma 2 - nightmare terror / diabolic

Umbala dun 02 - Wooden Golem

Geffenia -  (map dependant for mob amount)

Sphinx 5 - pasana / anubis

Ayo_Dun01 - Leaf cats & ghoul 

Ama_dun02 - Poison Toad & Firelock 

Beach_dun3 - Thara Frog & megalodon/hydras 

iz_dun04 - Strouf & merman 

alde_dun04 - Bathory

c_tower3 - Alarm

ein_dun02 - Obsidian & Teddy bear

odin_tem02 - skogul& frus / skeggiolds

orcsdun01 - orc zombie

orcsdun02 - zenorc / orc skel

tha_t02 - ancient mimic

tha_t03 - Deathword

 

 

 

These aren't in any particular order just to clarify also contains zone with different mob levels, maybe/possibly adding 1 for each level range but that would also feel very grampsesque which isn't what i was aiming for but i'm getting suggestions for all level ranges in pm in game and also via twitter pms. It seems TIs are a little more liked than anyone cares to admit, there is also nothing wrong with it in moderation. Any and all classes have been thought of for each map as killers but these are supposed to encourage group TIs.

 

Possibly increasing mob exp/amount and such (just an idea). This encourages party play outside of WoE and it's a change from soloing mindlessly for the best exp per/hr ratios. This is to support and improve the already implemented TI in game.

 

Feel free to post ideas regarding the maps to be used, hopefully Oda/Campitor will check this out later :3 (also would this be better in the Foundry?)

 

I do keep updating the front page with ideas for the TI which some people are still neglecting to read, can't cater to just 1 specific class/role/person in an MMO.  I wont be repeating myself on matters already addressed here, it's moot.


Edited by IcedCafeMocha, 29 September 2014 - 08:08 AM.

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#2 Xellie

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Posted 17 September 2014 - 12:10 PM

no go away this isn't renewal

 

But in seriousness;

 

they should just buff up the top end maps permanently  so there's a variety of places to go, instead of ruining maps for people who solo and encouraging everyone to ks on that map for a month (so pissed off in titans at that crap)

 

- AL3 should be fine as it is since the mob density remained buffed as far as I can see. People still use it.

- Juperos 1 still needs its buff and dimik removal

- batholians should make a come back

- bio3 needs fixing


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#3 sunshadowaz

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Posted 17 September 2014 - 12:41 PM

I love nameless 2 and 3.
Turtle island2 would be nice.
Moreover, I really miss old places like CTHO and GH prison. People might return to those maps more with monster and exp boosts.
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#4 IcedCafeMocha

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Posted 17 September 2014 - 11:40 PM

Added suggestions ^-^


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#5 meichaofeng

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Posted 18 September 2014 - 12:51 AM

I love nameless 2 and 3.
Turtle island2 would be nice.
Moreover, I really miss old places like CTHO and GH prison. People might return to those maps more with monster and exp boosts.

 

Nostalgia... I miss seeing old maps that fascinated us so much that time to be populated again.

I miss seeing people running from hunterflies.. 

 

Good thread.


Edited by meichaofeng, 18 September 2014 - 12:53 AM.

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#6 Exhale

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Posted 18 September 2014 - 12:58 AM

+1 for batholians coming back, it was a great place to level a pre trans/early trans knight or sin and earn some zeny at the same time. Magma 1 and 2 was also really good during the spotlight where they created the turn in and buffed the amount of mobs.


Edited by Exhale, 18 September 2014 - 12:58 AM.

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#7 Cinquine

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Posted 18 September 2014 - 07:13 AM

My opinion: I would prefer to see a solution that didn't involve turn ins. That's one of the things I always disliked about renewal.

 

Something has to be done to entice people to come play and level though, that is time effective, so in that respect I agree with you. But I just can't get over the idea of turn ins for some reason. The very thought makes me cringe. :/


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#8 Myzery

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Posted 18 September 2014 - 09:02 AM

Turn-ins are fine. It might actually encourage lazy renewal people to play on classic.

 


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#9 IcedCafeMocha

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Posted 18 September 2014 - 10:07 AM

Although the idea may be seen to be renewal, TIs originally started pre-renewal.

 

I personally love party play and large groups in PvE, there's a lot of people who don't WoE and it'd be nice to have a variation of an added bonus for visiting those places. Hell i could probably bet any new players joining classic would be happy about seeing some of them (if you'd let them contribute to your groups).

