So apparently the exp system broke again.
KSing doesn't reduce the exp.
So for example
A level 10 target can hit a level 70 mob. Then a level 230 can kill it, and the level 10 gets 100% of the exp. and the exp isn't reduced to the level of the 230 killing it.
So instead of say
230 killing 70 mobs = 250exp
10 getting 250 exp as well
you have
10 hitting
230 killing [both get 11k]
-this only occurs when the two are not in the same party-
Obviously people failed to report it publicly as it's incredibly exploitable to power level characters. But it needs to be fixed. Because it can be exploited as such
Level 30 with exp costume, prem, [current exp event] sigil and party level 50 takes that 11k to about 50k? This 30 aoes a group, then the max aoes for the kill.1 Generating [say 11 mobs killed] 550k exp
This means that level 30 just gained about 2 levels, from 11 mobs. Maybe even more.