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Verus and Mechanic


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#1 fuyukikun

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Posted 29 November 2014 - 08:03 PM

Anybody has information regarding what kind of new gears and things to buff Mechanic in Verus update?

i'm kinda lost looking on irowiki forums in that maintenance thread.
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#2 equisce

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Posted 04 December 2014 - 09:09 PM

Verus... :hmm:  episode 15.1? that's right?


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#3 fuyukikun

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Posted 06 December 2014 - 01:19 PM

ya
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#4 CharAznable

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Posted 06 December 2014 - 01:53 PM

e6uc60J.jpg

 

Source: kRO Official Website

 

Translated by: Me


Edited by CharAznable, 06 December 2014 - 01:54 PM.

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#5 fuyukikun

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Posted 06 December 2014 - 07:03 PM

i love you *kiss*
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#6 equisce

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Posted 06 December 2014 - 07:46 PM

NPC craft! :o
no more info about this?
...or drop
:blush:


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#7 CharAznable

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Posted 06 December 2014 - 08:05 PM

NPC craft! :o
no more info about this?
...or drop
:blush:

 

You need to run Charleston Instance to optain drop/craft items. 


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#8 chr0nicles

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Posted 07 December 2014 - 01:40 AM

Spoiler

Source: kRO Official Website

 

Translated by: Me

 

interesting mechanic on Gigant Blade, high base weapon attack, but having a penalty of certain amount of equip attack when not having required base stat.

if they change Gigant Lance and Doom Slayer to the same mechanic, they would be more useful.

 

Robot Mechanical Arm looks like an upgrade of carga mace.


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#9 susunasional

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Posted 07 December 2014 - 09:18 AM

What does HPB mean on Vitality Supplement Parts' description?
Also, does Pilebunker T and Dexterity Supplement Parts have slot/s?


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#10 CharAznable

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Posted 07 December 2014 - 09:30 AM

What does HPB mean on Vitality Supplement Parts' description?
Also, does Pilebunker T and Dexterity Supplement Parts have slot/s?

oops, thats MHP


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#11 equisce

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Posted 07 December 2014 - 01:29 PM

Also, does Pilebunker T and Dexterity Supplement Parts have slot/s?

 

and Enhanced Parts [barrel] have too

 

 

16032.png Pilebunker T [1]

2995.png Dexterity Supplement Parts [1]
2996.png Enhanced Parts [barrel] [1]


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#12 fuyukikun

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Posted 08 December 2014 - 03:48 AM

i think it will be here in 2016. damn that knuckle boost acc. use 2 and you have +60% KB damage.
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#13 johnnycakes

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Posted 08 December 2014 - 06:10 AM

Interesting stuff. Looks like Mechanic's are gonna get some love.


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#14 fuyukikun

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Posted 08 December 2014 - 08:51 PM

this is Mecha's 'Mora' gears
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#15 3637131210094835917

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Posted 08 December 2014 - 11:34 PM

What's the difference between NPC craft and NPC trade?

trade, as in something like Mora coins?


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#16 VidarWolf

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Posted 10 December 2014 - 01:50 PM

e6uc60J.jpg

 

Source: kRO Official Website

 

Translated by: Me

 

dexerity suplement is missing a buff they made to it later on, it was increasing the damage of axe boomerang by 100% (yes double) and reduce the cooldown by 2 seconds. and wtf im sure tornado axe was for lvl 130...
 


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#17 Kabod

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Posted 10 December 2014 - 11:06 PM

I'm stll waiting for this update.

 

If these are the Mechanic's version of Mora gears, does that mean we can enchant them, too?


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#18 Bronx

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Posted 21 December 2014 - 05:54 AM

So if I'm reading this right, a +9 Engine with the Dexterity gloves gives a total of -30% aftercast delay reduction?!? Gravity is giving us Kiel cards for free!

Coupled with x2 Kiel cards, Mechs will be able to achieve 90% aftercast delay reduction.

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#19 Akupuff

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Posted 22 December 2014 - 04:08 PM

OMG. This gear. So in love. <3 Finally some sick equips for mechas.

 

 

So if I'm reading this right, a +9 Engine with the Dexterity gloves gives a total of -30% aftercast delay reduction?!? Gravity is giving us Kiel cards for free!

Coupled with x2 Kiel cards, Mechs will be able to achieve 90% aftercast delay reduction.

Daddy likes.

 

At +9, the engine gives -20% after cast. The Dex gloves give -10% each. It would be 40% for all of those. The 2 Kiels would give -100% after cast. So good. :P


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#20 Bronx

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Posted 23 December 2014 - 06:41 AM

Well I was under the impression that you'd wear the Arm Cannon set, which takes up an accessory slot, for more burst damage.

In terms of damage, the Arm Cannon set will have you doing as much damage as my Mechanic now, which rocks Bryn, x2 Megs, and full EA enchant Fallen Angel Wings. It's quite a large boost in damage.
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#21 susunasional

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Posted 23 December 2014 - 07:56 PM

Wait, what? Dex glove gives -10% delay reduct effect? Didn't know that b4.


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#22 falrein

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Posted 31 December 2014 - 11:43 PM

I'm excited about the Tornado axe. /rice


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#23 DrAzzy

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Posted 01 January 2015 - 09:31 PM

interesting mechanic on Gigant Blade, high base weapon attack, but having a penalty of certain amount of equip attack when not having required base stat.


It's the same mechanic that the doomslayer has now, only backwards. That's a consequence of changes with renewal. Pre-renewal, equip atk was better than weapon attack, so those effects made the weapon almost acceptable (it was an HSCR 1-shot PVM weapon - I think people actually used it at one time). But now, it's woefully underpowered, because much of the damage from your str comes from multiplying the weapon attack. The giant blade effect will behave much like how doomslayer used to.
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#24 THBronx

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Posted 11 January 2015 - 01:37 PM

 

High dmg for Axe Tornado. Will we be able to do something like this too?


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#25 Bronx

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Posted 11 January 2015 - 07:47 PM

Can we like, have this now? The dungeon, and the gears.


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