Well a DNA Reset should be logic enough to get if the DNA is changed, and about the other question/s, well Alteris or Helium may pop-up later on Forums to answer.
172 Preview: DNA Changes
#26
Posted 17 October 2014 - 07:59 AM
#27
Posted 17 October 2014 - 08:05 AM
And the broken HH? And the broken battlefields? Shouldn't it be better to fix them before the big update? It's a lot that battlefields don't work, yesterday hh was broken, today hh will probably not work... why don't the devs fix all these things?
@VM: nothing against you, but this update 172 coming soon seems just a way to "distract" the players from all the broken things.
#28
Posted 17 October 2014 - 08:23 AM
#29
Posted 17 October 2014 - 08:27 AM
And the broken HH? And the broken battlefields? Shouldn't it be better to fix them before the big update? It's a lot that battlefields don't work, yesterday hh was broken, today hh will probably not work... why don't the devs fix all these things?
Will be all reported right now for a check!
#30
Posted 17 October 2014 - 07:23 PM
So, give us some explanation... why dna before skill changes? will we get free dna reset? and so on
There wont be skill changes, they never planned skill changes, only DNA rejiggering.
#31
Posted 17 October 2014 - 07:54 PM
There wont be skill changes, they never planned skill changes, only DNA rejiggering.
They already planned. But DON'T want to implement what players WANTS!
#32
Posted 17 October 2014 - 08:23 PM
not dna reset but free skill reset..changing dna would certainly affects how you distribute skill points. Skill reset, reset both skill and dna.Well a DNA Reset should be logic enough to get if the DNA is changed, and about the other question/s, well Alteris or Helium may pop-up later on Forums to answer.
#33
Posted 17 October 2014 - 08:53 PM
Alteris or Helium may pop-up later on Forums to answer.
"May"+"later" means never for Gravity
#34
Posted 17 October 2014 - 10:08 PM
Please keep up the posts On-Topic!
everything posted about dna in the original post is useless... all of those changes are completely useless toward improve balancing all classes to a real place in the game that is different from every other class....if u cant make some real game changing effects for all classes that balance them toward a more balanced end.
U ARE WASTING OUR FUKIN TIME!!!
better yet u are wasting ur own time doing something that does nothing to benefit any class in the game...
Edited by sonemere, 17 October 2014 - 10:12 PM.
#35
Posted 19 October 2014 - 08:40 AM
not dna reset but free skill reset..changing dna would certainly affects how you distribute skill points. Skill reset, reset both skill and dna.
Well that's what Dishana asked, and I answered.
Anyway, still if the DNA or Skills will be changed, should reset automatically. Would be a bit weird.. not to.
#36
Posted 19 October 2014 - 10:49 AM
It's better to talk about it, because we know Gravity and the devs, and if we don't ask, we will never get a skill/dna reset even if it would be logic (because they won't consider it logic .... to be considered logic devs should know the game)
#37
Posted 20 October 2014 - 10:42 PM
just popping by after a year of absence (meh, I missed the cloning fun it seems.)
This thread is hilarious.
"Extended Shape of Fear"
"Extended Lithifying Terror"
Sure why not? Anyways I wanted to see hoe that skill balance was coming up... what did I expect.
#38
Posted 21 October 2014 - 03:24 AM
fix that -_- -_- fast what you guys -_- with taht -_- mystic with that -_- fail updat..... 1 useless skill was moved to other class which is useless again just on other and all -_- up.... have already 55 dna and 25 working game is -_- unplayeble!!!!!!!!!
#39
Posted 21 October 2014 - 05:51 AM
Regarding Skill changes for element.
Some 2nd job skills still asking for prerequisit skill, which are not working.
HP Buff
Stun
Great changes for element Congrats,
Now Druid wont have perma stun.
Hoping for good changes on Rangers/Avengers.
Edited by BioElesis, 21 October 2014 - 05:55 AM.
#40
Posted 21 October 2014 - 06:06 AM
so you got rid of extended lithifying terror and extended shape of fear but not strengthened shape of fear? (no one uses that skill for damage, let alone the DNA to add +12 damage or whatever).
extended lith isnt used by many simply because other skills take priority with DNA, but given the choice, id get rid of the a fore mentioned.
#41
Posted 21 October 2014 - 12:39 PM
so most of those new dna are about reduce MP for meelees and UP the effect for magic pew dna , good job......
NOT!!!
#42
Posted 21 October 2014 - 06:07 PM
most of the above dna changes has not been implemented..only very few...so i hope we will see it in patch 173
#43
Posted 21 October 2014 - 07:23 PM
These changes seem like they were just thrown in with no thought or care.
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