Trying a different approach as to how I suggest changes for a dungeon. Hope you comment.
- Nr 0 is where an NPC oughta stand. You can grab quests from her and recieve %buffs much weaker then a 'normal' Cleric today. She is an old Cleric herself that can't live of her pensoin so she's working extra as a NPC. The left hand side seems most natural.
- Diminishing returns for Stuns
- Add Restorative HP/MP Consumables to the droptable
- Increase the pick-up radius of Valor Points and HP/MP Restoratives
- Increase the size of Valor Points and HP/MP Restoratives
- Monsters minimum movementspeed is their walking speed
It will be a wall of web in each direction at the starting zone.
1. Old Spiders gone. Place 4 Spiders, one of each kind, that are connected to eachother visually by a link of web. You must kill the smallest one before you can kill the next one. Invulnerable to damage while connected to a lower ranked spider.
Hatchling
VenomFang
Anansi Recluse
Arachne Recluse
Increase All Stat x10
Increase Levels +5
Upon the death of one spider the remaining enters a state of Rage and do 30% more damage over a period of 3/5/7 Seconds.
If possible they can't stand on top of eachother as that makes targeting them very difficult, make their own little invisible walls around them that moves with them^^ So good at explaining things!
2. The road to the bridge will be covered by Hatchlings and Hatchlings only until you reach the base of the bridge. At the base of the bridge their will be hidden VenomFangs, stealthed (unless you can have them lowered from the ceiling from spun webs). When you try and cross the bridge they appear and attack you.
[The Spiders have heard you approach. Fight them off before crossing the bridge!]
Option 1. You can't cross the bridge until all the VenomFangs are dead.
Option 2. The bridge can only handle the weight of 1 person at the time, it's an old bridge!
2a. Only 1 person can walk onto it at the time.
2b. If more then 1 person treads upon the bridge at the time, it collapses, everyone respawns at the very beginning.
5. The first sub-boss, decrease the aggro reach ever so slightly.
6. The crystal within the room
Option 1. There's a hole in the roof that shines a beam on the crystal periodically (it's a cloudy day outside!)
Option 2. The crystal is imbued with magic and simply shines periodically anyways.
Periodically, or at a certain HP %, the Crystal is activated and provide a significant difference on the first sub-boss's damage reduction. You must destroy one of the five jagged parts on the Crystal to deactivate the buff.
7. The passage still have the same spiders but is partly blocked by web on the way. You wont be able to run in a straight line. If you stumble into a web your movementspeed is decreased by 50% for 5 Seconds.
8. Decrease the aggro reach of the second sub-boss. Decrease the tether/spawn point of the minions in the room. Add +1 All Stat to the second sub-boss per minion alive in the room. Add 'sections' to the room to decide that monsters can go further in certain directions, especially intending the Barrels and Boulder sections to be reached by a number of monsters without turning back.
9. Stand in the puddle and you are immune to movementspeed debuff. You take half the poison damage. Could also have a healing effect, increases Recovery HP or MP Effectiveness.
A. Destroy the barrels to cause an explosion but only by using fire skills! Other abilities or hits will merely break them into pieces.
B. Go to the fireplace and warm up! Increases your Movementspeed and Dodge. Could possibly imbue your weapons with Fire power and then break the barrels.
C. Walk across this trap, players and monsters, and your movementspeed is reduced by 30%
D. Destroy this wall of boulders and they come crashing down upon anyone standing underneath it. Requires Skill Shots to be taken down efficiently, melee attacks are decreased by 50% or more
E. Cages with friendly Summons, unleash them and they will help you in various ways!
F. Future side-quest eh
H. See C.
å. The flags by fellow comrades long lost, decreasing the morale of your group. -10% defense and offense until Ulverick is down at 50% or less.
[The flags of fallen comrades. Despair!]
ä. Cauldron
Option 1. Drink from the Cauldron and get filled by Bloodlust, increasing your AttackSpeed by 40%.
Option 2. Dip your weapons in it and add an additional Bleed damage to your attacks, the wounds wont close.
Ö. The big bad wolf. When minions are near Ulverick they act like shields. Ulverick is invulnerable to dmg as long as their are minions within the room. Increase the tether/spawn point of the minions, decrease the Ulverick's tether/spawn point.
Edited by MidnightSmurf, 09 December 2014 - 12:57 AM.