Disable Hide during Colosseum fights. Not before the round starts. thx.
Disable Hide during Colosseum fights
#3
Posted 17 December 2014 - 01:55 PM
Isn't Hide needed in order to do certain skills? Or are you talking about the stealth effect of the skill?
He's probably asking for Pre-AoV Colosseum with perma-combat state once a round starts. Since AoV came out, Hiding classes can hide whenever they want on a single round without taking the risk of getting "ganged", specially Assassins.
(Shadow armor- runs away - use hide - ezgamingezlife)
This Colosseum as we see, is a joke, there's no competition or art of KS anymore as we used to do, it's just killing like savages plus premades.
#5
Posted 17 December 2014 - 07:53 PM
It's not a big deal, but it certainly makes Colo even more boring. Pattern is obvious: hit a target, run into a room, wait for combat to end. Wow. Fun. Such.
Final round starts, everyone hides. Nothing happens for 2 minutes. Final 10 seconds, 1 shot the squishiest target. Such challenge, much fun.
#7
Posted 17 December 2014 - 11:59 PM
Turtling into the room to rehide? All the time, every single colo. Apparently there's a corner with boxes that's really popular that supposedly protects you from AOEs. Restriction is easily bypassed, like you said, AoE/normal attack/get damaged early on and then you can use your targeted skill from hide indefinitely (this is what I've been told, I haven't played my Rogue in a while to prove). Shadow Armor/Smoke Bomb buys you all the time you need to get your second hide on to lie in wait. What you said about mobs is true for the first 4 rounds, but in final round, a single kill will easily overwrite the number of porings you could possibly poke.
#8
Posted 18 December 2014 - 03:08 AM
if they could champ with that strat then they deserve to be the champ
trying to wait risking it all for that single kill XD
the fact that hiders rarely tops the collo should mean that it isnt such "win most of the time strat"
i honestly think hiders isnt much of a problem
they arent capable of 1 shotting people
1-5th round doing that is actually a bad(i tried it lol)
if you wanna be safe in the earlier round time is of the essence
last round however
that is the only option they got
rouge/hunter would have been the prime target
Sins got their running speed
#9
Posted 18 December 2014 - 08:08 AM
He's probably asking for Pre-AoV Colosseum with perma-combat state once a round starts. Since AoV came out, Hiding classes can hide whenever they want on a single round without taking the risk of getting "ganged", specially Assassins.
Well that's a retarded change. Hope it's an unintended bug than an actual patch update. (This coming from an Assassin player.)
#13
Posted 19 December 2014 - 02:23 AM
Disable Hide during Colosseum fights. Not before the round starts. thx.
Skill: Hiding
Using Weapon: Dagger / Dual Dagger / Claw
Cast Time: Instant
Cooldown Remaining: 2.82 seconds
SP Cost: 0
Cannot be used while in combat.
Effect: Hides in the shadow. The first attack skill casted while in Hide state inflicts 2x damage.
The removal of this spell would hinder most Thieves, Rogues, and Assassins as this is considered a primary skill used prior to an "opening" (a single or series of spells/skills in which are used to inflict the most amount of damage possible in the least amount of time.) To remove this would give the class a massive disadvantage and not be on any form of even ground. I would suggest a spammed AoE as it would easily reveal them. The best option to put the skill to even ground with other classes would be to reduce or remove the damage increase, or if Hiding player is in a designated area of targets they can be faintly seen and targeted. This viewing range wouldn't hinder them, but make the grounds much more even as players would have a higher chance of survival, targeting, and killing said player(s) while they still have their own edge. Optimal distance should be set between 5-12 meters. This could translate into a buff found in PvP zones as the rest of the game is PvE.
Edited by 3212141213222053760, 19 December 2014 - 02:28 AM.
#14
Posted 19 December 2014 - 03:52 AM
All the non-tank, non-stealth classes can/will be farmed. To get to the next round, you only need to eliminate 3~5 enemies. So Assassins have enough time to re-cloak. Staying invisible 90% of the time, ensures that you can't be ganged or 'farmed' in return.
Just check the current colo ranking and you'll find enough Assassins there.
Classes with tons of HPs & heals (BM), a high defense (monk) or those who have enough firends nearby can achieve the same result of course. IMO, That's why the only correct answer is:
You can't disable hide. That's part of their skill. What we need is BALANCE.
Edited by Greven79, 19 December 2014 - 03:59 AM.
#15
Posted 19 December 2014 - 04:39 AM
I just want to stand a chance against sin. If i can't target/see them, then they are just going to follow/farm me. :/
what class are you anyway
unlike in WoE/duel/greedy mine sins arent capable of 1 shotting people
they do have decent cd burst rotation though
most reason to make you their prime target is lack of HP
get graham
i have experience that scenario but against a monks
itll take 1-2mins to kill them most just run around until they have GFist ready
lack of Vigor and his dodge makes him hard to counter(espcially if your not str/int build)
and if you plan on using Ymir to catch up be absolutely sure that you got enough time to kill him when his gfist is ready youll be wasting your ymir
monks are probably the only class that needs to be ganged on collo
bms are tolerable for me so are warriors/sins
Edited by chaseme, 19 December 2014 - 04:40 AM.
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