xellie posted a lot of good feedback in some of the threads listed. i went through the list of dungeons and typed out some of my initial thoughts. i think a common theme is a LOT of maps feel not worth visiting. either the exp or spawn rate is low, or the item and cards are not worth the time there. there are really only a couple of maps that people visit for partying, so i would say to make other maps much more appealing. that or nerf the few op dungeons (anubis and thors). and granted, i realize that all dungeons cannot compare to bio3 or thors in terms of exp, but the disparity right now between dungeons is a bit much. also, dungeons where the monsters don't drop cards are in need desperate need of a buff imo.
abyss lake - no changes needed
amatsu dungeon - i don't think floor 3 is worth the hassle of getting there in terms of exp. so i'd say a exp boost would be nice. i went there during the amatsu spotlight and the spawns were perfect. it's just that the monsters took forever to kill because of the high mdef and because they're mostly neutral or shadow. also, the fact that the dungeon has a quest req and the fact that you are forced to walk through the dumb maze floor 1...floor 3 should really be made more appealing.
ant hell - why are there more ants on floor 1 lol.
ayothaya dungeon - i have only seen one person in ayothaya dungeon and they were attempting to hunt lady tanee. tamruans and krabens have crappy drops, though tamruans are decent exp if you have a weapon that pierces defense. there's a lot of tamruans, which is nice. the krabens feel pointless as they only give 200 exp, yet they have 5k hp and super high flee. fix this.
beach dungeon - i have no comments for it.
biolab - should have been improved ages ago. sorry, the fact that this server is so dead i think can be traced at least partly to this. you guys dropped the ball on this one. people have been saying for months to improve it.
byalan - was absolutely beautiful during the spotlight. it was hardcore mobby. especially floor 5. actually 5 was so mobby my rogue couldn't solo there and he's 96 with decent gears lol. but that's okay!! i'd rather have the map require a party than be empty like it was in the past. i haven't been there since then.
clock tower - some of the maps in clock tower are interesting, but there are others that are like wtf. CT 4 is not worth the hassle to get to. i'm tempted to say increase the spawns of alarms and add clocks if they're not already there and decrease owl dukes, but then i think about how CT 2 and 3 are full of bots killing clocks and alarms... :/ make CT 4 more worthwhile to go to somehow. in its current state, it is not worth it. i tried to start a party to go there and i couldn't even get anyone to go with me. the basement maps are a little bit better, the only one i go to semi regularly is the penomena map. which reminds me...for as large as the CT maps are, I think most of them could use a spawn increase. the penomena map is the only one that I really feel like is perfect. i used to hunt there on my bard when i was a noob and that was some fun, intense leveling
coal mine - first floor is completely useless. why?? second floor should have a substantial increase in martins.
einbech dungeon - i think again this dungeon screams not worth the hassle, particularly floor 2. when i was a low level and new to the server i tried to level on floor 1 on my rogue, but the pitman hurt once they go into fury. :/ and actually some of the monsters on floor 2 have good drops, but teddy bears are scary. i went and got destroyed by them lol. my minstrel had like 80 dex and could barely hit them with double strafe. their flee is insane. if i tried to find a party to go with me there i'm not sure anyone would even want to go with me.
geffen dungeon - i don't think there are any major changes that need to be made
geffenia - i am always torn with geffenia. for how difficult the monsters are and considering basically everything is shadow, holy, or neutral, i feel like the exp is absolutely pitiful. not worth it at all. lots of monsters there range and cause all sorts of status effects. the only reason people go there are for incubus cards. the drops are great there, but the times i've partied there, people get frustrated because of the exp or at how annoying the monsters are. i think the spawns are perfect for the maps, though. i could do with a few less false angels personally, but in terms of overall numbers, i think the spawns are great.
glast heim - a couple of the maps are okay, but i really wish there was more partying here. i love this dungeon. slight increase in spawns and in exp would be great. i miss the old days of majo parties you have no idea. someone PM me if you wanna go down to majos with my high wizard for nostalgia. :x
gonryun dungeon - i have spent a lot of time on these maps as i leveled here a lot as a bard and they are typically pretty empty. i've only ever seen another player on the first floor. the first floor is nice because of the abundance of healing items dropped. i get the impression that people feel like the dungeon is not worth spending time in past the first floor.
guild dungeons - MAKE THE OTHER GUILD DUNGEONS BESIDES LUINA BETTER. idk why you people keep putting this off when it is so blatant. slight increase in exp would be lovely. also, would GSB be able to be added in the woe 2.0 GDs? i love love love the woe 2 GDs, but people seem to not really ever want to go...partly for this reason. you all should really consider it as the woe 2 GD monsters do not drop cards.
