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Bugs to fix and revisions to make for Warrior, Berserker and Warlord


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#1 Helium

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Posted 10 December 2014 - 03:14 PM

Bugs to fix on Warrior, Berserker and Warlord:

 
CONFIRMED (TO BE FIXED)

  • "Charge": Skill and DNA Name don`t match
  • "Land Tremor": Skill and DNA Name don`t match
  • "Long Range Terror","Moderate Slayer": decimal missing
  • Some Skill Names seams to long or missing line break
  • Moderated DNA increase cost for Slayer
  • Blood Rage type of Property Damage
 
REPORTED (TO BE INVESTIGATED)


Further things to revise on Warrior, Berserker and Warlord:

UPCOMING CHANGES

  • Blood Rage will now deal Short Range Physical instead of Piercing Damage
Feel free to help.(Only for Warrior tree in this thread).

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#2 sleepyTown

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Posted 10 December 2014 - 03:29 PM

well removed the long due defense penalty from reckless attack.  and increase the duration of reckless attack from 2 minutes to 30 mins buff. The Blood Rage should have only fixed value of heal no matter if it hit Critical or Not (AA zerks have serious disadvantage vs SS Zerks) and of course bloodrage should not bypass defense and block.


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#3 zombi3

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Posted 10 December 2014 - 05:14 PM

I believe lateral slash DNA is unavailable, not sure if fixed already and increase duration for each level of overbearing clamor. fix blood rage for berzerker stealing weapon has no effect and having 19k go and getting one shorted from on with this skill is lame. Make bartuk savagery cost a % of the users max hp instead of a static number for non +d players 1k hp is quite a bit and for +30 it doesn't even make a scratch making it i.e. 5%
would be a bit more fair for weak and strong alike
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#4 Cleffy

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Posted 10 December 2014 - 06:10 PM

Moderated Slayer DNA increases the MP cost of Slayer.


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#5 Sandyman

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Posted 11 December 2014 - 06:47 AM

Warlord:

 

AqDoPp7.jpg

 

 

- "Charge": Skill and DNA Name don`t match 

 

- "Land Tremor": Skill and DNA Name don`t match 

 

- "Long Range Terror","Moderate Slayer": decimal missing

 

- Some Skill Names seams to long or missing line break

 

 


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#6 Unbound

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Posted 11 December 2014 - 07:11 AM

You guys should have revamped 2H Bludgeons for Zerks. Breaking the class barrier and giving them Duals is just plain bad.

 

 

 

Also, this hurts the economy since Duals are already a high-demand weapon and 2H Bludgeons is a zero-demand weapon. The need for balance is not just for skills but for equipments too. Its not too late to fix this.

 

Would be nice to make use of this weapon, they look nice and nobody ever equips them because they're useless. The animations on them aren't slow or anything, they're very viable for use with skills, would look awesome too.

 

 

 

 

And, i'll just leave this here;

 

Spoiler


Edited by Unbound, 14 December 2014 - 06:29 AM.

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#7 Vulcano

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Posted 11 December 2014 - 09:37 AM

theres a bug on dna on bersker on  lethal blow dna shows -25 our something wht is thta xD?


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#8 zombi3

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Posted 11 December 2014 - 11:14 AM

I agree about fixing the bludgeons, they are one of the most useless weapons in game, both 1 Handed and 2 Handed. Also instead of giving the dual swords dual axes and bludgeons would be a cooler option(as well as adding them to the defender class), you already have 1 Handed ax and bludgeons models it only takes some small  editing to implement a dual ax/bludgeon. also think of adding weapon and element mastery's in a % form, the static numbers are pretty useless at high levels. and I really don't think anyone uses them as they are currently. 


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#9 jebac098

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Posted 11 December 2014 - 11:35 AM

I just test skill shackle and its bug.lvl 10 supose to be 10 sec and its 4 and moving speed ots not 4m/sec ypu can see that....can any1 saw that or try to test it?
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#10 DocOlliday

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Posted 11 December 2014 - 12:48 PM

Lethal death blow DNA is bugged..points there do not effect the dmg.

 

 

I say this as a former long time AA player but if you remove the def penalty from recless attack u will kill SS zerks and everbody will go back to god old  Immo Amor.

