I think we all know that the WoE Genetic wasnt made for kiling purposes, so i just wanna try get a clear build for the Genetic in WoE.
Skills:
I was making a little re-research I found some interesting facts.
Actual useful skills:
- Blood Sucker
- Mandragora Howl
- Items Sling (Banana and Coconut bombs) - To my opinion only this 2 worth it
- Thorn Trap
My doubt came out on the following skills:
- Hell Plant, why the people use this really?, how much can you hurt someone with a good int based build like 15k top? Not using godequip.
- Demonic Fire (lvl 5) and Fire Expansion (lvl1 - lvl 4) : Why no one use this combination? I was checking and from lvl 3 to lvl 4the effects are pretty helpful.
Lvl 3: Becomes Purple Gas: Reduces Range damage by 50% and Melee damage by 15%, increases Flee rate by 20%.
Lvl 4: Becomes Gray Smoke: Reduces Flee and Hit rates by 50%. Drains 5% HP every 2 seconds. Forces the use of /cry emote every 3 seconds.
- Spore Explosion: 500% 11x11 aoe, looks good not awesome but good comparing to the damage of cart cannon which is 300% based on the same damage atk influenced by the player's int, it could be a skill that make a good damage to a significant group. Just to be clear I am exponing this skill because it caught my attention the damage compared to the CC.
Taking this is consideration which could be a good stats build for woe? It should be based on INT, VIT, DEX.
Lets say DEX: 120 for temporal set, VIT 100, INT 110, and some STR for carrying things.
I am not familiar with WOE stats build so, this is what i think could work based on the skills that actually work for WoE.
I will appreciate all the comments, thanks.