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Here's a idea for some patches after 175/60 patch.


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#1 Zoltor

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Posted 26 November 2014 - 09:50 AM

You know I was looking through the database, and the amount of equipment we don't have yet, is staggering(It's been getting worse every year since RO first came out, and now it has gotten completely out of control. It's a whole that literally seems impossible to get out of)

 

Providing we get new leveling areas along with the 175/60 expansion, how about we not request any of the expansions for awhile, instead just request huge equipment stand alone content patches.

 

It's easier to make items anyway(It's hardly even coding, It's basically just data entry), so it would be super easy to do(thus there is little doubt that kRO will say no), this way we can get upto date on atleast one aspect of the game, and who doesn't love new items(choices are a good thing).


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#2 OniichanN

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Posted 26 November 2014 - 10:02 AM

Isn't the problem we have exactly this? Our items are way ahead of the content we have? ._.


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#3 Zoltor

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Posted 26 November 2014 - 10:10 AM

Isn't the problem we have exactly this? Our items are way ahead of the content we have? ._.

 

Actually most of the equipment, we probally should've had ages ago. Although I suppose I wouldn't mind getting the Nightmare Dungeons as well(just no new city/field maps(we could use actual content patches worth a damn, Dungeons, monsters, and items, that's really all they should give us, until we get out of the hole).


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#4 ZeroTigress

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Posted 26 November 2014 - 11:14 AM

We still have problems getting patches and updates BEFORE 160, I doubt we'd be able to get content after 175 in a timely manner.
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#5 Hissis

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Posted 26 November 2014 - 02:37 PM

we received 160/60 +new skills on sakray... lot of bugs but... why this now? O.o supossed to come with 175...


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#6 vividort

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Posted 26 November 2014 - 02:42 PM

I only demand implementation of the buff interface changes :P got to test 160 in sakray and got some major bugs, mas hp down to 3880, 160 dont get to 100% and have no aura, job level gauge wont appear, and i dont know if the new skill are intended to be in the 2nd job tab

 


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#7 YangeWenli

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Posted 26 November 2014 - 02:46 PM

o-o we getting the new skill with lvl 160?


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#8 Facekiller

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Posted 26 November 2014 - 02:48 PM

the skills for the 175 update are in with the 160 cap for some reason.....


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#9 Zoltor

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Posted 26 November 2014 - 02:50 PM

the skills for the 175 update are in with the 160 cap for some reason.....

 

lol that's weird, because no one has the skill points to get them when the cap is 50 job.


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#10 Havenn

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Posted 26 November 2014 - 02:52 PM

O.O

 

crap, now i really need to 150 RK

 

also, they are saying that it's 160/60, so, you will have 10 skill points

 


Edited by Havenn, 26 November 2014 - 02:53 PM.

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#11 Zoltor

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Posted 26 November 2014 - 02:56 PM

O.O

 

crap, now i really need to 150 RK

 

also, they are saying that it's 160/60, so, you will have 10 skill points

 

Oh ok cool, so the job lv increase came with it too then, awesome.

 

Now I want to get the RK, and SC even faster.


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#12 YangeWenli

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Posted 26 November 2014 - 02:56 PM

Omg...now i really wish i didnt stop playing GX D:


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#13 Facekiller

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Posted 26 November 2014 - 02:57 PM

my kagerou's hybridness is even more balanced now

 


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#14 Zoltor

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Posted 26 November 2014 - 03:01 PM

my kagerou's hybridness is even more balanced now

 

Huh, how so, did they add something to them as well?

 

They already have the most diverse skill set in the game, what did they change?


Edited by Zoltor, 26 November 2014 - 03:02 PM.

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#15 Viri

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Posted 26 November 2014 - 03:04 PM

More stats i suppose?

 

Also if we're getting the extra skill points just ask kRO to make the level cap on ~all~ classes 175 and lets do this.


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#16 Hissis

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Posted 26 November 2014 - 03:05 PM

i just want to say,we got the DB Balance but where is the Camouflage Balance?

 

SO DIE DIE DIE FULL DB RK'S,NEW WOE COMMING,DEAL WITH IT FULL DB RK'S *---------*

 

btw,db more OP in PVM.

 


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#17 Zoltor

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Posted 26 November 2014 - 03:09 PM

More stats i suppose?

 

Also if we're getting the extra skill points just ask kRO to make the level cap on ~all~ classes 175 and lets do this.

 

Oh ok, well considering Kagerou begs to be a hybrid char, more stats is always welcomed.

