While I'm not willing to publish my MVP Rogue/SC's stat build(not like many people would beable to properly use it anyway), there is a little known secret that I'm willing to tell(hopefully this will increase the love for that Thief route)
It is widely believed that because mobs bigger then 3 monsters big, give them hit bonuses, that Flee is somehow not good, some even claim such to be useless getting more flee then what's needed to take on 1-3 of said monster.
People that is not true in any way, shape or form. The rule of thumb for making a Rogue type job able to handle bigger mobs, is "the more FLEE, the better". If you just have enough FLEE to get 95% FLEE against said monster, ofcourse bigger mobs are gonna own you. All the bonus to hit mobs get, is just that a bonus, as in all it is, is a numbers game. In short, the more FLEE you have, the bigger mobs you'll beable to handle, all you need is enough FLEE to also cover the bonuses the mob is getting, and you're good.
Edited by Zoltor, 16 November 2014 - 03:11 AM.