PBs skill change?
#1
Posted 19 December 2014 - 12:37 PM
I m not asking for a total change like the classes one, but just change some damage and cast to balance them.
#2
Posted 19 December 2014 - 12:39 PM
PB skills are totally unbalanced and unfair, for example giont skills have low damage and high cast while some other have OP damage skills...
I m not asking for a total change like the classes one, but just change some damage and cast to balance them.
remove from battlefields, im tired of people saving up 5 bars to run around with pb, and then hide in sz rest of the match. god damn bunch of craftclones
#3
Posted 19 December 2014 - 06:04 PM
#4
Posted 19 December 2014 - 06:14 PM
Idk where you are seeing this 'low damage' but my sin used to be able to crit over 10k+ with goint's instant AoE...
#5
Posted 20 December 2014 - 01:46 AM
Idk where you are seeing this 'low damage' but my sin used to be able to crit over 10k+ with goint's instant AoE...
Confront it with other PB skills, the only good skill we have is 1 and is the ista AOE u named, the other sucks as hell (high cast, 1 target, stupid buff).
#6
Posted 20 December 2014 - 02:01 AM
the worst part of gion is that he has close rnage skilsl and moost of them with cast time.. while other pbs are all long range and has some aoes
#7
Posted 20 December 2014 - 03:32 AM
Ive seen a few Defilers and other Krux with Carlos..
#8
Posted 20 December 2014 - 05:26 AM
its also unbalanced when you compare caster v physical one can spam skills at 30m
#9
Posted 20 December 2014 - 08:31 AM
Since Rufus and Carlos can run and cast at same time... yes, pb's skill are bugged and can cast running, but only with these two PB (I don't have a xenoa to test...)
#10
Posted 20 December 2014 - 11:59 AM
Giont Cry - Short Range Damage +94
Max lvl PB skill gives less than 100 phys damage ? 5 max party members.. Give ~ 400+ damage / 12+ party members and it will be worthy.
Also, im just gonna leave these here;
( unique and awesome animations, removed and never brought back.. why ? )
Dropping from Nightmare monsters is better system than current "PvP" reward.
Good old days.
Source: http://requiem.irowiki.org/wiki/Giont_Armor > Item Skills (Removed from Game)
Edited by Unbound, 20 December 2014 - 12:03 PM.
#11
Posted 20 December 2014 - 12:27 PM
Giont Cry - Short Range Damage +94
Max lvl PB skill gives less than 100 phys damage ? 5 max party members.. Give ~ 400+ damage / 12+ party members and it will be worthy.
Also, im just gonna leave these here;
( unique and awesome animations, removed and never brought back.. why ? )
Dropping from Nightmare monsters is better system than current "PvP" reward.
Good old days.
Source: http://requiem.irowiki.org/wiki/Giont_Armor > Item Skills (Removed from Game)
Omg GMs remove Always the best things!
#12
Posted 20 December 2014 - 12:42 PM
I remember much time ago HC was gained by Killing mobs....that s more better.remove from battlefields, im tired of people saving up 5 bars to run around with pb, and then hide in sz rest of the match. god damn bunch of craftclones
#13
Posted 21 December 2014 - 12:53 AM
I remember much time ago HC was gained by Killing mobs....that s more better.
Aye... They should make it that way instead of time.....
#14
Posted 21 December 2014 - 12:56 AM
I think a lot more mobs should have skills like slows and stuns :}
#15
Posted 21 December 2014 - 03:44 AM
Giont Cry - Short Range Damage +94
Max lvl PB skill gives less than 100 phys damage ? 5 max party members.. Give ~ 400+ damage / 12+ party members and it will be worthy.
Also, im just gonna leave these here;
( unique and awesome animations, removed and never brought back.. why ? )
Dropping from Nightmare monsters is better system than current "PvP" reward.
Good old days.
Source: http://requiem.irowiki.org/wiki/Giont_Armor > Item Skills (Removed from Game)
Thats one of the things that i dearly miss from the old req.
#16
Posted 21 December 2014 - 03:51 AM
S1 requiem had more content than this version xD
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