 

Classic as a whole is a turn off due to size and then you get the added drama and renewal made it more "appealing" (to some), adding a bonus to already available maps is far from being "renewal" it's just an incentive.

 

Added more suggestions also.


Edited by IcedCafeMocha, 18 September 2014 - 10:09 AM.

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#10 Xellie

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Posted 18 September 2014 - 10:15 AM

honestly, TIs ruined a lot of Classic mechanics.... I'd rather have a bio party then solo my sinx than be forced to share my map with a bunch of winging KSers spamming AOEs mindlessly.


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#11 IcedCafeMocha

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Posted 18 September 2014 - 11:17 AM

You realize this is an option not a mandatory thing. Go to labs, have your party... you'll still be mindlessly casting x,y,z skills. 


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#12 Xellie

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Posted 18 September 2014 - 11:40 AM

lol, I dunno what kind of bioparties you went to!

but it's not only that, the TIs would remove the other players/reasons to develop skills for challenging play. It would remove potential levelling partners from non TI play. Renewal honestly sucks for that. What if they turn labs or ID into the new TI map? It'd ruin it for players who don't want in. That is why I begged and begged heim to put the renewal TIs on separate maps.

 

They'd be so much more better off investing time into improving our current choices.


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#13 Necrohealiac

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Posted 18 September 2014 - 11:56 AM

seems like Classic just needs warm bodies.  wouldn't anything that would attract more people be considered a plus? y'all can work on their pvp skills in WoE since it seems like it's pretty dead most of the time anyway.


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#14 Ryokosha

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Posted 18 September 2014 - 09:54 PM

I'm against "buffing" maps that are already frequently visited. Buffing maps that are pretty useless at the moment, however, is fine for me.

 

For low levels for example Elder Willow parties used to be fun, but now everyone just goes spores, wolves, mukas and metalings. =/


Edited by Ryokosha, 18 September 2014 - 09:56 PM.

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#15 papu888

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Posted 19 September 2014 - 09:31 AM

My suggestion is Sphinx 5.


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#16 IcedCafeMocha

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Posted 21 September 2014 - 12:34 AM

Added ^-^

 

Although the maps that would be "buffed/modified" would cause more activity on those maps, would that honestly be a bad thing even if it's for 1 or 2 months? (rotation maps)

 

I believe some of the monster spawns are already modified in areas from back when Heim was "adjusting" classic server, i can't confirm what he did and where though.


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#17 Scuba

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Posted 21 September 2014 - 10:26 AM

The (die-hard / grindy / everything should take a lot of time investment) hardcore player is not the target market. TIs are a good idea. I'd rather make 20 different characters than make 1 character that took a lot of time. You shouldn't need a hardcore squad of 5 to enjoy the game. Its stupid to base implementations based on the full time player. Yeah you like to play RO a lot, kudos. For every 1 person who can stay at home and play RO all day there are hundreds that will play 1-2 hours a day happily.

 

Weekend warriors are pretty clearly a large portion of the RO population these days and as such the game should adapt to its playerbase. I'd rather lose 1 die hard crybaby than 100 weekend warriors. TIs make it easier to tolerate the game, and will encourage more PvP / BGs as people learn to play their character outside of PVM. And players will become more well versed in multiple classes. TIs also allow players to make for-fun characters like super novices and 99/50 high trans characters.

 

I suggest that CERTAIN PEOPLE stop telling casuals how to enjoy the game. Hard work and obsessive-like dedication is not the only way to feel a sense of achievement. If it makes you feel bad that someone can get to 99/70 easier than you did, maybe you shouldnt have wasted so much of your life grinding in the first place.

 

User has been put on probation for the original content of this post. Unnecessary personal insults. 


Edited by Oda, 24 September 2014 - 09:58 AM.
Personal crap stays out of it

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#18 IcedCafeMocha

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Posted 23 September 2014 - 02:54 PM

 TIs make it easier to tolerate the game, and will encourage more PvP / BGs as people learn to play their character outside of PVM. And players will become more well versed in multiple classes. TIs also allow players to make for-fun characters like super novices and 99/50 high trans characters.

