Premise: Certain high quality gears can be remodeled with new research into the catalysts found in the forbidden somatology laboratory.
Requirement: 10 will of warrior, 20 blood thirst
Chance of Failure: 30%
I'll start off the list with one I'd like to see and others can be proposed by different people, or I will add more. New items are "Soul-Infused" at the beginning of their name.
Soul-Infused Dance Shoes [1]
Remodeled shoes filled with a forgotten dancer's thirst for renewed life.
Type: Footgear
DEF: 15
Weight: 30
Required Level: 130
Class: Maestro or Wanderer
Increases max HP by 1% per refinement to the item.
If upgraded +8 or higher, Reduces delay after attack by 10%.
If equipped with a [Whip] or [Instrument] class weapon, reduces the SP cost of skills by 10%.
If refined +10 or higher, decreases SP cost further by 5% for each refine after +9.
Soul-Infused Rosevine [1]
A whip of alluring fragrance made of a magical rose stem. The soul of a passionate warrior resonates with the weapon.
ATK: 180
MATK: 180
Type: Whip
Weight: 100
Weapon Level: 4
Required Level: 130
Class: Wanderer
MATK +1% per refinement to the weapon.
If refined +8 or higher, decreases the SP cost of [Metallic Sound] by 60.
If refined +10 or higher, Decreases the cooldown on [Metallic Sound] by 2 seconds.
For every refinement beyond +6, your magic attacks bypass the magic defense of enemies by 5%.
Soul-Infused Catapult [2]
Every bolt loosed from this weapon carries the animosity of the last warrior felled by it.
ATK: 165
Type: Bow
Weight: 110
Weapon Level: 4
Required Level: 130
Class: Shadow Chaser
Increase damage with [Triangle Shot] by +5% per refine of the weapon.
If refined +9 or higher, decreases the SP cost of [Triangle Shot] by 20.
Soul-Infused Berserk [2]
A claw imbued with the essence of a fallen warrior's madness.
ATK: 170
Type: Knuckle
Weight: 50
Weapon Level: 4
Required Level: 130
Class: Sura
Reduces delay after attack by 1% per refine of the item.
If refined +7 or higher, increases the damage of [Raging Trifecta Blow] by 20% per upgrade of the weapon after +6.
If refined +7 or higher, When attacking, there is a high chance to cast [Zen].
Soul-Infused Kaiser Knuckle [1]
A claw blessed by Zephyrus, god of the west wind. A forgotten soul's warmth can still be felt within the metal.
ATK: 185
Type: Knuckle
Weight: 45
Weapon Level: 4
Required Level: 130
Class: Sura
Increases physical damage against [Undead] race targets by 5%.
Increases physical damage against [Undead] race targets by an additional 2% per refine of the weapon.
Increases physical damage against [Fire], [Earth], [Wind] and [Water] element targets by 10%.
If upgraded +10 or higher, Increases physical damage against [Fire], [Earth], [Wind] and [Water] element targets by an additional 10% per refine of the weapon after +9.
Soul-Infused Mystic Bow [3]
This small bow is filled with the regrets of a long-passed traveler.
ATK: 150
MATK: 120
Type: Bow
Weight: 170
Weapon Level: 3
Required Level: 130
Class: Ranger, Maestro, Wanderer
Ranged damage + 2% per refine of the weapon.
If upgraded +9 or higher, decreases the cost of [Severe Rainstorm] by 75.
Soul-Infused Scarletto Nail [1]
The burning passion of the dead fill this weapon.
ATK: 175
Type: One-Handed Sword
Weight: 4
Weapon Level: 3
Required Level: 130
Class: Novice, Swordsman, Merchant, Thief.
Inflicts [Curse] on the target while physically attacking.
Increases chance of [Curse] according to refine.
If upgraded +8 or higher, reduces delay after attack by 10%.
If upgraded +10 or higher, increases the damage against [earth] and [undead] element enemies by 10% for each refine after +9.
Soul-Infused Aztoe Nail [1]
The cold ire of the dead fill this weapon.
ATK: 175
Type: One-Handed Sword
Weight: 4
Weapon Level: 3
Required Level: 130
Class: Novice, Swordsman, Merchant, Thief.
Inflicts [Frozen] on the target while physically attacking.
Increases chance of [Frozen] according to refine.
If upgraded +8 or higher, reduces delay after attack by 10%.
If upgraded +10 or higher, increases the damage against [water] and [undead] element enemies by 10% for each refine after +9.
Edited by Jaye, 12 January 2015 - 08:59 AM.