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#1 MoyuZ777

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Posted 24 December 2014 - 10:51 AM

I saw some amazing Sura footage leveling on Bio4. I imagine if 1 character can level in Bio4 by himself, that same character could go anywhere in the world of RO to hunt stuff by himself as well.

 

Right now I got a Level 99 Monk.

 

I would love to Trans my Monk and I was wondering what kind of build I should go for. Back in the day maybe 5 years ago, I had a Champion (Spirit type) then I stopped playing but started playing again. I currently have a Genetic and Royal Guard. Genetic being my most played character. I find it very boring however to just spam 1 button which in this case is for Cart Cannon. Combo Sura look very very fun, and the fact that they seem to be able to solo anywhere is very enticing to me.

 

I would love to know what kind of stats I should aim for as Champ and Skills to help me mob and level fast as a Sura. Also, Will I be able to win the MVP if there is competition, e.g Genetic?

 

I saw a Sura Guide in this section, however, it appears to be very outdated. Can someone enlight me?

 

P.S: Tofu, I have seen your screens and gif and you are the person who inspired me to go make a Sura as my main. I would love if you could PM me in here so we can talk either here on In-Game for help with my Champ/Sura. I have not joined a guild yet since I was waiting to become stronger and then join one.

 

Any help is greatly appreciated.


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#2 ka10

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Posted 24 December 2014 - 01:54 PM

not a pro, but i can try to help

at lvl 99 champ try something like:  

90 STR

70 VIT

40 INT

67 DEX

 

for a general base stat range around lvl 150:

90-105 STR

50-80 AGI (90 max)

95-110 VIT

90-100 INT

90-100 DEX

40-60 LUK (total)

base stats can go beyond (or below) this range for specialized builds (ex. focus on GFist for MvPing), or depending on personal taste (gear/set-up)

 

you will invest extra champ skill points into aco skills like this:

aco/champ skills

you can choose to leave heal at lvl 3, and max decrease agi to 10 instead for the end build (for PvP/WoE)

 

shura at low levels can be tedious to solo w/ sub-standard gear (you can join T.I. parties where you will be just MS tanking for the rangers/AoE killers)

you need to be job 39 to get power absorb, max rising dragon, and max tiger cannon; job 47 to max flash combo (low SP cost AoE); add 2 more levels if you want windmill (stun mobs) and GT-cure

solo is very gear dependent (and can take a lot of supplies; exception if you have HP/SP regain gears (rideword, hunterfly cards, etc), and switch in witch's pumpkin hat and heal with pumpkins whenever HP goes too low [though this means you lose mid and lower head slots to alarm mask], and use power absorb often for SP)

 

you will need +9 or higher glorious morning star to do decently in bio-2 (along with HP gears like  turkey on head, VIT-boots/firelock-e.variants, faceworm-skin/VIT-FAW to maximize damage);

soloing bio-4 is only really viable with 2 megs and tao gunka card; w/out those you will need to do several flash combos to finish a mob (snapping around to kite and taking time to wear down a mob isn't really viable, esp w/ a BM running); you may also need to use STR/VIT/SP/HP foods/consumables to attempt to reduce killing time

 

for MvPing, it depends on who finds the boss monster first, gears and monster HP (whether you can K.O or deal the most damage in one hit to get MvP)

for low tier boss, shura can win if able to just snap in, get first hit and K.O. with GFist; it gets much harder for mid tier, and especially for high tier w/out optimal gear (mainly due to the 10-sec no-sp-regen cooldown after GFisting [a very long downtime considering the competition] or you getting killed in the process; optimal damage gear is not optimal reduction gear so you can be quite fragile); 

 

 

 

 


Edited by ka10, 24 December 2014 - 02:09 PM.

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#3 Tofu

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Posted 24 December 2014 - 05:00 PM

Sura should do decently against MVPs with low-mid vit, and don't agi up. Or if they do, they summon a mob that doesn't agi up, that can survive the first portion of your combo.
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#4 MoyuZ777

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Posted 26 December 2014 - 03:45 PM

Tofu has been helping me but I need some suggestions as to how to level up as a Champion. Should I stick to Low TI with a vit build or an AGI build?

Thanks
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#5 ka10

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Posted 26 December 2014 - 09:13 PM

if you will be TI-ing your way to high levels (MS-tanking/snap-mobbing) anyways, you could just stick with VIT as champ;

AGI as champ is really just for soloing (convenient as you can start leveling anytime, but generally much slower than partying);

champ soloing is only if you're in it for the fun or have the gears that make it viable compared to partying

 

once you are shura, you will be mobbing (in which case the flee from AGI becomes useless, and ASPD doesn't matter anymore since you will be using skyblow)

while it's true that AGI adds a bit of damage to skyblow (+1% damage per point of AGI), players with good gears can just ditch the AGI (as their gear compensates for damage) and invest more in VIT (which is essential for surviving mobs)

 

the merit of AGI re-appears much later (as tiger cannon build), as AGI (and DEX) helps decrease combo delay, so you can manual combo TC faster;

once you unlock flash combo, you will probably not use manual combo much anymore, but you should just keep whatever AGI you invested to be part of you final/end-build (which will be around 50-90 base AGI)

 

so i suggest you can just go with VIT as champ for now, and bear with getting in TI parties as tank;

then add AGI at mid-TI levels in a way that you will have a good amount of it by the time you switch to manual tiger cannon


Edited by ka10, 26 December 2014 - 09:52 PM.

