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Couple of questions on InstaCast Gears


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#1 Akupuff

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Posted 26 November 2014 - 04:39 PM

I'm working on some gears for my Mechanic (main) and Sorc (secondary) and I decided to invest in an InstaCast set for them to use. Going nice until now. I have:

 

- +9 CoD [Clean] (20% Reduc)

- +9 FAW (30% Reduc)

- 2x RWC Pendants Spell2/3 (28% Reduc)

 

For Sorc

- +4 Thorn Staff of Darkness Spell5 (10% Reduc)

 

Things I'm going for:

 

-KK Card (9% Reduc)

-2nd Spell3 enchant on Pendants (4% Reduc)

 

So, I have a couple of questions. Keep in mind that I'm looking for a PvM scenario, aka Leveling:

 

-I currently have 20+30+28+10=88% reduc on my Sorc. I have Ventus, that in passive should give me -1 Sec Fixed. Also, Foresight supposedly gives me 50% more reduc on 5 spells. With Ventus out and all those stuff, Psychic Wave still shows a casting bar when done. Shouldn't all the Gears+Foresight+Ventus give me InstaCast on PW?

 

-What's the best way to achieve the last 10% reduc with the mechanic? I'm assuming with a Weapon enchant. In that case, which weapon is best to enchant?

 

-I'm gonna be sharing this gear between them, so, what's the best card to put on the pendants?

 

-What's the best PvM Armor Card for Sorc? Both for a Orlean's Gown and a Diabolus Robe?

 

Thanks for any advice :)


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#2 AlmrOfAtlas

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Posted 26 November 2014 - 05:25 PM

100% cast redux is very difficult without the RWC accessories. Make sure to grab Spell3/3 ASAP. So far as carding them is concerned, KBC is the absolute best you could hope for.

 

If you want a weapon enchant, go for CK if you're PvP-minded and looking for tankiness, or a HF if you're more into PvM and looking for pure damage. Mechanics can also make do with an enchanted Vecer Axe. I've seen people use Erdes due to their slots and how common they are.

 

However, at some point in the near future, pretty much all of those weapon options will be made redundant on account of Twin Edges becoming enchantable. They will be THE go-to weapon for Mechanics and Genetics.

 

While I have a sorc I couldn't give two -_-ss about cast reduction with it so I'm afraid I can't help you with that. I guess you'd want a KK Skull Cap instead of a CoD if you're using TSoD as your weapon though, should you boost it up to +10 first. A sufficiently overupgraded Skull Cap & TSoD set is more powerful than a CoD, with comparable redux.

 

Oh and I'd chuck Agav in the armour, or Crothen if you're rolling in zeny. Otherwise grab a set of elemental reduction cards for leveling.

 

Make sure to check out Azzy's Genetic Build Guide if you haven't already. Mechanics and Genetics wear the same general gear.


Edited by AlmrOfAtlas, 26 November 2014 - 05:53 PM.

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#3 Akupuff

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Posted 26 November 2014 - 06:12 PM

AHHHHHHHHHHHHHHHH :D You said to get Spell3/3 ASAP and saw 2 RWC Reset Boxes at 70M each on Ragial. Bought them and managed to get BOTH pendants to Spell3/3. I love you SO much right now XD

KBC so expensive :'(

And figured as much on the weapon thingy. I'm using a +9 Pile Bunker right now and it works wonderfully, but I need a Spell enchant to reach 100% reduc. :/ HF is the most appealling to me right now.

Though, RTE with enchants is soooo sexy XD I want that update so bad.

 

Hmm...I can see how Skull Cap+TSoD is better, not taking your middle headgear slot and all. Still, I need a +10 staff for it to work :'( And some Spell enchants. Could buy it if I can make some money this Friday and Monday XD

 

Agav is great. And yes, I've checked his guide. REALLY good stuff.

Thanks Almr <3 And HOLY COW, you gave me luck on the pendants XD 


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#4 Kadelia

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Posted 26 November 2014 - 06:16 PM

Your TSoD can be spell5+spell5 for 20%, rather than just once


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#5 AlmrOfAtlas

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Posted 26 November 2014 - 06:23 PM

If you're fine with limiting the RWC accessories' usefulness to a handful of classes and have no real issue with buying and enchanting another set for KBCs later, you could always chuck Scaraba Cards into them. Each one is MATK+20 and MSP-1%. That's quite strong for the classes that can make use of it, and most accessory cards are terribad anyway.


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#6 Akupuff

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Posted 26 November 2014 - 06:24 PM

If you're fine with limiting the RWC accessories' usefulness to a handful of classes and have no real issue with buying and enchanting another set for KBCs later, you could always chuck Scaraba Cards into them. Each one is MATK+20 and MSP-1%. That's quite strong for the classes that can make use of it, and most accessory cards are terribad anyway.

