Right now, a guild doesn't have more skills than available skill points.
This means that every guild offers the same and looks the same in the end.
Suggestion 1: Siege weapons should be skills instead of being items.
This means that only if your guild has learned the 'Catapult' skill, it would be able to build them.
Every skill use (even the first) still requires supplies though (similar to crafting job items).
Suggestion 2: These skills have a max. level 5~10 and there are more passive support skills.
Extra levels could increase the damage, the range, turning speed, lengthen the debuff duration or lowering the cooldown or build-up time.
It's even possible to add 'mastery' skills that focus on a single aspect. F.e.
lvl 5 Mortar Expertise => able to build mortars, extra damage
lvl 5 Focus Silence => increased duration of that debuff
lvl 5 Range Mastery => higher range
Suggestion 3: Limit the skill points available
This means you can't have every skill. Do you prefer a guild focussed on siege weapons or one that maxed the PvP guild skills?
Maybe you would join a merchants or PvE guild that focusses on other aspects like drop chance, repair costs, better selling prices, etc.
'Additional allowance' could even require 10 skill points instead. So would you prefer a smaller guild that uses the skillpoints elsewhere?
All in all, there are many possible guild skills. So let's imcrease guild variety. Let's introduce a guild skill tree (similar to classes).
Edited by Greven79, 22 December 2014 - 06:33 AM.