Big post #2, maps.
I went through the database, looked at maps and tried to get those which I have visited and consider them good for TI maps. I ignored guild dungeon maps. Always remember that I don't know what map is on what zone server. When I click on zone servers (here), the only thing that shows up is Overlook on Zone 3. Tho I assume the CM/GM team will know what maps they can use to avoid major lag (I have faith :> ). On to the dungeon maps:
1) I can't remember if we had Abyss 1 and 2. The only annoying thing about those are the "pillars/walls". Pretty straightforward other than that imo. Abyss 3 is often used and is one of the more popular maps.
Abyss1 (abyss_01)
Abyss 2 (abyss_02)
2) Brasilis dungeon map 1 (bra_dun01). Nice, roundish, maybe the rocks all over the place could pose a problem/annoyance.
3) Geffenia South East and North West. They seem rather nice except for the possibility of monsters spawning in the small choke points (mostly watching the west side of Geff SE map).
Geff South East (gefenia01)
Geff Norht West (gefenia03)
4) GH churchyard (gl_chyard). This one was used before.
5) Moscovia dungeon map 3 (mosk_dun03). Trees may impact visibility?
6) Thors lvl 1 (thor_v01). Small obstacles here and there.
That's it for the dungeon maps, on to field maps, yay.
7) Einbroch field 7 and 8. Nothing really to comment, would be good maps imo (maybe big monster spawn on the "islands"?).
Einbroch field 7 (ein_fild07)
Einbroch field 8 (ein_fild08)
8) Hugel field 6 (hu_fild06). Nothing outstanding here, a good map.
9) Juno Field 7 (yuno_fild07). Again, no comment, pretty straightforward map (maybe you don't like bridges tho?).
10) Mt Mjolnir 11 (mjolnir_11). Squareish, don't need to hike that much. Possible insane spawns in the corners tho.
11) Dicastes field 2 (dic_fild02). You'll notice I like maps where you can make "laps". :>
12) South pront maybe? Idk if it's possible to disable spawn in the lower left part of the map, monsters there would be insane lol. The magnolia map would also be good imo.
Magnolia map(prt_fild09)
13)Desert Wolf map. This one's super straightforward and awesome. We should use it. Kobold map is a contender too. Maybe even Kobold Archer and Roween maps. Hm, Rachel has nice maps.
Desert Wolf map(ra_fild01)
Kobold map(ra_fild05)
Kobold Archer map(ra_fild06)
Roween map(ra_fild12)
14) Peco Peco map. Squarish and open, what's there not to like? Same deal with Drops map.
Peco Peco map(moc_fild01)
Drops map(moc_fild07)
15) Splendide Field 2 (spl_fild02). Easy to lap it and check corners for monsters.
There are other maps that were used/people were happy with, didn't cover those. One other super good map would be the Eclage field if it weren't for the unresponsiveness every 30 seconds or so (idk why really, anyone else experience this or is it only me? And it's that particular map only. Weird ~_~ ).
There's also the possibilities of using town maps (I remember we had Geffen, long time ago tho).
So, TL;DR: We have tons of maps to choose from, just gotta be careful to avoid lag when choosing them.
There you have, hope the CM/GM team see this and give input. Godbless.