 

 

My thoughts exactly  :p_smile:


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#19 Cinquine

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Posted 23 September 2014 - 07:16 PM

The (die-hard / grindy / everything should take a lot of time investment) hardcore player is not the target market. TIs are a good idea. I'd rather make 20 different characters than make 1 character that took a lot of time. You shouldn't need a hardcore squad of 5 to enjoy the game. Yeah you like to play RO a lot, kudos. For every 1 person who can stay at home and play RO all day there are hundreds that will play 1-2 hours a day happily.

 

Weekend warriors are pretty clearly a large portion of the RO population these days and as such the game should adapt to its playerbase. I'd rather lose 1 die hard crybaby than 100 weekend warriors. TIs make it easier to tolerate the game, and will encourage more PvP / BGs as people learn to play their character outside of PVM. And players will become more well versed in multiple classes. TIs also allow players to make for-fun characters like super novices and 99/50 high trans characters.

 

I suggest that CERTAIN PEOPLE stop telling casuals how to enjoy the game. Hard work and obsessive-like dedication is not the only way to feel a sense of achievement. If it makes you feel bad that someone can get to 99/70 easier than you did, maybe you shouldnt have wasted so much of your life grinding in the first place.

 

I'm not a full-time player since I work part time and go to university, but I still do not enjoy the idea of renewal-type turn ins. I think it was dragons that ruined classic in the first place and made a lot of people quit, but the damage has been done so at the very least there needs to be an even ground for new players entering the scene. I think ice dungeon has been successful, though it has potential for improvement. It isn't as popular as dragons was.

 

I don't really think the argument here is against turn-ins as a whole, but rather on game play. One of the things I did like about dragons was that I did have to be present the whole time I was there or the party would flop. I don't get that feeling on renewal - I can tab out and do other things mindlessly and a majority of the time no one even notices (there are a few exceptions in high TI) - how often do we see this in more successful games, such as League of Legends? I can't think of any, most of them are pretty engaging. I don't think anyone was against seeing dragons return, even the "die-hards". However, it was still doable for someone with less than ideal equipment. My only real complaint about it was that a few classes were sorta left out and forced to play alts to get a slot, such as an outside puller or HP in exchange for a bio leech.

 

I don't see any reason why the game can't be enjoyable but at the same time challenging (for the average person's ability). Isn't that the point of a game? I always thought that was one of the things that people liked about Classic, before it got so grossly lopsided. I think turn ins are poorly handled on both servers. They feel like a chore more than having fun playing a game, and I know I'm not the only one who feels that way.

 

Perhaps you'll just attack me over this post but I am genuinely trying to find even ground and discuss it without any unpleasantness. I do truly believe there is a way to find balance, a style of turn in that can allow players to level quickly and efficiently without sacrificing on teamwork or a quality (engaging) experience, on both server sides. Maybe you're 100% satisfied with turn ins as they are, and that's fine if that's your opinion. I, for one, do not - and I will continue to constructively voice that opinion when it is opened for discussion.


Edited by Ralis, 23 September 2014 - 10:39 PM.
Removed edited quotes

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#20 kschamp

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Posted 23 September 2014 - 08:47 PM

Nontroll post, no to ti2.  You're dumb if you enjoyed that map.  I've been there so much, so many times, over and over, with so many stupid monk and champs, that map needs to rot. Rot in it's grave with no players there.  Should just have ifrit's on every cell so if you even try to walk on screen you die.

 

Nontroll post #2, I haven't been to Juperos in forever, I would like a reason to go there.


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#21 Xellie

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Posted 23 September 2014 - 10:26 PM

The (die-hard / grindy / everything should take a lot of time investment) hardcore player is not the target market. TIs are a good idea. I'd rather make 20 different characters than make 1 character that took a lot of time. You shouldn't need a hardcore squad of 5 to enjoy the game. Yeah you like to play RO a lot, kudos. For every 1 person who can stay at home and play RO all day there are hundreds that will play 1-2 hours a day happily.

 

Weekend warriors are pretty clearly a large portion of the RO population these days and as such the game should adapt to its playerbase. I'd rather lose 1 die hard crybaby than 100 weekend warriors. TIs make it easier to tolerate the game, and will encourage more PvP / BGs as people learn to play their character outside of PVM. And players will become more well versed in multiple classes. TIs also allow players to make for-fun characters like super novices and 99/50 high trans characters.

