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PVM/PVP additional percentage


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#1 ziiekayeee

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Posted 22 January 2015 - 07:05 PM

I just wanna ask if how  the pvm/pvp offense/defense addtional percentage is computed. also can someone help me where can i find the stat ratio(not sure if that is what they call stat ratio) ( like how much def, ap, etc can str give to a champ, etc other class) 

 

thank u so much


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#2 Filipito98

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Posted 22 January 2015 - 07:45 PM

50% of pvp resistance is u def + 50% resistance in pvp, that means u resist more 50% in pvp. Idk the formula but that seems how it works in my opinion
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#3 ziiekayeee

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Posted 22 January 2015 - 08:48 PM

hmm i dont understand XD


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#4 Phish

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Posted 22 January 2015 - 10:47 PM

This is how the formula works currently:

 

(((Attack Power * (PvP/PvM Offense -  PvP/PvM Defense) - Blocked Amount) * Defense Reduction) * (Enhanced Damage + Critical - Damage Reduction)) * Elemental

 

Keep in mind it will be changed with the next big pegasus/dungeon update.


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#5 DoubleRose

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Posted 23 January 2015 - 09:47 AM

Keep in mind it will be changed with the next big pegasus/dungeon update.

 

Why and how will it be changed?


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#6 pdfisher

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Posted 23 January 2015 - 01:33 PM

They are trying to change how damage reduction works. The changes are on the Pegasus Test server. If you want, the link to dl it is in my signature. Feel free to get on and see the changes, leave feedback.


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#7 ziiekayeee

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Posted 26 January 2015 - 04:05 AM

okay ty all for the reply. btw do we get free resets again if the major update will be implemented? and second, can someone tell me pls like how much str give def, ap, for all class? ty and also charm too. like how much add fron charm
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#8 pdfisher

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Posted 26 January 2015 - 04:51 AM

Charm does not add anything to your other stats, it merely affects how strong your buffs/debuffs/heals are. Skill/stat resets are only given when a classes stats or skills are changed. I honestly don't know if this damage reduction thing will count.


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#9 Leonis

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Posted 30 January 2015 - 10:51 AM

The new Pegasus combat formula is still being adjusted, we have a bug where the new defense scaling isn't working as intended. While we want to fix it, we're a bit more focused on the dungeon content completion, than the combat formula, at the moment, but it is something intended to be part of the update. We're just taking it one task at a time, instead of hitting them all at once.


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