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Warlock: Stuck with endgame Tetra Build


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#1 cory

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Posted 20 October 2014 - 11:46 AM

I never knew how limited a Tetra/recognized Spell build is until recently....damn.  

 

Either I get radius 3, Marsh abyss 1, And, here comes the killer, only CrR 2.  

 

OR

 

Radius 1, CrR5. No Marsh of Abyss. With this I can solo Hazy Forest and farm PVM much easily.  But is CrR 5 needed for a well rounded build? 

 

 

Maybe I should re-spec to Comet.....


Edited by cory, 20 October 2014 - 11:47 AM.

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#2 miliardo

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Posted 20 October 2014 - 05:56 PM

Just make two wl
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#3 armourer84

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Posted 23 October 2014 - 05:22 AM

CR5 for leveling then Neuralize it when you are job50.

 

CL cannot leveling because of Bug and high delay. ES cannot leveling because of earth element is limit to leveling and very high cooldown. JF cannot leveling because of very low damage.

 

I am building TV, too. My choice is "Say no RS".

 

I am deciding to play TV+Comet or TV+FS.

 

Because of very large amount of Shadow element monster (25% with Fire/Water/Earth/Wind/Ghost damage), Comet is needed.


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#4 cory

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Posted 23 October 2014 - 09:48 AM

CR5 for leveling then Neuralize it when you are job50.

 

CL cannot leveling because of Bug and high delay. ES cannot leveling because of earth element is limit to leveling and very high cooldown. JF cannot leveling because of very low damage.

 

I am building TV, too. My choice is "Say no RS".

 

I am deciding to play TV+Comet or TV+FS.

 

Because of very large amount of Shadow element monster (25% with Fire/Water/Earth/Wind/Ghost damage), Comet is needed.

 

Those are some good points, but having no Recognize Spell is a disaster of any build if you are end-game with highly upgraded staffs.  CrR5 is needed for instance runs/TI's if you want to make some money off of Eden Badges/Reset stones.  

 

CL 5 would be OK if not for the downright atrocious position lag and not having enough damage to 1 shot frozen monsters except the first amped hit.

 

Earthstrain has a 10 (ten!!!) second skill Cooldown that makes it very limited in uses.  

 

So that leaves CrR5.  I guess you could sacrifice 1 point down to CrR4, to get Radius 2 or MoA, but it just looks bad, even though you would only be losing 300% in damage. 

 

My main focus is getting an empowered staff of any kind.  That would require Hazy forest runs.  Try a hazy run without crimson rock.....I dare you.


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#5 armourer84

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Posted 24 October 2014 - 01:44 AM

Those are some good points, but having no Recognize Spell is a disaster of any build if you are end-game with highly upgraded staffs.  CrR5 is needed for instance runs/TI's if you want to make some money off of Eden Badges/Reset stones.  

 

CL 5 would be OK if not for the downright atrocious position lag and not having enough damage to 1 shot frozen monsters except the first amped hit.

 

Earthstrain has a 10 (ten!!!) second skill Cooldown that makes it very limited in uses.  

 

So that leaves CrR5.  I guess you could sacrifice 1 point down to CrR4, to get Radius 2 or MoA, but it just looks bad, even though you would only be losing 300% in damage. 

 

My main focus is getting an empowered staff of any kind.  That would require Hazy forest runs.  Try a hazy run without crimson rock.....I dare you.

 

WL is a pityful class (I say to myself T_T). Playing TV, we should have to sacrifice RS but the only alternative that can compensate this is playing TV5+FS5 that is the only alternative that allow you to store 2 TV and instant cast it. Btw, there are too much SHADOW element out there that why comet is needed too.

 

CR should be max. This is only skill to leveling. Radius is good skill but CR is essential.

 

I will not accept any chalenge to ignore CR. CR is the most perfect spell for WL.


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