can't these problems be solved already?
Disenchanted with classic-loki« on: October 21, 2014, 09:04:01 PM »I don't even know where to start. I'm leaving the server.Ragnarok takes a lot of work. Real life time and energy. It can be rewarding, at least, I think that's why I played iRO over other servers. That those real time and energy investments can seem so daunting but the more effort you put into something, the more you value the results right? Playing RO over the long term should make the players who do that feel more attached to the game.I always did like to play a game where there was a goal. The bigger the goal, the better. The players race against eachother, fight eachother in pve, mvp, woe to become bigger, stronger. To achieve the biggest end goal.So many aspects to tie together!Not so on iRO. Really. Everyone will bypass everything. There have been issues with RMT (sure it's always happened between players and now there's that site), which wouldn't seem so bad but now I find myself second guessing everything. Instead of "omfg thats complete bs they're so stupidly lucky" when someone gets an overpowered mvp card, I talk to my friends and contacts, we exchange our information, players log every mvp kill on their websites. Sometimes it's easy to pinpoint that actually, that card couldn't have dropped. It was killed by a known player/group over that timespan/doesn't spawn in ET... so why does that card exist?Every MVP card, high end card, mini boss card, high end armor, weapon is now greeted with the same cynicism. How are we to know as players what was earned? What other players put in the same effort as we did?Yet the staff are reluctant to be more transparent about these issues. I don't want to play against people who just get items for paying some chinese website. Playing games to escape real life issues (including financial pressure sometimes) shouldn't turn into a reminder that even in a virtual world, you might have to work until your health suffers to be equal with other players. All that attachment gained through actually working for virtual items? I can't think of a faster way to make another user feel sickened at actually caring about the game and considering dropping it instantly.For the community it really does feel like nobody actually wants to play the game. Those who did left, mostly driven away by the remaining players who bypass/whine their way through everything. There's no value or achievements left in RO.MVP cards : RMTed or exploited through endless towerWoE supplies : BottedCharacter levelling : Botted / cheesed through insane turn ins to 99.WoE castles : Are pretty much free to take.WoE econ : Is never broken down.God item components : Are in huge abundance. Never mind the duping at the start of the server, just take any random WoE SE castle for a free high econ and a high chance to get the parts to drop.Miniboss cards : Are either RMTed, duped or mass produced from exploited MVP farming. Nobody can even question this, since well you know lol "hey it came from an ACA"The economy : Nothing is valuable.God Items : Are mostly in the possession of one guild that spammed the quests? Legit? Who knows. But not even God Items are sacred, RMTed and even that quest abused to make multiples when it should not.That's just part of the problem, (that the staff are so quiet and seemingly inactive about it - I have reported some people that play close by me to just see if these items which I know aren't real will be dealt with, and they are not!).When players raise concerns about the game balance, or the server balance the staff seem to not care. They will state issues related to one aspect of the game to deny some quality of life fixes, whilst insanely overpowering that one aspect in another manner.Speaking of quality of life. The server has been left to rot in a way. There are issues, voiced and voiced over and over by the community, unnoticed. The staff do not seem to care. The pve issues vegetate, the exploits grow and grow, the blatant woe cheating spirals out of control, the economy tanks, the item discrepancies for what is required to compete and what newer players have access grows wider and wider and the player base cry out for attention to be paid.But it never happens.There are other things going on, regarding guildmates and the community. That is not for here, but all of the issues mentioned above run deep through the entire game including those whom I play alongside.On top of all that the attempts to promote the game seem so sloppy and indifferent at best. As I stated once earlier, the players care much more than the staff do.And that is why I do not care for Ragnarok Online anymore.