 

I though about that, but limiting it to a single type of class after the good luck would leave me feeling gross. XD I'll save up for those.

 

Your TSoD can be spell5+spell5 for 20%, rather than just once

 

Now that my pendants are Spell3/3, I might try luck with that. Don't need Spell5/5 now, though. :D

CoD (20%) + FAW (30%) + RWC Pendants (32%) = 82%

 

Need 18% more. Spell5/5, Spell5/4, Spell4/4, Spell4/3, Spell 5/3 all do the trick. Might as well go for it.


Edited by Akupuff, 26 November 2014 - 06:27 PM.

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#7 Kadelia

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Posted 26 November 2014 - 07:48 PM

right, spell 4/4 or 5/4 are fine as well., My own TSoD is 5/4 I believe.


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#8 Akupuff

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Posted 27 November 2014 - 05:27 AM

Don't know if the pendants took out all of my luck or if it really is hard to get 20% reduc enchants on the staff. I just couldn't get 2 SPell enchants on that thing, even using Seagod's. Even got a Spell6, but then got a freaking MATK+2% >:C

This is going to be frustrating and hard >:C


Edited by Akupuff, 27 November 2014 - 05:27 AM.

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#9 sb120495

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Posted 27 November 2014 - 05:56 AM

I know this is late but foresight stacks multiplicatively with all other reductions so you should just drop it.


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#10 Akupuff

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Posted 27 November 2014 - 06:04 AM

XD I didn't know that. Thanks for the info.


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#11 Kadelia

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Posted 27 November 2014 - 08:27 AM

Don't know if the pendants took out all of my luck or if it really is hard to get 20% reduc enchants on the staff. I just couldn't get 2 SPell enchants on that thing, even using Seagod's. Even got a Spell6, but then got a freaking MATK+2% >:C

This is going to be frustrating and hard >:C

 

bummer., That NPC is a hater sometimes. I was trying to get like sharp 4+5 or 4+4 on an ice pick and had to give up and take 3+3 on the ice pick, because it took me an hour and like 2000 kp just to get the 3+3 and never even saw a sharp4. I got sharp5 once with a sea god then the second enchant was an AGI+5 /desp.


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#12 kasshin

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Posted 27 November 2014 - 08:35 AM

You can get a spell enchant on temporal boots.

For mech I don't recommend aiming for full cast reduc. The cast time already isn't long and you're trading off attack power gear or defensive gear for cast time. Do not use anything other than pile bunker either. You also have reuse delays or global delays to worry about so insta cast isn't going to help your dps that much.

One situation you may want to account for is the lucky chance you get buffed with strings. Now cast time does matter since you have no cast delay, but you only need ~50% in this case since strings already provides around 50.

Use a kronos or mental stick if you are using CoD on sorc.
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#13 Akupuff

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Posted 27 November 2014 - 08:46 AM

bummer., That NPC is a hater sometimes. I was trying to get like sharp 4+5 or 4+4 on an ice pick and had to give up and take 3+3 on the ice pick, because it took me an hour and like 2000 kp just to get the 3+3 and never even saw a sharp4. I got sharp5 once with a sea god then the second enchant was an AGI+5 /desp.

 

I hated seeing red marbles on my staff after a blue one >:C

 

You can get a spell enchant on temporal boots.

For mech I don't recommend aiming for full cast reduc. The cast time already isn't long and you're trading off attack power gear or defensive gear for cast time. Do not use anything other than pile bunker either. You also have reuse delays or global delays to worry about so insta cast isn't going to help your dps that much.

One situation you may want to account for is the lucky chance you get buffed with strings. Now cast time does matter since you have no cast delay, but you only need ~50% in this case since strings already provides around 50.

Use a kronos or mental stick if you are using CoD on sorc.

 

AH, those temporal boots. Gonna love em', even if I keep forgetting they exist. Though, giving up on Variants sort of hurts. Guess they're not as meta as they used to be with some classes. :(

 

I AM training a String slave, so that's that XD Glad that Pile Bunker is coming around.

 

Call me a noob, but why is TSoD only used when you have Skull Cap? And why use other staves with CoD? :/


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#14 Kadelia

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Posted 27 November 2014 - 08:52 AM

when TSOD is paired with skull cap, it gets refine*10 extra matk. So a +12 TSoD = +120 matk


Edited by Jaye, 27 November 2014 - 08:52 AM.

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#15 Akupuff

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Posted 27 November 2014 - 09:05 AM

when TSOD is paired with skull cap, it gets refine*10 extra matk. So a +12 TSoD = +120 matk

 

It's for the MATK mostly, huh? Well, 100-120 MATK is nothing to scoff at XD With a KK card the InstaCast is still possible on a +10 Cap or 20% reduc on the Staff.

 

While on the topic, how do you determine which is better: Solid MATK or Porcentual MATK? As in +100 MATK vs 10% MATK. Which do you reccomend? The Cap+TSoD combo or CoD with something else?


