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#26 habsfan

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Posted 20 October 2014 - 03:06 PM

Too many posts - not enough vids!

 

Personally the betting of monsters vs monsters would be cool to watch in South Pront.

 

Curious tho - would a second form Beelzebub cause havoc in Bio 3? I'm wondering if Hell's Judgement would impact the monsters around it.


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#27 RaveMaster

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Posted 20 October 2014 - 03:27 PM

OMG DAMN HARPIES STOP BULLYNG THE CUTE ARC ANGELING OR IM GONNA KILL YOU ALL


Edited by Legendario2300, 20 October 2014 - 03:28 PM.

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#28 Exuro

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Posted 20 October 2014 - 04:42 PM

Too many posts - not enough vids!

 


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#29 darkabe

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Posted 20 October 2014 - 08:08 PM

Here is an old one


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#30 kiddomaddo

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Posted 20 October 2014 - 10:21 PM

Hello,

 

I am assuming all monsters aggro each other. Most bio 3 miniboses would destroy low tier mvps. Assuming all monsters are invited(excluding the big poring).

 

I think it would boil down to a beelzebub vs the bio 3 Hwiz. Since both are ghost property. Though beelzebub does have like 2 lives though.

 

 


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#31 renouille

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Posted 21 October 2014 - 12:32 AM

Monsters' regular attacks are not reduced by element, so being ghost doesn't matter. The bio3 high wiz is at a serious disadvantage because it spends most of its time using skills, which are unable to damage other monsters. (Sanctuary, evil land (not sure about this one anymore), and some traps--when set off by a human player--are notable exceptions.)

Something we used to do for fun in pre-renewal was to icewall the sniper MVP (to prevent it from acquiring a target) before stepping on the claymore traps. Sadly the fights usually didn't last long. They would probably be more interesting now that the bosses have 10x the HP.

Another time I saw the high priest successfully silence the sniper MVP with lex divina, but the MVP kept using skills anyway. What a cheater!
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#32 fuyukikun

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Posted 21 October 2014 - 12:48 AM

Here is an old one

best thing i have ever seen
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#33 kiddomaddo

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Posted 21 October 2014 - 03:05 AM

Monsters' regular attacks are not reduced by element, so being ghost doesn't matter. The bio3 high wiz is at a serious disadvantage because it spends most of its time using skills, which are unable to damage other monsters. (Sanctuary, evil land (not sure about this one anymore), and some traps--when set off by a human player--are notable exceptions.)

Something we used to do for fun in pre-renewal was to icewall the sniper MVP (to prevent it from acquiring a target) before stepping on the claymore traps. Sadly the fights usually didn't last long. They would probably be more interesting now that the bosses have 10x the HP.

Another time I saw the high priest successfully silence the sniper MVP with lex divina, but the MVP kept using skills anyway. What a cheater!

 

Oh yes. I did not realize that. Well then I would have to go with one of the bio3s with high hp and dps.

Renewal, the sniper fight does last for quite a while. But the slaves kill off the mvp.


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#34 Exuro

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Posted 21 October 2014 - 07:18 AM

Someday I'd like to see an endless battle between Arc Angeling and Deviling (I think it's possible, since Deviling is demon). That'd be the happiest day in my RO life. :heh:


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#35 Ryokosha

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Posted 22 October 2014 - 03:05 AM

Is this a renewal thing? I thought monster traps are only triggered by players?


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#36 renouille

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Posted 22 October 2014 - 03:47 AM

Is this a renewal thing?

No, it works on both servers.

I thought monster traps are only triggered by players?

They are, but they can splash damage nearby monsters.
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#37 Exuro

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Posted 22 October 2014 - 04:00 AM

When a monster casts Sanctuary, it can damage demon/undead monsters that step on it.

When a player casts Sanctuary, it won't damage Evil Druid-carded armored players unless their in PvP.

 

Hooray for equality. :heh:


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