hidden temple - no comment.
ice dungeon - this ice dungeon event was a mess. if there's anything that makes me not want to play RO, it's players' inconsiderate behavior in pvm. i can deal with woe being a cluster-_- of drama, but if pvm is a drama fest as well...well, why play RO? just saying. the fact that one guild or one large sitting party can ruin the map for everyone there should be concerning. there are some maps that are not designed for large sitting parties to be pulling huge mobs, this is one of them. the dungeon is fine as is.
juperos - wtf this is my favorite dungeon. make it better please. it's so bad right now it's saddening. get rid of dimiks on floor 1. the quest is fun, but idk about doing it every single time to go to floor 3. seems like a hassle tbh. if the exp were much, much better on floor 3, i might consider it worth it doing the quest every time...but as of now, no. it would probably be easier to make floor 3 more appealing than to change how the quest works.
kiel factory - never been here besides for the quest, but i don't think people are clawing to form parties here...so make it more appealing? also, kiel quest is long, which is nice, though when i did it it seemed buggy as hell (which is not nice).
louyang dungeon - increase spawns in floor 3. also, hyeguns are not worth the exp at all. their drops are absolute crap. this place is absolutely dead and the only reason i can fathom someone would even want to come to floor 3 is to hunt yarn. and even then, i can't even force myself to stay longer than 30 minutes hunting yarn on my rogue. actually now that i think about it this dungeon in general is crap. floor 2 has mimics and a million hyeguns. wtf. why would i want to go there? floor 1 is nice with the mushrooms and it's the only place to kill jing guai but still man.
magma dungeon - floor 1 is perfect, floor 2 is not. nightmare terrors are the worst. make floor 2 more appealing. magma 1 is a shining example of how you guys really improved a dungeon on this server. you buffed spawns and added a turn in.
moscovia dungeon - no one ever seems to want to go past the first floor, so i'd say again make the second and third floor more appealing...somehow. i think it's worth mentioning that these monsters do not drop cards, so they really should be made more worthwhile to kill.
nameless dungeon - i personally think this place is stressful. but i love the spawn rates, though. the one dungeon that got the spawn rates perfect!!!
odin temple - make skeggiolds give a boatload of job exp like wtf. those things are annoying as hell. i think it's unfair how little exp you get in this dungeon compared to other dungeons of this difficulty. i also feel like the drops are not that great. at least the cards aren't that useful anyway. i know people sometimes farm the feathers or odins blessings, but still.
orc dungeon - no comment
payon dungeon - no comment besides the fact that it's gotten so bad recently with botting i avoid it :/
prontera culvert - no comment
pyramid - i almost never go here tbh, no comment.
rachel sanctuary - floor 1 is awesome, but some of the other floors are stressful. i think the warps should not always be random. i tried partying there recently and we had to give up because we kept getting wiped because each of us would be sent to different floors. that was so annoying. also seekers wtf. those things are the absolute worst. dispel is evil and if they're going to be spamming that crap they better give hella good exp and drops. i dont see bio3 or thors monsters spamming dispel. i partied a long time ago during a rachel spotlight on rachel sanc 4 and it was seriously so much fun. one of the times i've had the most fun partying on this server. there were tons and tons of agavs and echios. high wizard+high priest+minstrel = fun time. this dungeon is underutilized imo.
sphinx - no comment
sunken ship - i just don't like kukres...
thanatos tower - i love this dungeon, but feel like the drops are not really worth the hassle if you're not going to go kill the thanatos mvp. most of the monsters' cards here all suck. the spawn rates are great here. again, the exp compared to other dungeons of this difficulty is not balanced imo. needs an exp buff to compete with other higher level dungeons.
thors volcano - this dungeon has single handedly killed partying at higher levels.
toy factory - slight buff in spawns rates
turtle dungeon - confession: i've never been past surface here on classic. so i don't think i can comment. i imagine it could use a small buff. i went to turtle island surface during the alberta spotlight and it was quite nice.
umbala dungeon - epitome of "not worth it." i had to spend an hour here hunting for headgear pieces and it was so boring. it's a shame because i feel like it's an interesting dungeon visually and structurally, i just think the monsters are underwhelming in terms of exp and drops.
edit: oh and flavius is so lame. tierra is where it's at. increase rewards from tierra. tierra is 10x more fun than the bot infested joke that flavius is. i would live in BG if tierra gave more medals.
Edited by Ecclesio, 14 November 2014 - 01:45 PM.