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AM i missing something with atk speed?


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#1 LoLitsNeal

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Posted 02 November 2014 - 08:46 PM

So I hear people say how easy it can be to max attack speed, how they have 190 without trying etc .....

well... let me just say, i am trying, very hard, and can barely get 190.

 

Basically I am level 110

95 agility

Merc Riser +9 (7% asp)

Meteo armor +3 agi

Fallen Angel Wings (10%speed +1 asp)

Giant Axe / Pile Bunker (Same speed it seems like)

Medal of Honor x1 (10% asp)

Temp agi boots +6 (+10% asp)

 

Total asp increase = (37% + 1 ASP) not including 3 agi meteo armor

This is SO fkin much atk speed gear and basically WITH adrenaline AND awakening I hit 191 asp .......

Am i fkin missing something? How the hell do you get 193?

 


Edited by LoLitsNeal, 02 November 2014 - 08:49 PM.

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#2 Darksorrow1234

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Posted 02 November 2014 - 08:54 PM

i dont have a mech to try, but try use berserk pot, +20 agi food, and celermine maybe?

 

another suggestion: use HF instead of GA as it gives atkspeed as well, and get your agiboots to +9


Edited by Darksorrow1234, 02 November 2014 - 08:57 PM.

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#3 spikexp

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Posted 02 November 2014 - 09:16 PM

The problem:

awakening

 
The solution:

berserk pot


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#4 fuyukikun

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Posted 03 November 2014 - 02:00 AM

enchant your agi boots with aspd 10%. i think you can go aspd 8%, aspd 8% and 1 aspd with FAW. and u can still add one more MoH for extra 10%.

Edited by fuyukikun, 03 November 2014 - 02:02 AM.

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#5 DrAzzy

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Posted 03 November 2014 - 10:12 AM

What are your stats? 

 

I'm inclined to suspect that you're not at 193 simply because you don't have your final stats yet...


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#6 Cepo

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Posted 03 November 2014 - 11:05 AM

He is lvl 110, he needs to finish lvling up to get his final stats, besides he was using awake pot, he need to change his equip, start using a +9 HF, use berserk pots, vip buff, and also add guara candies.


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#7 DrAzzy

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Posted 03 November 2014 - 11:27 AM

He is lvl 110, he needs to finish lvling up to get his final stats, besides he was using awake pot, he need to change his equip, start using a +9 HF, use berserk pots, vip buff, and also add guara candies.

Guarana candy does not stack with agiup. Guarana candy is a low level of agiup, and a concentration potion, rolled into one. It doesn't stack with either of those. 

 

Of course, if he doesn't have basic buffs (agi/bless), the guarana candy will help.

 

Enriched Celermine does stack with aspd pots, you should always have that, as well as a berserk pot. These two alone *may* do it. 

 

Also, yeah, Hurricane Fury will help too; it's the axe of choice for most users of axes, for many good reasons. And you can enchant HF - or giant axe - in malangdo and get +aspd enchants on it, though I don't think you need those, at least with HF; I think FS enchants are probably better for you. 


Edited by DrAzzy, 03 November 2014 - 11:27 AM.

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#8 johnnycakes

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Posted 03 November 2014 - 02:04 PM

I calc'd it alt for you, because I love aspd Smiths.

With everything you described, I confirmed the 191 aspd.

 

s8oc31a.png

 

 

 

I added Berserk Pot, VIP buffs, Celermine Juice and a Guaruda Candy I got up to 192.98 aspd.

 

You need to have 95 str to get 3% more aspd from Giant Axe. after that I was able to get to 193.

A side note, if you round your base agi up to 100, you will get an additional 1% aspd from the Fallen Angel Wings.

 

ENQ89xZ.png

 

 

 

Does that make sense?


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#9 DrAzzy

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Posted 04 November 2014 - 05:57 PM

Is that calculator correct for ASPD? If so, when was it fixed? afaik it's never been accurate since renewal for skill damage or aspd.

Edited by DrAzzy, 04 November 2014 - 05:57 PM.

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#10 PervySageMarty

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Posted 04 November 2014 - 06:04 PM

maybe a month or so? I have found it very accurate lately to depict my AB's ASPD during its 110-119 base lvl stages...........


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#11 johnnycakes

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Posted 05 November 2014 - 05:20 AM

Is that calculator correct for ASPD? If so, when was it fixed? afaik it's never been accurate since renewal for skill damage or aspd.

 

The DMG is still doesn't seem to be accurate. The aspd is right. I confirmed the 191 LoLitsNeal was getting with the info he provided.

You kind of need to adjust things with the "Additional Enchants" section.


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#12 Kadelia

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Posted 05 November 2014 - 06:37 AM

So I hear people say how easy it can be to max attack speed, how they have 190 without trying etc .....

well... let me just say, i am trying, very hard, and can barely get 190.

