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Patch Notes v533


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#1 Leonis

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Posted 23 October 2014 - 01:48 PM

Patch Notes v533


Monster Changes
With considerations to how players are able to gain strengths from various aspects to game play, we've now given monsters some additional considerations to help restore some challenge and strength to threat during combat. The amount of attack power changes as level ranges increase to try and remain on par with player growth, however these are approximate averages to help show what to expect when fighting certain monster types.

  • Attached File  flame.png   3.04KB   3 downloadsBasic: +10%
  • Attached File  shield.png   3.03KB   0 downloadsGuard: +65%
  • Attached File  sword.png   3KB   0 downloadsFighter: +90%
  • Attached File  dualsword.png   3.04KB   0 downloadsWarrior: +120%
  • Attached File  bow2.png   2.92KB   0 downloadsRanger: +30%
  • Attached File  bow.png   2.95KB   0 downloadsHunter: +30%
  • Attached File  staff.png   3.01KB   0 downloadsMagician: +45%

Many monster skill strengths have also been adjusted and strengthened. Be careful out there, because their new attack power will make their skills be more noticeable when they land.

 

Summon Stat Adoption Changes
These balances are in consideration to of the Gypsum gem, as well as the summoning gauge cost.

Phantom Sword

  • Attack Power adoption reduced by 10%
  • Accuracy adoption reduced by 30%

Firegon

  • Accuracy adoption increased by 10%

Ice Dragon

  • Attack Power adoption increased by 40%
  • Accuracy adoption increased by 10%

 

Premium Account & Premium Shop

  • Feature Improvement: Premium Accounts may now access all storage from any location using the Premium Storage menu option.
    This features was requested by the community, we thought it was a great suggestion! Hope you all enjoy it!
  • The Box of Satarunes has been replaced with a single Satarune.

 

Refine Success Changes

  • With the recent changes to success influence from Catalysts, we've given some adjustments to the basic success rate for refining, to help improve chances overall, to higher grade attempts.
  • We've reduced the lower ranges, slightly, so they might be felt, since their penalties aren't that hindering, as a minor offset to the benefits being given at higher attempts.

Weapons

  • Refine (Tier): Success% (Change in Success%)
  • Refine (1):      95%    (0%)
  • Refine (2):      80%    (-5%)
  • Refine (3):      70%    (-5%)
  • Refine (4):      60%    (-5%)
  • Refine (5):      50%    (-5%)
  • Refine (6):      40%    (-5%)
  • Refine (7):      35%    (0%)
  • Refine (8):      30%    (+5%)
  • Refine (9):      25%    (+5%)
  • Refine (10):    20%    (+5%)
  • Refine (11):    16%    (+6%)
  • Refine (12):    13%    (+7%)
  • Refine (13):    10%    (+6%)
  • Refine (14):    7%      (+5%)
  • Refine (15):    5%      (+4%)

Armors

  • Refine (Tier): Success% (Change in Success%)
  • Refine (1):      95%    (0%)
  • Refine (2):      80%    (-10%)
  • Refine (3):      70%    (-9%)
  • Refine (4):      60%    (-9%)
  • Refine (5):      50%    (-9%)
  • Refine (6):      45%    (-3%)
  • Refine (7):      40%    (+2%)
  • Refine (8):      35%    (+7%)
  • Refine (9):      30%    (+7%)
  • Refine (10):    26%    (+8%)
  • Refine (11):    22%    (+10%)
  • Refine (12):    18%    (+9%)
  • Refine (13):    15%    (+9%)
  • Refine (14):    12%    (+8%)
  • Refine (15):    10%    (+8%)

 

Bug Fixes

  • Corrected issue with stat recalculation when equipment items reach zero lifespan.
  • Corrected issue with targeted AoEs missing the intended target when the target is moving.
  • Updated player movement to perform line of sight movement checks when colliding with impassable terrain.
    This allows players to move towards impassable terrain when clicked on, but to stop moving when the player reaches the edge of the impassable terrain.
  • Corrected issue with enhanced damage being applied to attacks that miss.
  • Rehabilitated [Knight of Junon Order] Sammodell from thinking he was someone else.
  • Corrected issue with missing PvP Dealer skills at [Honor Items] Henry's store.
  • Updated Berserk and Enraged Berserk skill effect descriptions to remove ambiguity of what each skill gives.

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#2 gEddeh

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Posted 23 October 2014 - 01:50 PM

Love the premium storage menu option!!
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#3 Feuer

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Posted 23 October 2014 - 01:53 PM

Niiiiice, those are patch notes. Those mob improvements really make me curious, and since I just started another Visitor this could be intense as all hell to level now. And the refine rate adjustments are definitely needed. 


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#4 HoneyBunz

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Posted 23 October 2014 - 02:01 PM

Love the premium storage menu option!!