 

Yea sigh, these really shouldn't be separate patches. In general, each of these patches are pretty small, why not just release it as one single patch.

 

To Hissis: So we get a new skill, just so it can be nerfed lol. My only problem is, is DB gonna suck outside of WOE too? How badly is it nerfed?

 

Good thing I'm not going full DB(My Knight is gonna have fairly low int), but I was still gonna get it as a more powerful AOE alternative.


Edited by Zoltor, 26 November 2014 - 03:13 PM.

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#18 PervySageMarty

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Posted 26 November 2014 - 03:10 PM

the skills for the 175 update are in with the 160 cap for some reason.....

 

This was the original intention of kRO when they released the news about lvl 160, was to bring job lvl to 60 as well and introduce new skills. They however delayed the plans for the new skills and job lvl 60 as they were gathering suggestions from players rather than to create skills blindly. This led to how lvl 160 came out by itself on kRO.

This is just something I heard from my Korean friends back at the time, I cannot even vouch if they are lying to me or not at this point. Can someone confirm??


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#19 AlmrOfAtlas

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Posted 26 November 2014 - 03:12 PM

i just want to say,we got the DB Balance but where is the Camouflage Balance?

 

SO DIE DIE DIE FULL DB RK'S,NEW WOE COMMING,DEAL WITH IT FULL DB RK'S *---------*

 

btw,db more OP in PVM.

 

And my Mech is just going to sit there with Neutral Barrier up and laugh at full DB RKs as per usual~


Edited by AlmrOfAtlas, 26 November 2014 - 03:12 PM.

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#20 Facekiller

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Posted 26 November 2014 - 03:16 PM

Huh, how so, did they add something to them as well?

 

They already have the most diverse skill set in the game, what did they change?

 

my magic and throwing still stay the same but my melee mode increases by ALOT and Kunai Explosion gets a boost since part of its damage is based on level...
 


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#21 Zoltor

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Posted 26 November 2014 - 03:16 PM

And my Mech is just going to sit there with Neutral Barrier up and laugh at full DB RKs as per usual~

 

My SC was gonna take a different route, I could just sit there, and laugh at them, but why, when I can Slaughter RKs like It's my job :)

 

To Facekiller, ok awesome. After I get my SC back upto MVP killing status, I'll need to go back to leveling my Ninja, to get it to Kagerou :)


Edited by Zoltor, 26 November 2014 - 03:19 PM.

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#22 Hissis

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Posted 26 November 2014 - 05:28 PM

Oh ok, well considering Kagerou begs to be a hybrid char, more stats is always welcomed.

 

Yea sigh, these really shouldn't be separate patches. In general, each of these patches are pretty small, why not just release it as one single patch.

 

To Hissis: So we get a new skill, just so it can be nerfed lol. My only problem is, is DB gonna suck outside of WOE too? How badly is it nerfed?

 

Good thing I'm not going full DB(My Knight is gonna have fairly low int), but I was still gonna get it as a more powerful AOE alternative.

 

db will suck only in woe/pvp,in pvm will be better than before...

 

AS Card and ranged % things will increase the damage of DB as well WOE SET,Thara frog,valk shield,CEB will reduce the damage.


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#23 Exvee

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Posted 26 November 2014 - 05:35 PM

And my Mech is just going to sit there with Neutral Barrier up and laugh at full DB RKs as per usual~

 

If Magma Eruption is worked at WoE, beware of Mechs now, 18k fixed damage then other class snared you is not fun. If self destruct fails they can still fight...


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#24 AlmrOfAtlas

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Posted 26 November 2014 - 05:42 PM

If Magma Eruption is worked at WoE, beware of Mechs now, 18k fixed damage then other class snared you is not fun. If self destruct fails they can still fight...

 

They've always been able to fight. It's just that most people play hilariously bad Mechs.

 

Magma Eruption is 3200 fixed damage a second, stackable up to 3 times for 9,600 total fixed damage a second, with a 50% burning and stun chance calculated per hit. It's a -_-ing AMAZING skill for defending, and placing under the feet of both aforementioned retarded DB RKs that just sit in one place all day, and melee classes like GX that need to stand over you to kill. If you put a few eruptions under an emp when attempting to defend it, the breakers will get ruined.


Edited by AlmrOfAtlas, 26 November 2014 - 05:43 PM.

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#25 Necrohealiac

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Posted 26 November 2014 - 05:54 PM

does the stun chance from the skill bypass vit?  if not, then you can basically throw that effect out the window.  what third class doesn't have stun immunity at max level these days?


Edited by Necrohealiac, 26 November 2014 - 05:55 PM.

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