A bit of a topic of information. This could easily be a guide or anything but with a long history with this game, I'd like to bring up some...changed or even canceled plans of the original game. These are in no particular order by the way.
The Sky Garden:
A famous case of a canceled content. The Sky Garden was meant to be a planned endgame city that served as a sort of final city before Elga or another boss. It's design was a beautiful floating city made of musical instruments. Even music files for the game exists in the Dragon Saga folder but were never used.
The 3rd Ice Continent, will be talked about later, had plans to have this as a mid-way city after Verglas Ridge. But that idea got scrapped with the New Origin update.
The Third Continent/Ice Palace Dungeon:
You know the Frozen Mountains? The home of Agnes, Avice, Alexander and Kryos? Did you know that was meant to be the first half or third of a brand new continent?
The continents lore stated; It was a beautiful tropical paradise that was completely frozen by something long ago. Evidence of this was shown in the Hero Quests for Kryos mentioning that Kryos' death awakened something refered to as...."Her." Like stated before, the Sky Garden was a planned city here as a mid-way point and was even on the old World Map.
The Ice Palace was the continent's big dungeon that was planned. It was unknown how it worked but a concept for an Ice Queen final boss was in the game's code. Gpotato had a boss spawn event that featured her and Paris running around high-level cities. Unfortunately no screenshots could be found but she was designed like Paris with a very revealing look.
Frozen/Crystal Cavern:
You might have seen this one, a crystal cave of ice in a boss-room appearance. This is an old one and screenshots can still be found. It was meant to be a cave dungeon near Arkah and Pythanous' mission areas.
Old Van Cliff:
A change I'm glad for. As this would've made 60 promotions impossible otherwise. Old Van Cliff was essentially several maze maps like Old Drakos. You had to farm their field mobs for key pieces. This meant for Bone Dragon you had to run down to his section, find all the mobs that drop the pieces, and farm them repeatedly just to get a handful of runs. This led to a lot of grief as there were notorious cases of arguing among players for spots. As Heirloom Bone Dragon dropped from the bosses as well as the Heirloom Bone Dragon Weapon materials and Old Lightning Oak weapons.
Old Drakos/The Secret Basement:
Drako's used to be much different. It was once a 20-level series of maps with three mission maps. Paris Strikes Back, a patch from 3-4 years ago, changed it however. The tower had Gaiden, Kimart and Antares mission maps meant for level 55-65+. I'm sure some THQ'ICE and other early servers remembered Grand Hall or whatever it's old name was as a prime level 50+ gold farming.
Secret Basement was it's old hidden scroll map. A nice level 60+ area for Devil Soul Stones that spawned Kimart and Antares. Back then, the hidden scrolls had permanent durations and bosses dropped rare equips. An old story around THQ'ICE server was the couple-warp exploit that led to Kimart Wings and Antares Necks existing in Dragonica/Dragon Saga's economy as well as other rare boss equips being farmed with infinite duration and channel swapping. The map is unable to be accessed however. But a re-release would make it ever better for Devil Soul Stones promotion route.
Also to note: Heirloom Zauharant weapons, which offered great stats and increases to the level of a skill even, had recipes from the old Drakos. The materials are unobtainable now however.
Hidden Skills:
You know "Spin It Bear?" What if, pre-nerf, it was available to all classes? Not a crazy suggestion either, Barunson actually had that idea for one server. This mission map quest chain, (Unknown if event or permanent) gave it and one other skill, (Unknown name but the fighter used a Hadoken) for completing the F5 quest. This was the only server to do this and of course it never reached anywhere else. The idea of all classes having one of PvP's former most broken skill would be game-breaking.
Missing 4th Job Skills:
This ones an obvious one. Those hidden skills on the 4th job page, never got any word on them. They were probably planned for a major update but got canceled.
Canceled future class tree:
Unknown if a fan concept or an actual plan by the developers. There were originally meant to be more branches for classes. The class tree can be found online through some google searching or even in these forums. It had a series of 30, 50, 70 promotions instead of the usual 20, 40, 60 setup.
Ragnarok; Worlds Collide Part 2:
The Ragnarok World's story in Dragon Saga ends dangling off a cliff as seen in the final quest's end showing an unknown villain planning something after we clean up Glast Heim. An entire part 2, more dungeons, new items, new story and quests got canceled or delayed. To think the entrance to Geffen Town, which we were supposed to go in and do stuff there, is now indefinitely closed.
Canceled End Game content:
Around the Legendary Update, (Chain combos release) a GM told me of canceled endgame content this update pushed aside. This might be Galaxia but it's unknown.
Galaxia Part 3?:
This one's in the dark. As the developers have been silent lately. But Galaxia's Ophiochus dungeon's ending shows a cliffhanger with the serpent retreating and planning revenge. So a part 3 is speculated.
Old Chaos Maps: (Credit to StormHaven)
Chaos Scrolls used to transport you to dark versions of field maps with greatly over-leveled monsters. The Monsters we're unkillable without Devil Soul Stones (Deal 1 damage a hit to them.) The missions dropped chaos sets and were also a prime leveling spot before F6 came along for level 40-65. Two famous Chaos maps for 40-60 were Hero's Descent (Chaos Milkyway Sanctuary) and Smoldering Swamp (CSS as it's called.)
Chaos Elluman and Chaos Karkharous were also famous for level 60-65. However the latter was level 70+ mobs which at the time (Level 65 cap, Hierloom Bone Dragon and +16 weapon max made it slightly easier.) we're quite difficult.
Advanced Element: (Credit to StormHaven)
An interesting idea that was either delayed indefinitely or canceled. The idea was a method of obtaining higher star (6* and beyond) element cards through card upgrading or unboxing. We have Basic Elements but not Advanced Elements. This update would have made 6* elements less difficult to obtain through upgrades and enable them to be much cheaper. Despite elements dominance in PvP, the idea never went through.
Emporia 3-5 star castles and fights:
Pre-Paris Strikes Back players will remember this. Emporia tournament originally planned to have castles beyond 2-star. Although no one ever knew what differences there was in the fight or what they gave the winning guilds. Perhaps it was a way to allow multiple guilds castles and mark the strongest guilds in the server even more.
Ocher Forest and Elluman: (Credit to zirothos for remembering this guy)
One I'm sad that I've forgotten. Ocher Forest was a mission map after Smoldering Swamp. It was home to Elluman, a large Ent. Elluman was a Woodie (Dragonica/Dragon Saga's cute, tree mascots.) whom, among other Woodies, was corrupted into a monstrous form by Paris.
His bossfight is the same as Spectre's/Drakos tower's Ghost/Zombie Elluman. He's merely the original boss it was based off of. His Heirloom Crown is a rare boss equip from back then. Around the time of either Kryos Unleashed or New Origin, Ocher Forest and Ellumans mission map (Along with his unique F7) was removed from the game. Possibly to make room for the world map changes.
And those are all I can recall. Have any more? Have input on previously mentioned? I'd love to hear them.
Edited by Coolsam, 06 January 2015 - 11:10 AM.