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#6 MoyuZ777

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Posted 27 December 2014 - 07:28 PM

I will go with VIT. I don't like glass cannons lol.

I had another question, how should I mvp? With combos or Asura? Will a flash combo build allow for me to get asura and would I be able to have decent damage even though I might not have high INT?
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#7 ka10

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Posted 27 December 2014 - 11:33 PM

depends on build, gear, and the monster

before the 10-sec no-SP cooldown, any shura would simply use GFist

after that, since that method become less viable in competition, players either switched to gen or made shura specifically as a GFist build (120 STR, 110-120INT) with ATK and SP gears (and some gears that give bonuses for having 120 base STR);

w/out competition, a standard build can MvP using combo TC/GoH, alternate with FC provided you can tank the monster (or hit and run w/ snap);

 

in general, you could pull out around 20% more damage off a skill casted (fast enough) after FC;

landing GFist before the +ATK bonus from FC ends requires fixed cast reduc (like AB sacrament or using KvM/glorious fist when casting then switching to a mace before cast ends)

 

if you meant just using GFist as a standard build (90-100 base INT) it should be decent (better w/ SP gears to supplement)


Edited by ka10, 28 December 2014 - 06:09 AM.

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#8 MoyuZ777

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Posted 28 December 2014 - 07:27 AM

Thanks KA. I got a Gene for MVPs. I will use the Sura for general hunting and possibly WoE.
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#9 MoyuZ777

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Posted 29 December 2014 - 06:23 AM

KA I am currently level 57 Champ. Job changed at 50. Got 70 vit, 40 dex and 20 str.

Currently mobbing with Magnum Break using a Blast clip.

So I will be mobbing my way to 99/70 with TI parties.

Edited by MoyuZ777, 29 December 2014 - 06:23 AM.

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#10 MoyuZ777

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Posted 29 December 2014 - 10:01 AM

Up to level 63. VIT 80. Feels so good to be a tank. :-)

20ish Str, 40 Dex.

Trying to get to 70 add fast as possible for low TI.

Any good maces I should get as a champ? At least for right now to mob my way up to 70?

Need Mental Strength as well. Currently at level 23 job.

Edited by MoyuZ777, 29 December 2014 - 10:03 AM.

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#11 kasshin

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Posted 29 December 2014 - 10:12 AM

You can add more STR early on already. Pretty much every sura build needs STR in the end. It'll help you with magnum break and also let you carry more pots for tanking.

 

You can just use any mace with high ATK, even an npc one or eden one.


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#12 ka10

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Posted 29 December 2014 - 10:28 AM

yeah, get the eden mace III (172 ATK)

also nemesis is a decent cheap mace vs undead/shadow


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#13 MoyuZ777

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Posted 29 December 2014 - 12:10 PM

I will start pumping STR and will get a better Mace/Fist.

 

Thanks guys.


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#14 MoyuZ777

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Posted 30 December 2014 - 06:54 PM

Is it snap more efficient to mob than MS?

Sp was which one is the better option?
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#15 ka10

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Posted 31 December 2014 - 04:01 AM

snap is best if:  

- party can kill the mob fast (lots of killers or strong killers)

- you have good reducs (to minimize healing)

- can heal yourself while kiting the mob (cheapest with WPH + alarm mask using pumpkins)

- have rising dragon 10 and power absorb for SP

 

you can still snap pull in low-TI if you just SSA a monster often (great with +9 KvM fist for the fixed cast time part);

when i made alt shuras i did this as monk/champ and never really had trouble w/ SP

 

if you meet all/most of the above criteria, should give it a try; i never had to MS tank at all when leveling up shuras

really fun to gather huge mobs and have it all die fast once you bring it in front of the party (never within the party or you risk killing squishies)

also feels that snap pulling is faster for the party overall as you can cleanly gather and accurately place the mob for the killers, while in MS the monsters come in gradually so they may die at different times, and movement is slower (though you can hold the mob in longer); also in MS, better to have reflect gear to keep the mob from switching targets if the party is a bit slow in killing

 

so otherwise, stick with MS tanking (safest option, but have to bear with getting hitlocked)

 


Edited by ka10, 31 December 2014 - 04:13 AM.

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#16 MoyuZ777

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Posted 31 December 2014 - 04:46 AM

Thanks KA. I want to confirm a couple of things with you. Suras is a good PVM class that is able to hunt anywhere even without agi because of the AOE skills. What If I want to hunt in a map where I can't mob as much?


