This is what cramp card says: Add a 1% chance of gaining a certain amount of Zeny each time a monster is killed.
would that work with afkemists homun
Posted 20 November 2014 - 01:02 PM
This is what cramp card says: Add a 1% chance of gaining a certain amount of Zeny each time a monster is killed.
would that work with afkemists homun
Posted 20 November 2014 - 01:13 PM
No.
Posted 20 November 2014 - 02:35 PM
what you could do is get a reflect leveling build with this :U
i remember seeing someone with a magnolia hat + spare card to afk greed reflect level lul
Posted 20 November 2014 - 02:53 PM
From what I remember the amount of zeny you get is so low you'd be better off hunting jellopies and npcing them for zeny.
Posted 20 November 2014 - 02:57 PM
well if ur reflect leveling it could be a very, very long term investment
Posted 20 November 2014 - 03:06 PM
Better off wearing a card that drops food items or obbs or w/e.
Posted 20 November 2014 - 03:10 PM
Don't forget to use a zeny knife if you're doing the cramp card approach!
And like hoikarnage said, something like a mimic clip would be even better.
Posted 20 November 2014 - 03:17 PM
thanks for the info. i just saw the card and i didn't really want to use it unless it's good.
Posted 22 November 2014 - 01:23 AM
By the way, it seems like people missed the general idea of this thread, unknowingly.
Cramp cards can still be useful when you're a newer player, while leveling.
I wonder why some of the older posters above haven't mentioned this.
Posted 22 November 2014 - 01:32 AM
Btw, speaking of mimics. Anyone knows if the chance increases when you're wearing 2 cards at once?
Posted 22 November 2014 - 01:35 AM
By the way, it seems like people missed the general idea of this thread, unknowingly.
Cramp cards can still be useful when you're a newer player, while leveling.
I wonder why some of the older posters above haven't mentioned this.
Not really worth it. With the money you'd spend on the card, you could get a piece of gear or consumables to assist in leveling. NPC'd loots also reward a fair amount if you bother to collect them, and from Orcs onwards the base prices of those loots far outshine the variable zeny reward from the Cramp.
A quick Strawberry run can net you several hundred times more zeny than killing the same amount of enemies and relying only on a Cramp. The card taking up a valuable slot for negligible long-term gain and severe depreciation of the compounded gear also makes it less desirable.
Once players get to Lv70 and into TI range, Cramp becomes almost completely worthless. Loots OC for a ton, and they drop hard and fast in TI conditions. Gears sell for way too much for the Cramp proc to have much benefit on. It's sad but the card just doesn't see much use in the massively over-inflated economy we've got going on iRO.
Edited by AlmrOfAtlas, 22 November 2014 - 01:42 AM.
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