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#1 Persever

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Posted 08 January 2015 - 01:48 PM

hello,

I would like to know , what is the best build to get a max possible(with no mvp cards) damage with Flash combo? max Vit or max Str??

maybe 120 str and 100 vit with Temporal Str boots could be the best?? or maybe full hp is best?!?

please enlighten me


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#2 ka10

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Posted 09 January 2015 - 06:43 AM

just keeping things simple

the contribution of each point of HP vs each point of ATK to tiger cannon damage are equal;

ignoring gears(except weapon), buffs, and consumables, each VIT adds 1.25% HP (trans mod), while each STR contributes to statusATK (additively) and weaponATK [baseweaponATK * (STR/200)];

so STR would be contributing more as long as your weapon's base ATK is greater than 50 (which should be);

but because you already begin with larger amount of base HP (depends on character class and base level) than bare-handed ATK, and factoring in gears that increase by %, point by point, increasing maxHP is way easier than increasing ATK;

which is why one usually would end up with about 60,000 HP and only 1,500 ATK (including card damage modifiers) overall, more or less;

using the values above as a numerical limit, for the true maximum damage, ideally you want to have 30,750 HP and 30,750 ATK (half and half) - which would result in fantastic damage, but that is not going to happen;

you would think, you want to just prioritize increasing ATK with the best ATK increasing gears to "catch up" with the HP, but you may end up sacrificing equipment slots that could have added a lot of HP than the ATK you have gained (ignoring the sample limit values stated above), which may have been the better choice;

so in the end, it's better to just calculate it yourself with the all gears, buffs, consumables you have in mind;

a simplified tiger cannon damage formula (no combo modifier, ignoring the base level and SP contribution and minor bonus damage portions) is this:  ATK * HP * (3/4000)

sorry if this reply didn't really help specifically (i could be wrong on some of the above ideas too since i simplified things);

 

 

 


Edited by ka10, 09 January 2015 - 11:53 AM.

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#3 Persever

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Posted 09 January 2015 - 10:56 AM

Thanks, ka10, it helped.

I think the better question is who got the most damage with Flash Combo.


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#4 ka10

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Posted 09 January 2015 - 12:20 PM

i have not had the chance to actually test with gears (not even actively playing since busy with classes; also my gears are craptastic haha), but i would just suggest using the best weapon for whatever you're killing (ATK-wise and %damage wise) and concentrate on increasing maxHP (turkey on head, VIT-FAW + e.variants or VIT-faceworm + VIT-tempboots [with 120 base VIT]); need someone to confirm but i think STR-tempboots with 120 base STR would not be as good; can't think of any ATK/STR head/garment/shoe gear that would yield better TC damage than the VIT/HP ones mentioned above;

as for FC leveling, you either 1-shot the mob (hard to do with standard gears) or not (in which case you can only wear them down w/ several FCs [or maybe just party instead of soloing]); so unless a few thousand damage makes a difference...

 

also afaik, shura w/ KvM, megs and tao deal 400,000 to over 500,000 FC damage on bio4 (also taking advantage of endow vs the right targets and consumables), but yeah...


Edited by ka10, 09 January 2015 - 12:22 PM.

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#5 Persever

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Posted 10 January 2015 - 04:19 AM

hmm... why would be beneficial to get vit(HP) if FlashCombo do not does damage to yourself?


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#6 ka10

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Posted 10 January 2015 - 08:10 AM

because the damage parameters of the TC portion of FC is basically a copy of the actual TC damage parameters;

so more HP yields more damage;

whether you "damage" yourself (costing %HP and %SP) is irrelevant, and only the actual TC skill does that


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#7 Persever

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Posted 10 January 2015 - 03:51 PM

this does not make sense. If FC do not cost HP e SP, so the formula of damage should not be aplied by the "imaginary" cost of Hp and SP.


Edited by Persever, 10 January 2015 - 03:52 PM.

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#8 ka10

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Posted 10 January 2015 - 05:35 PM

although the skill scripts may be written in a way that the damage parameters are similar, it does not mean that the other stuff like cast times, delays, skill costs and HP/SP drain are copied too


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#9 Persever

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Posted 12 January 2015 - 02:26 PM

yeah, you were right. I did some tests and Vit/hp boost the FC damage a lot while Str/atk increased just a bit the damage. I stil need to test int/SP if boost damage aswell


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#10 ka10

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Posted 12 January 2015 - 07:21 PM

yes SP boosts the damage too (simply check tiger cannon formula on irowiki), but not a lot;

would not advise trying to raise TC/FC damage through SP at all (you start out with way less base SP compared to HP, and the formula takes half the percentage of what it takes from SP compared to HP);

the contribution of SP to the ATK mod is like only ~2% compared to HP (you need to have twice as much maxSP as maxHP to make them equal in terms of damage, and that's impossible);

just focus on increasing maxHP (and ATK);


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