 

I suggest that CERTAIN PEOPLE stop telling casuals how to enjoy the game. Hard work and obsessive-like dedication is not the only way to feel a sense of achievement. If it makes you feel bad that someone can get to 99/70 easier than you did, maybe you shouldnt have wasted so much of your life grinding in the first place.

 

I never said TIs were bad, I said that they ruin the maps for the casualites that solo because they play in weird timezones. Not everyone has the connections to get a party and look at the epic failure that is ice titans right now for more information.

 

However, centralizing the entire playerbase on to one map destroys it for those who don't have time to sit around and get a party or have the connections. Some people just want to log on, grind some stuff for 20 mins at a time and log out. (and not be KSed all the way through doing so). I never play for extended periods of time to level; never have and never will. I do something like 1 BM at a time then I go afk for a while.

 

So if you cared to actually put as much effort into reading my posts as you put into your pathetic little attempts at personal jibes, you would have seen my suggestion is to broadly buff the game for those "weekend warriors" as you put it, because actually you will find the TI parties are generally run by the hardcore players.

 

There are players who came to classic for the high-risk-high-reward style leveling. (which has been repeatedly denied to them); I do not see why eliminating challenging play would be a goal? Regarding my comments about bio3, it's related to the wizard spawn. People still do HW parties on Classic *gasp* and it's nice to actually be able to find people to take to those parties. I very rarely get to take part in any parties. I am not one of those players. I am the "log on , solo, log off" player for the majority of the time.

 

Put in renewal style bull-_- TIs and everyone gets to 99 with a cotton shirt and nobody would even bother going to places like bio, which are actually fun gameplay.

 

There's nothing "fun" about winging around a map for 10 mins spamming every AoE in your arsenal.
 


Edited by Ralis, 23 September 2014 - 10:40 PM.
Editing out deleted quotes

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#22 AlmrOfAtlas

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Posted 23 September 2014 - 10:37 PM

I never said TIs were bad, I said that they ruin the maps for the casualites that solo because they play in weird timezones.

 

Yay. Implicit mention.


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#23 Xellie

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Posted 23 September 2014 - 11:08 PM

I wouldn't call the state that I'm in drunk, just that I've had enough to drink to not have the patience of a saint and continually put up with the kind of crap the community throws around inconsequentially all the time. I'm not paid to do the things I do to help the game, and I'm not paid to deal with the harassment and bad treatment that comes with actually playing or caring or having an opinion. As much as the staff will tell me to ignore it or set a better example or be more zen sometimes its just not that simple.

 

sometimes I just wanna be a plebian, call someone a noob and tell them to stfu.

 

and sometimes i just want a little recognition for the work i've done/do for iro as a whole but i can't have that because of those whom like to bescumber their petty feelings across the forums.


Edited by Ralis, 24 September 2014 - 10:04 AM.

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#24 Themes

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Posted 23 September 2014 - 11:35 PM

I dont see a problem with something like this, the recent incarnation of Dragons was pretty good, some people were a little less welcoming than they could have been with regards to letting people in. But it's a good idea and with the small number of players it'd really help with people saying "I played for x hours and didnt even see anyone!". You may want to keep them out of some of the super popular maps, but it'd be really interesting to see something in Bio2 for pre-trans or Thors 3.

 

I think encouraging people to visit some of the no longer popular but distinctly Classic maps is a good idea, helps tickle the nostalgia fancy and encourages people to group up and do stuff. The problem with them right now is there's only a few maps that are worth visiting for a lot of people. As long as the rewards dont go overboard its fine, encourage people to play together and reward them for it. Balance is the key.

 

Also it may be nice to give people a place to meet up to find friends/guilds/parties, South Prontera has generally been used as a social hub in the past but every time I pass through its empty. What about putting a bounty board there and a buffer, sure there's one of each like 20 seconds away but there's also a ton of merchants etc. I was thinking of just spending some time out there when I'm free but I donno how much of a difference it'll make.


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#25 Xellie

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Posted 23 September 2014 - 11:40 PM

huh i wonder if something could be done to encourage older players who are max level etc to party with newer ones and help them level

 

supply rewards etc maybe o.o

 

]]

 

edit : south pront is good i catch people out there at random for a chat some days i like going there


Edited by Xellie, 23 September 2014 - 11:41 PM.

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