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Crystal Defenders improvements


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#1 Rayun

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Posted 29 October 2014 - 09:50 AM

Since Akram never starts and CD has often problems with totally one sided teams (what just wastes energy and gives often low/no points to both of sides) i had such thinking:

 

Since game doesnot check if both sides has cleric, this problem could be improved in following ways:

 

a) if one of sides (or both) has no any cleric, announce in Junon that CD started and cleric(s) are demanded

B) if cleric joins, it should put it on side what has none

 

Would be nice if it wouldnot count clerics who has no heals or buffs as clerics in this case (avoids ending up with many battle clerics on one side and FS ones other side)

 

c) Would be nice to have overview of running/not full games to see which classes are present/missing (to decide whether to join or not). 

 

Anyone got any good ideas?

 

 


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#2 DestinyDeoxys

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Posted 29 October 2014 - 10:08 AM

1 ) Refund or delayed energy system - energy is being deducted 1 minute after entering dungeons/crystal defender or if quitted before 1st spider 1st rift guardian 1st set of ice rocks 1st crystal for CD 1st side crystal for AA, energy will be refunded, because without free energy weekend, people basically refrain from playing game arena.

2 ) Spectator mode - people are allowed to ghost on other people in CD (I don't think such feature is easy to do in ROSE), so they can choose whether to enter dungeons or CD. If such feature is not possible, at least show a list of people fighting inside dungeons and CD, so people can decide to go in or not instead of wasting energy seeing no cleric and quit game.


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#3 iMatt

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Posted 29 October 2014 - 10:36 AM


2 ) Spectator mode - people are allowed to ghost on other people in CD (I don't think such feature is easy to do in ROSE), so they can choose whether to enter dungeons or CD. If such feature is not possible, at least show a list of people fighting inside dungeons and CD, so people can decide to go in or not instead of wasting energy seeing no cleric and quit game.

ghosting as in invisible but mobile "characters" that are not able to interact with anything/anyone should be possible but hard to implement


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#4 LexLoyalty

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Posted 29 October 2014 - 01:50 PM

Adding a quee switch for muse class would be handy too. FS or BC , it will help to solve the problem of one team being full of bc's and the other full of fs's

 


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#5 Gojio

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Posted 30 October 2014 - 04:04 PM

Adding a quee switch for muse class would be handy too. FS or BC , it will help to solve the problem of one team being full of bc's and the other full of fs's


Good idea, could be expanded to work for all classes. Once someone queues for a PvP game, they choose their role (dps, healer, tank)

This would be a good way to create balanced teams such as (cd scenario):

- 1 or 2 healers (where at least 1 is mandatory for the team to be accepted)
- 1 or 2 tanks (with the possibility of having none without preventing the game from starting)
- 6-9 dps

Obviously, if you are a katar raider, the options healer and tank would not be available for you to choose, but, for example, a knight could choose to queue as a dps.
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#6 pdfisher

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Posted 30 October 2014 - 05:00 PM

Something like that would be awesome. Ofc, you are relying on everyone to be honest about their job, but at least it could lead to more balanced games.


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#7 Genesis

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Posted 30 October 2014 - 08:12 PM

Allowing for stricter team compositons (whether it's based on manual role selection or deduced automatically by player build) is something to consider after the server merge, when there is a large enough population to allow for it.


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#8 Gojio

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Posted 31 October 2014 - 12:53 AM

Something like that would be awesome. Ofc, you are relying on everyone to be honest about their job, but at least it could lead to more balanced games.

 

I don't see the problem, if a battle cleric queues as healer they know theres a big chance of ending up without a buffer\healer, and probably lose the game and energy without earning many points.

 

Regardless, Genesis mentioned a new feature in CD similar to the one currently in dungeons, where you can kick a team member, upon voting of the other members.


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#9 pdfisher

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Posted 31 October 2014 - 03:59 AM

I don't see the problem, if a battle cleric queues as healer they know theres a big chance of ending up without a buffer\healer, and probably lose the game and energy without earning many points.

 

Regardless, Genesis mentioned a new feature in CD similar to the one currently in dungeons, where you can kick a team member, upon voting of the other members.

 

I only brought that up because of the trolls in the game. :P


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