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#16 Kadelia

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Posted 27 November 2014 - 09:11 AM

if you have, say, 700 MATK, 10% is 70. 120 > 70.


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#17 Akupuff

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Posted 27 November 2014 - 09:18 AM

Oh, wow, I thought it had some complicated formula or something. XD The base MATK you use is the sum of your MATK in your character window? Or just the first number? For example, my MATK is 100+50. Would I use 100 or 150 as the base MATK for the % calculation?

 

EDIT: OH, wow, my Sorc has like 350-400 MATK at 99 int XD Guess pure MATK is superior, huh? Adding to the question, which is added first? The % or the pure MATK?
Say, I have 100 MATK. I have something that adds 10% and something that adds 10 MATK. Which one adds first? If the % adds first, that leaves me at 110+10. If the second one adds first, it leaves me at 110+11. At bigger numbers, it matters, no? 400 MATK + 10% + 100 MATK it equals either 440 + 100 or 500 + 50. Even if it just a little, I'm curious XD


Edited by Akupuff, 27 November 2014 - 09:26 AM.

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#18 Kadelia

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Posted 27 November 2014 - 09:35 AM

The some, plus you have to factor in all the bonuses that don't show.

 

Say you have 300+300 MATK; and you're wearing +10% already; and you're debating on adding +120 or +10% on top of that.

 

You have either

600 * 1.2 = 720

or

720 * 1.1 = 792

 

Imagine you had a more intense situation, Like 500+600 MATK and were debating between that 120 matk or 10% gear.

1100 * 1.2 = 1320

vs

1220 * 1.1 = 1342

 

Smaller difference, but I'd still take the Skull Cap over CoD, if using a TSoD.

 

I can't imagine not using a TSoD, though. Not only does it have a lot of magic attack, but it has 12% mdef bypassing and 18% aftercast delay reduction at +12.

 

Someone mentioned Mental Stick. Its questionable which is better, the mdef bypassing and higher matk, or the +2% psychic Wave Damage for every refine after +6. (At +12 it'd be +14% skill damage). I'd probably stick to TSoD since it works on Diamond Dust, Earth Grave, and other skills.

 

I definitely would not use a Kronos. Its not even stronger than TSoD and you lose your shield.


Edited by Jaye, 27 November 2014 - 09:38 AM.

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#19 Akupuff

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Posted 27 November 2014 - 09:58 AM

Wow, such useful information XD Thank you very much. Guess I'd better save for a Skull Cap and a KK card to use with the TSoD. Also, upgrade that thing. :P 


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#20 kasshin

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Posted 27 November 2014 - 10:21 AM

It becomes more of a budgeting issue. With unlimited budget and unlimited love for playing sorc, then yes Skull Cap + TSoD combo really is ultimate, with high upgrades on both for the extra cast reduction.

However, as far as endgame goes, most people do not MVP with their Sorcs. A +9 ~ +12 Skull Cap, KK Card, and a +12 TSoD becomes something very expensive for something you only use for PVM for only one class (or two if you make a WL).

That's why I usually tell people about the cheaper alternatives. CoD, Kronos, Mental Stick are pretty good and will usually beat low upgrade Skull Cap / TSoD combos without KK card in terms of DPS / usability / cast time. Dark Illusion Card can also be considered as a cheaper alternative to KK card even for top headgear, by sacrificing HP and SP. If you are well prepared, have enough pots, don't do anything stupid like walking past the tank (and making sure the party has a real tank!), the loss in HP is fine. You can also consider Tower Keeper Card (5%) too.

CoD is also more versatile. Genetics often use CoD. Some other classes like Mech and RK can sometimes use CoD too.
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#21 Akupuff

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Posted 27 November 2014 - 10:40 AM

I don't have billions to spend, but I sure have spent them little by little in equips, cards and trying to enchant stuff >_<

 

I just bought a +9 TSoD Spell4/3, so my Sorc is already enjoying InstaCast. :3 I know the versatility of CoD and I'm planning to use it with other classes, so no biggie :P I'm glad I have one.
Your alternatives are really good. I saw some +7 Kronos and Mental Sticks on Ragial and are pretty good for a budget start. Dark Illusion card is kind of rare to come across, but I have considered it.
I don't usually party besides TI, but I will take your advice into account.

 

Thank you for your advice, really :) 


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#22 Kadelia

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Posted 27 November 2014 - 11:06 AM

Mental stick is good for budget players because it reduces the psychic wave cast time by 3 seconds, which is something essential to people who can't afford spell enchanted FAW, CoD of caster, etc., and are hurting for a way to cast faster.

 

Akupuff already has access to fast cast time so I didn't factor that in the comparison.

 

Side note: This thread is making me want to play my ubercastspeed sorcerer. See you all in the turn ins /fsh


Edited by Jaye, 27 November 2014 - 11:09 AM.

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