I have made a formula and wanna know what peoples reactions are, lets not flame me here for it.
(INT/2) x base LVL x ([(job LVL/2)/(5 x skill LVL)]) + MATK
MATK from both weapons, stats and gears then add flat additives to this number, whilst heal% modify the whole of the total after MATK has been added in, then effected by usual fluctuation from weapon variance. we will just say MATK% modifiers do not affect Heal at all. I wanted to make MATK actually part more of an impact to the formula but at this moment I have no idea how else I can include it without overpowering the formula.
There are many fatal flaws to this, such as a lvl 99 HP with 99 INT will heal more than an AB of the same lvl and int and even if the AB reaches lvl 150 unless they make the investment to have 120 INT by the end, but I am sure we can all discuss ways to change this formula or see what formula's other people have come up with?
Edited by Marty5337, 14 November 2014 - 05:44 AM.