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#17 ka10

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Posted 31 December 2014 - 06:40 AM

can't mob as in the monster spawn is weak? (find another map, but can't do anything else if what you want to hunt is limited to that map)

or the mob's damage to strong? (wear reduc specific to the mob's hard hitting skills; like water armor for waterballs, there's also racial and elemental reduc cards)

or monster HP too big to finish in 1-2 shots? (wear the mob down by kiting around with snap, zen-PA regularly for SP)

but like in general, the variety of places you can hunt in depends on gear so yeah..

unless you're looking for an alternative class for hunting (like ranger), but that's a different subject

ee sorry if i didn't get the question exactly


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#18 MoyuZ777

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Posted 31 December 2014 - 08:40 AM

You kind of answered it, but not completely.

 

I was wondering if I want to hunt Valkyries for example or raydric or whatever, especially places where there isn't much mobs. If I will be able to kill them effectively.


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#19 EinZweiDrei

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Posted 31 December 2014 - 10:03 AM

not a pro, but i can try to help

at lvl 99 champ try something like:  

90 STR

70 VIT

40 INT

67 DEX

 

for a general base stat range around lvl 150:

90-105 STR

50-80 AGI (90 max)

95-110 VIT

90-100 INT

90-100 DEX

40-60 LUK (total)

base stats can go beyond (or below) this range for specialized builds (ex. focus on GFist for MvPing), or depending on personal taste (gear/set-up)

 

you will invest extra champ skill points into aco skills like this:

aco/champ skills

you can choose to leave heal at lvl 3, and max decrease agi to 10 instead for the end build (for PvP/WoE)

 

shura at low levels can be tedious to solo w/ sub-standard gear (you can join T.I. parties where you will be just MS tanking for the rangers/AoE killers)

you need to be job 39 to get power absorb, max rising dragon, and max tiger cannon; job 47 to max flash combo (low SP cost AoE); add 2 more levels if you want windmill (stun mobs) and GT-cure

solo is very gear dependent (and can take a lot of supplies; exception if you have HP/SP regain gears (rideword, hunterfly cards, etc), and switch in witch's pumpkin hat and heal with pumpkins whenever HP goes too low [though this means you lose mid and lower head slots to alarm mask], and use power absorb often for SP)

 

you will need +9 or higher glorious morning star to do decently in bio-2 (along with HP gears like  turkey on head, VIT-boots/firelock-e.variants, faceworm-skin/VIT-FAW to maximize damage);

soloing bio-4 is only really viable with 2 megs and tao gunka card; w/out those you will need to do several flash combos to finish a mob (snapping around to kite and taking time to wear down a mob isn't really viable, esp w/ a BM running); you may also need to use STR/VIT/SP/HP foods/consumables to attempt to reduce killing time

 

for MvPing, it depends on who finds the boss monster first, gears and monster HP (whether you can K.O or deal the most damage in one hit to get MvP)

for low tier boss, shura can win if able to just snap in, get first hit and K.O. with GFist; it gets much harder for mid tier, and especially for high tier w/out optimal gear (mainly due to the 10-sec no-sp-regen cooldown after GFisting [a very long downtime considering the competition] or you getting killed in the process; optimal damage gear is not optimal reduction gear so you can be quite fragile); 

 

do you really that painfully hard to farm mace solo bio2 effectively?
according to irowiki stat calc in combat simulation. a lv143 sura with 90str and 120vit using uncarded +9 carga. since you cant use items with flash combo hunter fly cards are nice in to put in carga mace.
and wearing variants, a +9 hbp and a cheap peco carded armor can deal 33k+ with tiger canon and 13k with fallen empire.
plus those extra few damage with sky blow and dragon combo. the mobs down there dont seem to have anymore than 45-46k hp. i calculated each of these skill on the mob combat simulator and the total damage can KO.except for the mage one sicne its ghost property. unless fallen empire portion doesnt do AoE damage. or the calculator is outdated. i havent played sura but i have plans on making one.


Edited by EinZweiDrei, 31 December 2014 - 10:08 AM.

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#20 Rusti

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Posted 31 December 2014 - 11:10 AM

fallen empire does not do aoe damage. the only aoe hits are tiger cannon and sky blow (which is negligible)


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#21 ka10

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Posted 31 December 2014 - 11:24 AM

@moyu

raydric would be easy at mid levels; scouting shouldn't be a problem since you can spam teleport and/or snap; same for monsters that don't have that high of an HP

mini-valk could be a problem; should only try that at higher levels when you have enough HP and reduc gears (neutral reducs for sonic blow, holy armor for its holy-attack, alice shield) for it; you will have to wear it down with FC (can't pot while in FC animation), and snap away quickly and pot up, but not too far since you can actually snap far enough before the FC's skyblow animation ends, so you end up rude-attacking it and it will teleport away

 

@einzwei

bio2 should not be that hard since FC has low SP cost (just need to decent reduc to survive the mob while in FC animation); even if the mob does not drop in 1-shot, they would with the next one


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