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Defender Quick Attack... Just LOL


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#1 War87

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Posted 13 January 2015 - 05:57 PM

So... Now thing is:

 

1º Quick Attack for Defender is working in the old way. Got it lvl 5 and it's giving me 1.1 attack speed on my sword.

 

2º Description is -0.05 < WTF lol

 

3º Wasn't it a Lv10 buff for -0.5 attack speed?

 

IN ANY CASE.

 

Just give reset skills away dudes... We did not get the usual Santa Npc for skill resets... We only get crashed servers and [SEALED] items lost... Without mentioning the removal of cards...

 

Thnx for trying to fix stuff... But at this point it isn't enough... :S


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#2 sonemere

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Posted 13 January 2015 - 06:02 PM

it used to be -1.0 -_- is a joke waste of point now.


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#3 Ninnghizhidda

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Posted 13 January 2015 - 09:12 PM

Looks like assigning points to skills and DNA is a little casino mini-game all on its own these days. You never know what you 'll get, just hoping to hit the jackpot. This is actually such a notoriously brilliant idea: take RNG to the next level of awesomeness. Include RNG even when you assign skills and such, you just don't know what you will get!

 

Of course, with "Korean Maths" you will more than likely end up royally fooked up, but hey, aren't you playing Requiem for this extreme thrill?


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#4 sonemere

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Posted 13 January 2015 - 11:55 PM

Looks like assigning points to skills and DNA is a little casino mini-game all on its own these days. You never know what you 'll get, just hoping to hit the jackpot. This is actually such a notoriously brilliant idea: take RNG to the next level of awesomeness. Include RNG even when you assign skills and such, you just don't know what you will get!

 

Of course, with "Korean Maths" you will more than likely end up royally fooked up, but hey, aren't you playing Requiem for this extreme thrill?

 

look at zerker now theres at least 8-13 diff ways to skill them. according to weapon choice etc. any new zerker will probly skill reset 3-7 times. i made a completely new char from ground up dw mastery and gonna be AA/SS hybrid with knuks. pretty simple straight forward choice. just damages and no weapon specific skills.

 

hitting 1k in AT with lvl 40 ^^

 

waiting for claws to be made warrior atm.
 


Edited by sonemere, 14 January 2015 - 12:01 AM.

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#5 Helium

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Posted 15 January 2015 - 09:56 AM

Quick Attack (and other skills that decrease attack speed) will cap at -0.5% for most classes, including Defender and 2nd Jobs after fixes in version 174.1 (and in 175). It will still cap at -1.0% for classes that really focus on attacking as quickly as possible (such as an Assassin).


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#6 Kazara

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Posted 15 January 2015 - 11:24 AM

Quick Attack (and other skills that decrease attack speed) will cap at -0.5% for most classes, including Defender and 2nd Jobs after fixes in version 174.1 (and in 175). It will still cap at -1.0% for classes that really focus on attacking as quickly as possible (such as an Assassin).

Bro it's 0.5 not 0.5%... 0.5% is nothing ^^
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#7 Helium

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Posted 15 January 2015 - 11:53 AM

Ya, replace "%" with " sec"


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#8 Dyshana

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Posted 15 January 2015 - 11:56 AM

So tomorrow all the bugged skills will be fixed?


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#9 Kazara

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Posted 15 January 2015 - 12:34 PM

So tomorrow all the working skills will be bugged?

Fixed it...anyway yes
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#10 sonemere

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Posted 15 January 2015 - 02:50 PM

Quick Attack (and other skills that decrease attack speed) will cap at -0.5% for most classes, including Defender and 2nd Jobs after fixes in version 174.1 (and in 175). It will still cap at -1.0% for classes that really focus on attacking as quickly as possible (such as an Assassin).

 

then there is absolutely no reason for defender to have quick attack. just make the skill somethin else like shield bash/charge up to 3 targets does damage equal to the shields block defense.


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#11 sleepyTown

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Posted 15 January 2015 - 03:13 PM

quick attack is useless, hackers have better speed..so fix the hackers too..lel


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#12 War87

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Posted 17 January 2015 - 08:50 AM

Good to know, yet that doesn't answer my main concern and prolly others' too...

 

Are WE (defender based characters) being forced to use a skill SOME no longer consider useful?

 

Or are WE getting skill reset after It happens?

 

 

EDIT: THANKS FOR RESETING MY DAILY LOG IN COUNT AGAIN FOR THE 3RD -_-ING TIME!


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#13 Dyshana

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Posted 17 January 2015 - 09:42 AM

Quick attack will be ok only if you use 1h sword... so for gravity means all prot will have to re-reinforce their weapons = another way to milk money from players.


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#14 War87

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Posted 17 January 2015 - 09:50 AM

Meaning I am being forced to avoid other weapons, then better  delete em ._. ffs


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#15 explicid17

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Posted 17 January 2015 - 10:00 AM

he thinks that tanks should have very low dmg and low attack speed, but if you do this nerf then I think the dmg for 1h bludgeons and hp should be increased


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#16 Apollonia93

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Posted 17 January 2015 - 10:50 AM

It was a never useful skill. Any aa prot is absolute garbage and cannot hold agro. -_- for heals -_- dmg compared to ss. -_- stats comparing the gear. I don't know why people keep talking about this useless skill. There was never enough skill points for this either as a commie or a prot. Drop it. It's worthless. Move on. This isn't 4 years ago.
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#17 War87

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Posted 17 January 2015 - 11:35 AM

"I don't know why people keep talking about this useless skill." < posted on a topic related to the "useless skill" lel xD


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#18 Dyshana

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Posted 17 January 2015 - 11:54 AM

Maybe just because if they change (nerf) a skill of a class (and bugged), they should give skill reset. How can we do a build if we don't know if the skills work as intended or not?


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#19 Apollonia93

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Posted 17 January 2015 - 12:42 PM

"I don't know why people keep talking about this useless skill." < posted on a topic related to the "useless skill" lel xD

lol yes

 

Maybe just because if they change (nerf) a skill of a class (and bugged), they should give skill reset. How can we do a build if we don't know if the skills work as intended or not?

why would your build include this skill more than at lvl 1 anyways? even when it wasnt bugged


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#20 Dyshana

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Posted 17 January 2015 - 12:50 PM

When it was 1.0 it wasn't so bad. And I was saying in general... for each change in skills (for any class), we should have a npc with skill resets to try different builds.


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#21 BloodyHalo

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Posted 18 January 2015 - 01:53 AM

Even when it was 1.0 it still wasn't worth becoming an aa as opposed to a ss.  But if you want to play as an aa more power to you.   

 

@Dyn  and everyone else asking for resets. They said their will be job changes when the patch comes.  Hopefully they put them in tonight since they were fixing class skills.  If you put points into s skill that was bugged take a pic and send a ticket.  They might reset it for you.


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#22 Creds

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Posted 18 January 2015 - 02:19 AM

use S1 Belt *trolling* :p_idea:


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#23 Kazara

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Posted 18 January 2015 - 02:20 AM

I don't think they work on saturday..xD
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#24 sonemere

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Posted 18 January 2015 - 02:30 AM

helium acts like the s1 belt nerf is a figment of our imagination. hes not an idiot neither are we... but multiple times ive seen him speak to ur community members as though they are children.

 

they just straight up removed attack speed from s1 belts and acted all oblivious to it lol...might as well ram their fist in ur ass a few times until u like it.


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#25 Kazara

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Posted 18 January 2015 - 02:32 AM

Pls someone go burn gravity and requiem server!!!xd
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