 

and with so many RH scales (normal and Titan) floating around no worries about the def penalty...really.

 

If you want to establish SS Zerks as slow but heavy hitter u leave the Blood Rage as it is. AA zerks hit a bit less but are faster anyways...theres the balance already!!


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#11 Vulcano

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Posted 11 December 2014 - 11:42 PM

yes shackle its bugged not work on intended...some dnas not working as weell like lethal death blow 

 

 

and wnd handead weapons.... swords got 2x more dmg on skills than axes and blugeons , i remenber on the past blugeons waere so strong with the possibility doing 1k crits on the lv 49 ion mine :P  now they sux ass since s2

 

 

 

 

ps: srry for the grammar errors im so drunkkkk


Edited by Vulcano, 11 December 2014 - 11:42 PM.

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#12 hasut

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Posted 12 December 2014 - 01:12 AM

more bugs plox,,  :thx:


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#13 iBeast6

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Posted 12 December 2014 - 01:53 PM

Lethal death blow DNA is bugged..points there do not effect the dmg.

 

 

I say this as a former long time AA player but if you remove the def penalty from recless attack u will kill SS zerks and everbody will go back to god old  Immo Amor.

 

and with so many RH scales (normal and Titan) floating around no worries about the def penalty...really.

 

If you want to establish SS Zerks as slow but heavy hitter u leave the Blood Rage as it is. AA zerks hit a bit less but are faster anyways...theres the balance already!!

 death blow DNA points reduce the cool down or something...


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#14 Helium

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Posted 12 December 2014 - 05:07 PM

Moderated Slayer DNA increases the MP cost of Slayer.

 

Indeed it does!!!

 

Very Funny! Thank you for letting me know. I found several other skills like this too. Fixing them now.


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#15 Helium

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Posted 12 December 2014 - 05:11 PM

Also, thank you Sandyman and others that posted in regards to:

(These will now be addressed)

  • "Charge": Skill and DNA Name don`t match  
  • "Land Tremor": Skill and DNA Name don`t match  
  • "Long Range Terror","Moderate Slayer": decimal missing 
  • Some Skill Names seams to long or missing line break

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#16 Cleffy

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Posted 12 December 2014 - 05:21 PM

Why not add back Potens Lateral Slash? Its the most important Warlord DNA. I contend Warlord is unlevelable without Potens Lateral Slash.


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#17 DocOlliday

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Posted 12 December 2014 - 05:57 PM

 death blow DNA points reduce the cool down or something...

 

Nope , it does not, i just tested it and it simply dont work....no dmg increase or any cool down decrease.

 

It is not functional, so please fix leathel death blow DNA ...thanks


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#18 Vulcano

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Posted 13 December 2014 - 12:52 AM

FIX shackle to its brokken 


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#19 S3Ke

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Posted 13 December 2014 - 03:39 AM

well now that u removed the lethal death blow strenghtened dna ...increase megaton slash dmg its really low ...thank you


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#20 Vulcano

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Posted 13 December 2014 - 07:36 AM

not sure tho..i still do nice crits on lethal death blow 


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#21 iBeast6

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Posted 13 December 2014 - 08:08 AM

The berserker savagery AKA the adamant mind needs the duration to be fixed it displays wrong duration than the one in description of the skill 


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#22 sonemere

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Posted 13 December 2014 - 10:25 AM

potens lateral slash is not there!!


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#23 cosi4zara

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Posted 14 December 2014 - 05:25 AM

Potens lateral slash pls :p_sleep:


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#24 mjwx5

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Posted 14 December 2014 - 08:59 PM

This game has more bugs than joe's apartment

 

 


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#25 mjwx5

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Posted 14 December 2014 - 09:05 PM

may be worth noting certain characters played in pvp bg's and TB are not getting the appropriate honor i topped out over half way to capping my score in theme battle and got 1 honor and sometimes it will say i left the battle early from pvp or theme battle and reducing my winnings for it when i came in within the first 5-10 min of it and did not leave till it kicked me out these seem to be random things happening please check into them also there has been extroardinary lagg spikes in pvp and in the word maps and many many dc's


Edited by mjwx5, 14 December 2014 - 09:07 PM.

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