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Remove shock skill/chain skills


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#1 Kazara

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Posted 22 October 2014 - 10:35 AM

Every game has a skill like remove shock ( remove stun ) with chain skills (different for every class) , would be good to have them also on requiem, because there are very few counter skills and if u get a stun u can t do anything.
Thanks!
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#2 sonemere

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Posted 23 October 2014 - 08:02 AM

explain to me how u remove a stun if u are stunned...use yo brian man!!!


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#3 Kazara

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Posted 23 October 2014 - 08:04 AM

explain to me how u remove a stun if u are stunned...use yo brian man!!!

With a skill....that will trigger only if u are stunned...that's a skill that a lot of games have -.-


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#4 sonemere

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Posted 23 October 2014 - 08:05 AM

u cant use a skill while u are stunned in this game. yerpaderp


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#5 Kazara

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Posted 23 October 2014 - 08:07 AM

u cant use a skill while u are stunned in this game. yerpaderp

LOL XD

that's why I m asking for it, no?!


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#6 sleepyTown

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Posted 24 October 2014 - 01:32 AM

Well stun can be only released upon pb or by rad skill. Slow can be released too. Root also by elem buff..only hush, silence and fs cant be release by skill of any character..gravity up cant too..sleep upon aa , fear with pot from xmas drop.. wow trap of stiffness also cant..well its nice too have a counter skill for tthis skills..

Edited by sleepyTown, 24 October 2014 - 01:33 AM.

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#7 sleepyTown

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Posted 24 October 2014 - 01:35 AM

That pot from xmas drop works on shadow bind also..i tried it and its works..stoned hopeless haha
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#8 exilehunter

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Posted 24 October 2014 - 02:24 AM

if its in battlefield, the idea is that you have rads or domi or whatever to give support.

 

yes healing water xmas pot removes root (shadow bind) and fear. school knows all about that since every time i see him in pvp i shadow bind him 1st since Ragnarok Online 2 is too slow to catch him. wl (or was it zerker?) has a skill to remove bind as well.

 

Ragnarok Online 2 can be dashed out of (or if you are on the perimeter of aoe you can run out if you are lucky). domi can neutralise Ragnarok Online 2. rad and i think wl hush also nullify it (last i checked)

 

lithify - nothing can help you. but hey, you cant get hit anyway. most likely people swarm around you and wait for lith to wear off (normally 34 secs from some crazy defis who maxed it)

 

hush - you can run away (wl root / hush combo = cant save yourself) or get rad(?) or mystic totem.

 

 

as for chain stuns, im pretty sure only sins and defis have this capability. sins are deadly because of this and i've always felt annoyed by it, however, its important to realise that a sin will very rarely do 2 vs 1 and would likely run away. hence sins are OP 1v1 but you will be fine most of the time with a friend to help out. with small pvp battles, sins will seem unfairly strong.

 

defilers can chain together a shape of fear (rarely used coz some idiot doesnt know that fear breaks if you hit them), shadow binding, Ragnarok Online 2 and maybe lithify if they are feeling desperate else, they throw in a binding soul melee stun. OP? yep. but defilers cant dash out of distance (for a mage, thats normal). their heal can miss/be resisted/relies on crits/relies on number of nearby targets and they naturally have low hp and defenses (and no passive buffs of use). evasion only works against melee AA attacks. so in theory, a defi is dangerous 1v1 if you get caught by a stun but pretty easy to handle if you keep an eye out. all their long stuns need some time to cast. defilers are monsters in massive pvp where they blend in and have plenty of fodder to leach off but since large pvp is pretty much extinct, i'd argue they arent too hard to deal with.

 

commies and druids are the other stun nuts i can think of but they mostly take advantage of slow or gravity up to cause problems.

 

edit-

wtf???? all my trap of stiffness abbreviations come out as Terms of Service?????? XDDDD


Edited by exilehunter, 24 October 2014 - 02:26 AM.

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