 

Me too, very much ^^
 


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#5 jerremy

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Posted 23 October 2014 - 02:12 PM

Change to refining success chance is great, glad we've been heard.

 

Also can't wait to try out the monster strenghts, as I wasn't able to test on pegasus due to poor internet.


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#6 Gojio

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Posted 23 October 2014 - 02:30 PM

Good to hear refining has been looked into.


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#7 antsmeister

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Posted 23 October 2014 - 02:35 PM

Good stuff :)


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#8 LexLoyalty

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Posted 23 October 2014 - 02:36 PM

premium remote storage access +1


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#9 iMatt

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Posted 23 October 2014 - 03:01 PM


  • Corrected issue with enhanced damage being applied to attacks that miss.

 

 

Sickest fix/change of past 8 months


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#10 ChampPower

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Posted 23 October 2014 - 03:03 PM

Good to hear refining has been looked into.

The new refine system is a little bit less extreme than before, but they still need to take a look on the degrade system. before, we were only degrade 1 upon failure. Now, the DEV Team changes it to degrade 2 upon failure, without notify anyone.

I also really want to test refine without IM. Without IM, at refine 15, even if we use Lisend U, the best we have is 35% for EQ and 30% for weapon. Not bad, but i really want 40% for EQ and 35% for weapon.
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#11 Leonis

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Posted 23 October 2014 - 03:05 PM

The change to the degradation was admitted to be mistakenly updated ahead of schedule. However, since it was intended for the following patch/update it was left in.


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#12 leroyromerr

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Posted 23 October 2014 - 03:08 PM

server need play come back

 


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#13 PeppermintDream

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Posted 23 October 2014 - 03:08 PM

YES! Always had to have an Akram Storage Coupon in Premium Storage so I could access the rest of it if needed. This is great! Thank you!

 

Re. Warrior: +120% - Perhaps we could get a larger reward for the valor quest that involves Kaiman Warriors? Those proofs are a bit difficult to get already (not every kill equals a proof) and it'll be much more of a challenge now!


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#14 Gojio

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Posted 23 October 2014 - 03:42 PM

The change to the degradation was admitted to be mistakenly updated ahead of schedule. However, since it was intended for the following patch/update it was left in.

 

Doesn't really seem fair though. If I were to buy 50 plutorunes (just making up numbers) and those wouldn't get me a single (15) item cause I'm having a major bad luck streak, I would be pissed and think twice about buying them ever again.

 

The point is when people pay $$$ and still have a chance to end up empty handed, it feels very inconvenient.


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#15 Phish

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Posted 23 October 2014 - 03:46 PM

Good patch. Though I wish stronger monsters were given a slight exp boost to match up with their increase in power in this update and last one.


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#16 Feuer

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Posted 23 October 2014 - 03:53 PM

I think it is fine for PT play, but for solo play, I think they should get a bonus if killed while outside a PT. I've provided suggestions before on solo leveling >>here<<

 

 

 


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#17 Gojio

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Posted 23 October 2014 - 03:57 PM

Any ETA on the servers coming back up? I wanna set up my vends but if it takes too long I'll just go zzz


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#18 ChampPower

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Posted 23 October 2014 - 04:27 PM

In this patch, the monsters's offensive power are increased dramatically, but what would happen to their defensive powers, which were increased during the last patch? Are they reduced to their original level?
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#19 Leonis

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Posted 23 October 2014 - 04:29 PM

Patch is live!

Servers are Online!


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#20 Leeny

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Posted 23 October 2014 - 04:30 PM

Yes, I would also like to possibly know when servers could be back up


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#21 Leonis

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Posted 23 October 2014 - 04:31 PM

In this patch, the monsters's offensive power are increased dramatically, but what would happen to their defensive powers, which were increased during the last patch? Are they reduced to their original level?

Nothing was changed otherwise. The previous defense changes are still in effect.


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#22 ChampPower

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Posted 23 October 2014 - 04:40 PM

Nothing was changed otherwise. The previous defense changes are still in effect.

Then you need to increase the item and experience rewards because both of the offensive and defensive powers of the monsters are increased dramatically.
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#23 ChampPower

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Posted 23 October 2014 - 04:49 PM

Wow, the King does 4k damages per hit. Hahahaha. Interesting
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#24 VModOreo

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Posted 23 October 2014 - 04:54 PM

Love the storage idea~

 

As for the refining, I like that's it's been changed, but could it possibly be changed to benefit us, slightly more than the current patch version does?

 

Also, after reading the monster updates, I've decided to make a character to see how challenging the new mob update will be.  :p_smile:


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#25 Leonis

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Posted 23 October 2014 - 05:18 PM

Then you need to increase the item and experience rewards because both of the offensive and defensive powers of the monsters are increased dramatically.

The monster difficultly was increase to be on par with players, so the rates remain the same for now.


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