Hey fellow Rose players,
I used to play before the skills were changed and still have a cleric with decent buffs. I have been playing for a couple of days now and I have seen and encountered some stuff that I would like to share. I'd say the new ROSE has a lot of advantages, but there are some leftover disadvantages.
Even though the servers are relatively empty, every time I start a new character I find new other characters too to party with, new players do arive. After around level 40, this gets harder and harder. I think a lot of people stop ROSE somewhere between 40 and 100, the following reasons are key:
1. - There are many maps and locations where one can level, lowering the chance of encountering people and lowering the chance of reaching people through chat/shout.
* I have seen ROSE clients that had a party search system, I would suggest this could greatly increase the endurance of new players/characters. Party's increase the experience and joy of the game greatly.
2. There is a huge gap between very high level players and very low level players. This is due to the fact that leveling used to be easy, and now takes longer. New players who do not have access to buffs have an even harder time getting to higher levels.
*I loved to hear about the buff a noob idea, though this is still mostly for players having higher characters. A possible solution would be to create spots where relatively weak buffs are constantly given. (Hard to balance, since clerics would become obsolete if buffs are too strong).
3. The economy is made up only of high level players. The amount of Zuly (or items worth zuly) is so much more efficient that all items are way too expensive for low level players. As a second note, there is a lack of low level item sales. New players are unable to buy/achieve strong items which keeps them relatively weak compared to their "High level, rich, new character" counterparts.
E.G. I do have a high level cleric, but no money. My main income is through refines (100k per type of essence). Level 50+ items (wings, masks, etc) are sold for over 50mil each. Gems like P2 are 2 mil already.
*Dealing with this would allow new players to have a more "playable" game, but it would go at the cost of the higher leveled players.
(a possible solution would be to take away a % of ALL zuly to level the field a bit)
I have no intention of blaming anyone or harming anyone. Let's discuss and perhaps we can be able to let this game grow a bit again. More players equals more fun equals more players!
PS: I do enjoy the idea of merging the servers, I hope to hear more about that too! :D