 

Basically I am level 110

95 agility

Merc Riser +9 (7% asp) --> Should be small porings, or Eddga Doll

Meteo armor +3 agi

Fallen Angel Wings (10%speed +1 asp) -> This could be 16%/+1, so you're missing 6%

Giant Axe / Pile Bunker (Same speed it seems like) -> a +9 hurricane fury will add 9% more aspd

Medal of Honor x1 (10% asp) -> get another medal, or a bako tat, 10% more aspd

Temp agi boots +6 (+10% asp) -> if you have the enchants, then the +6 is also adding 6% aspd. Get to +9 and thats 9%, or 3% more than you have now.

 

Total asp increase = (37% + 1 ASP) not including 3 agi meteo armor

This is SO fkin much atk speed gear and basically WITH adrenaline AND awakening I hit 191 asp ....... --> use berserk pots, not awake. thats 5% more aspd.

Am i fkin missing something? How the hell do you get 193?

 

-7% if you drop the mercury riser (snake head, white eddga, any +10% damage hat, etc add more dps, and small poring hat adds more aspd).

+6% for better FAW

+9% for hurricane fury

+10 for a second aspd accessory

+3% for better shoes

+3% for better potion

+3% if you use shadow set.

 

-------------

 

30% Adrenaline Rush

20% FAW (16% from enchants, 4% for 80+ base AGI).

20% accessories

19% shoes

9% from Hurricane Fury

= 98% aspd reduction and +1 aspd from FAW.

 

With 80 AGI that should be instant 193.

 

You can probably replace an accessory with something else useful.

 

If necessary use an Enrich Celermine Juice to keep the 193.

 

When people say "193 is easy for mechanic" they are referring to the Adrenaline Rush which gives that hefty +30%. Wanderer has a similar advantage with Swing Dance :3

 


Edited by Jaye, 05 November 2014 - 06:39 AM.

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#13 5936130809090831630

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Posted 06 November 2014 - 09:05 AM

sorry, but AR doesn't stack with aspd% equip. that's just 68% aspd. 78 with celermine


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#14 LoLitsNeal

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Posted 02 December 2014 - 06:08 PM

Nice, so i took a zerk potion instead of awakening, got a +9 HF,  and then i upgraded my temp boots to +9. Hit 193.... that zerk potion was a huge increase.

 

Also AR does indeed seem to stack... I am at 191 then i pop AR to 193.


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#15 Kadelia

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Posted 02 December 2014 - 06:11 PM

AR does stack. I am not sure where that person gets their info.


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#16 5936130809090831630

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Posted 02 December 2014 - 06:14 PM

i mean it's calculated differently. it's not 68% +30% from AR = 98%. both does reduce your attack delay, but they doesn't stack additively with %ASPD 


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#17 Kadelia

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Posted 02 December 2014 - 06:16 PM

They stack additively.


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#18 5936130809090831630

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Posted 03 December 2014 - 01:26 AM

so this formula is not correct ??

 

Final ASPD = [  [ 200 − { 200 − ( Job Base ASPD + Shield Penalty −  [ { √( 205 ) − √( AGI ) } ÷ 7.15 ] + √[ AGI × 9.999 + DEX × 0.19212 ] ×  [ 1 − { Job Base ASPD − 144 } ÷ 50 ] ) } × { 1 − Potion ASPD Mod − Skill ASPD Mod } ] + [ { 195 − [ 200 − { 200 − ( Job Base ASPD + Shield Penalty −  [ { √( 205 ) − √( AGI ) } ÷ 7.15 ] + √[ AGI × 9.999 + DEX × 0.19212 ] ×  [ 1 − { Job Base ASPD − 144 } ÷ 50 ] ) } × { 1 − Potion ASPD Mod − Skill ASPD Mod } ] } × Total of Equip ASPD Mod ] + Equip ASPD Fixed ]

 

Adrenaline Rush calculated in the Bolded part. and %ASPD calculated in the Underlined part. so does it actually stack additively with the underlined part ??


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#19 Kadelia

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Posted 03 December 2014 - 07:21 AM

I'm not sure about that formula. Ask Azzy. But if equip aspd and skill aspd multiplied instead of added, then AR being used last wouldn't take someone from 191 to 193, it'd take them to 192.


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#20 DrAzzy

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Posted 03 December 2014 - 12:13 PM

I don't think +% aspd from equips stacks additively with things like AR and weap quicken in renewal.


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#21 Kadelia

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Posted 03 December 2014 - 12:34 PM

I'd like to see some in game proofing of that formula. My experience to dat is swing dance and adrenaline rush make 193 aspd -easy- with around 50-60% aspd gear, while 50-60% aspd gear only gets you to 189-190 or so without an aspd skill, with the same medium-high amount of agi. If they multiplied, it'd only reduce the remaining 4-5 delay by 30%, which would not be 193. More like 191-192.

I have 193 on a lot of characters, and its monemuntally easier on wanderer and mechanic.

Edited by Jaye, 03 December 2014 - 12:35 PM.

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