it heals outheals your damage
Got a Eden group quest to kill 10 of those and tried miserably. I even tried stave crashing to death. LOL
Posted 19 September 2014 - 04:54 AM
it heals outheals your damage
Got a Eden group quest to kill 10 of those and tried miserably. I even tried stave crashing to death. LOL
Posted 19 September 2014 - 04:57 AM
freeze/sc them when they try to heal? it's not an instant cast spell
Posted 19 September 2014 - 05:18 AM
hell inferno.
Posted 19 September 2014 - 05:41 AM
They can't freeze cuz of their High mdef. Guess I have to curse dagger them and respect 120 agi, 80 str for a moment.
or does sienna execrate work on high mdef.....Too much thought in trying to kill 10 monsters I will never kill in the future.
Edited by cory, 19 September 2014 - 05:42 AM.
Posted 19 September 2014 - 05:46 AM
if you think 10 are bad i guess you're not going to bother with the bounty boards. 150 count, and eden boards also have like a 20/30 kill count + 20 mystic horn collection.
Posted 19 September 2014 - 05:49 AM
*It's not supposed to be for solo*
yeah why don't you play monk class and GFist Cornus, congrats you just win a jackpot...
Posted 19 September 2014 - 05:52 AM
dunno how high people can get on gfist these days but if you're not careful i can see you killing yourself via the cornu reflect damage. doesn't seem worth it, especially if you have to deal with hordes of naga at the same time.
Posted 19 September 2014 - 06:03 AM
if their going to make a monster this hard to kill for magic classes, at least make it tame-able so I can have a FREAKIN UNICORN PET
You listening GMs???
I would pay real $$$ for dat stuffz LOOK...sooo prettyyy
Edited by cory, 19 September 2014 - 06:05 AM.
Posted 19 September 2014 - 09:33 AM
Posted 19 September 2014 - 09:45 AM
Cornus are holy(-75% elemental damage for w/e level of holy they are) You'd have to crimson rock pretty hard to 1 shot them.
Posted 19 September 2014 - 09:56 AM
Posted 19 September 2014 - 09:58 AM
That's fair. 80k crimson rock against neutral shouldn't be that hard with amp even with mediocre gear. Some mdef pierce might help too /shrug
Posted 19 September 2014 - 10:02 AM
Posted 19 September 2014 - 10:25 AM
Yes, but they also only have 20k HP. Even for something that is resistant to magic, that isn't all that much. Mystical Amp + Buffs+decent gears+the right stats(literally almost everything went to Int back then until it got maxed) is usually all that is needed to murder them.
They self heal to full health when it is below 40%? HP.
I have a +9 skull cap/ TSoD and 115 INT base 100 dex as a 123 Warlock.
My amp'd CR5 does 3.5-4k damage total. The CR cast delay is the culprit i thought, so I tried Chain Lightning 5 among other skills. Heck, even if I tetra'd it, it would require 2 hits and that is not feasible due to heal.
It's impossible.
If I had hell inferno (wow i found a use for this in game...go figure, to kill unicorns) I would do enough damage to almost 2 shot them (12k).
Posted 19 September 2014 - 10:48 AM
I'm sure I could get 40k or so now with the gears and levels/redoing of stats I've done since my Warlock graduated Mid(almost everything was 1 CR by the time I left Mid). Got rid of his Dex and threw it all into Luk and Vit. wtf!?
Did you get change your DEX from 100 down to like 10 or even 1 dex!? You're basically adding a whole 1 second to your variable casting time. Sure you can reduce it with gears but you'd also sacrifice matk%.
That really isn't a wise thing to do. Let me give you an example: BASE stats 150/50
+7 staff of destruction.
No gears.
Radius lvl 3
Recognized Spell 1
120 INT
100 Dex
65 Luck
94 Vit
Crimson Rock lvl 5. VS Zombie Slaughter (undead)
1.3 sec (fixed) + 0.8 sec (var)=2.1
Average Damage 52979 (52979X1hit)
vs.
+7 staff of destruction.
No gears.
Radius lvl 3
Recognized Spell 1
120 INT
1 Dex (lol?)
115 Luck
94 Vit
Crimson Rock lvl 5. VS Zombie Slaughter (undead)
1.3 sec (fixed) + 1.8 sec (var) = 3.1 seconds
Average Damage 52715 (52715X1hit)
Please tell me you didnt reset to 1 dex....
Posted 19 September 2014 - 10:49 AM
If you have near 100% variable cast reduction 1 dex vs 100 dex makes very little difference.
Posted 19 September 2014 - 10:56 AM
How am I sacrificing MAtk? Every FIVE(5) points od Dex is 1 MAtk, where as for Int it's every THREE(3). In the end you gain more MAtk for higher Luk than Dex. I get around 90% variable reduction for my gears. 120 Int, 110 Luk, and rest is Vit(roughly 90...not home can't give exact atm).Did you get change your DEX from 100 down to like 10 or even 1 dex!? You're basically adding a whole 1 second to your variable casting time. Sure you can reduce it with gears but you'd also sacrifice matk%.
That really isn't a wise thing to do. Let me give you an example: BASE stats 150/50
+7 staff of destruction.
No gears.
Radius lvl 3
Recognized Spell 1
120 INT
100 Dex
65 Luck
94 Vit
Crimson Rock lvl 5. VS Zombie Slaughter (undead)
1.3 sec (fixed) + 0.8 sec (var)=2.1 Average Damage 52979 (52979X1hit)
vs.
+7 staff of destruction.
No gears.
Radius lvl 3
Recognized Spell 1
120 INT
1 Dex (lol?)
115 Luck
94 Vit
Crimson Rock lvl 5. VS Zombie Slaughter (undead)
1.3 sec (fixed) + 1.8 sec (var) = 3.1 seconds Average Damage 52715 (52715X1hit)
Please tell me you didnt reset to 1 dex....
Edited by Draciolus, 19 September 2014 - 10:59 AM.
Posted 19 September 2014 - 10:58 AM
Yea that is true but you are stuck with cast time reduction gears. I just don't see the need to sacrifice your options for Luck in able to do an insignificant, marginal damage increase.
For WoE, the stat resistance is nice but you are still going to die from what you would normally die from.
Posted 19 September 2014 - 11:02 AM
Posted 19 September 2014 - 11:12 AM
How am I sacrificing MAtk? Every FIVE(5) points od Dex is 1 MAtk, where as for Int (i assume u meant luck) it's every THREE(3). In the end you gain more MAtk for higher Luk than Dex. I get around 90% variable reduction for my gears. 120 Int, 110 Luk, and rest is Vit(roughly 90...not home can't give exact atm).
Edit: I got all the info about the stats both from checking ad I distributed points and from the wiki.
It's still less MATK, why?
Mine:
100 DEX = +20 MATK
60 LUCK = +20 MATK
Yours:
1 DEX = 0 MATK
115 LUCK = 38.3 MATK (rounded down)
Its basically the same MATK you get from luck. Interesting stuff.
I'm NOT trying to say your build is bad or anything.
Posted 19 September 2014 - 11:21 AM
Posted 19 September 2014 - 11:22 AM
Wouldn't Comet be better for killing Cornus...
Posted 19 September 2014 - 11:25 AM
You didnt factor in the extra Lucky you can get with 120 INT 100 DEX 94 VIT 60? Luck
anyways all this has to do with how to kill a unicorn
Posted 19 September 2014 - 11:25 AM
Posted 19 September 2014 - 11:26 AM
You didnt factor in the extra Lucky you can get with 120 INT 100 DEX 94 VIT 60? Luck
anyways all this has to do with how to kill a unicorn
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