lol no one hunted that stuff anyway!
bots did all the work! now they dont have a market for woe supplies because of gsb!
1) you have no idea if that was the case! you're just assuming what you want to assume! can you ask the korean devs what they thought? no! so dont assume! it is how it is now, thats just it!
3) grinding isnt interesting to most people! full stop!
1. The fact that bots hunted supplies does not change the fact that gsb's are short circuiting one component of PvM.
As a fact, I used to know many people who spent hours down in UG farming starsand for profit. It was actually one of the few fun things, farming Bathories alongside Shink. But collecting pspores/karvo was something I did also, and if there was someone else there it wasn't actually that boring.
Bots caused and continue to cause problems, but bots must be dealt with directly. If GSB's are cutting the incentive to bot, they cause more problems than they solve.
Further, item farming bots are the only kind that are effected. Leveling bots, or card hunting bots, or even just OC loot farming bots are not bothered at all, so claiming that easy farming of WoE materiel helps the bot situation is fooling yourself.
2. I can induce that since WoE materiel was time consuming to obtain and refine, the designers intended for items such as slims, bombs, and edp were meant to be used sparingly or as a demonstration of spending power.
There are other design elements that add strength to my conclusion. The attack power of edp and bombs can be so high that their constant use has been considered game breaking. Renewal nerfed the power of both these skills as proof the devs thought so.
Also, the game mechanic of weight limit suggests that slim potions weren't intended to be so commonplace. Because of the ability to spam potions, a character's max HP is not the maximum on their HP bar, but that in addition to the cumalative healing power of all the potions they can carry. Regular white potions weigh 15, slims weigh 2. Giving every player slims by default raises their max HP by 15 times what it is with regular whites. With damage mitigation of that amount, only attacks which can deplete a player's entire HP bar in one shot are viable in WoE. In other words, fights have to end instantly, or they won't end. Since WoE has special mechanics that encourage longer, but not indefinite fights, it is reasonable to conclude that the massive healing potential provided by having default slim white potions is outside of the developer's intent.
3. Grinding isn't interesting for most people.
Read that again, Xellie, out loud. So the truth of the statement can sink in.
Grinding isn't interesting. No matter what desirable changes you make to any map to encourage people to use them, they are not going to. Not unless a player has some other goal which is achieved only by grinding.