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Buffs that need some change...


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#1 Kazara

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Posted 23 January 2015 - 09:41 AM

Some buff is really too strong  or too weak atm..

 

Here is a list of changes that would improve PvP and balance among all the classes :

 

First of all, change all buffs duration to 30 minutes, include Domi pets !

 

Here the buffs that need the major changes in my opinion :

 

 

Defender_Spiritual_Intensification.gif  Spiritual Intensification

 

This buff is really too strong, especially on mages!!! 

 

 

(Old) Spiritual Intensification : Lv10 increase defense by 1247 in AOE 24 targets (and other 1247 from DNA !) 

 

(New) Spiritual Intensification : Lv10 increase TARGET's defense by 1000, Remove DNA.

 

Warrior_Bear-like_Stamina.gif  Bear-Like Stamina

 

 

A little too expensive on DNA, and too strong with full DNA lv 10...considering HP % items work on this skills!!!

 

(Old) Bear-Like Stamina : Lv10 increase hp by 970 in AOE 24 targets (and other 1454from DNA !)

 

(New) Bear-Like Stamina : Lv10 increase hp by 1000 in AOE 24 targets, Remove DNA.

 

 

Shaman_Dura_Amulet.gif  Dura Amulet

 

Serious...this is too strong to be a lvl 30 buff...

 

(Old) Dura Amulet : Lv10 increase SELF hp by 811 (and other 1216 from DNA !)

 

(New) Dura Amulet : Lv10 increase SELF hp by 500 (and other 500 from DNA)

 

 

Shaman_Protection_Totem.gif  Protection Totem

 

Too many defense, they have already many heals, mystic are overpower because they have too strong heals and buffs.

 

(Old) Protection Totem : Lv10 increase physical defense by 828 in AOE 10 targets (and other 828 from DNA) , totem duration 28 secs (other 30 secs with DNA), Skill downtime 40.2 seconds.

 

(New) Protection Totem : Lv10 increase physical defense by 1000 in AOE 10 targets (and other 500 from DNA) , totem duration 28 secs, Remove duration DNA, Skill downtime 1 minute.

 

 

Soul_Hunter_Soul_Shield.gif  Soul Shield

 

Pretty useless at any level, too low defense...

 

(Old) Soul Shield : Lv10 increase physical defense by 77 (and other 77 from the useless DNA).

 

(New) Soul Shield : Lv10 increase physical defense by 250 , Remove DNA.

 

I also would like to see this as Mana Shield like radiant, instead of defense buff...it's more appropriate to soul hunter that have MIND as main stat.

 

Soul_Hunter_Blessing_of_Wind.gif  Blessing of Wind

 

 

Same as Soul Shield, pretty useless.

 

(Old) Blessing of Wind : Lv10 increase target's evasion by 1563.

 

(New) Blessing of Wind : Lv10 increase target's evasion by 5000.

 

I also like the idea to make it a speed buff...xD


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#2 Dyshana

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Posted 23 January 2015 - 10:05 AM

You are a bit late.... the topics about skill changes were some months ago (even if they will never do what it was suggested).

It seems you are a defi/domi and get killed easily by myst/prot.... coz you suggest to nerf 2 classes and power 1...


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#3 explicid17

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Posted 23 January 2015 - 10:53 AM

get scad armor or enchants, everybody has almost cap def from 89 armor and titan scales anyway


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#4 Demtd

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Posted 23 January 2015 - 11:08 AM

I want to know how spiritual intensification too strong on mages. Mages are stopped by resist not phys def.

I agree about 30 min buffs, I'm fed up of doing bloodlust and other buffs repeatedly. Feels like every 5 minutes at times.
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#5 BloodyHalo

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Posted 23 January 2015 - 11:33 AM

I want to know how spiritual intensification too strong on mages. Mages are stopped by resist not phys def.

I agree about 30 min buffs, I'm fed up of doing bloodlust and other buffs repeatedly. Feels like every 5 minutes at times.

 

He means it is too hard to kill a mage with spirit intense on.  Takes me about 10x as long as normal to kill even a noob just becuase some prot was around to overbuff them.


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#6 Apollonia93

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Posted 23 January 2015 - 11:43 AM

He means it is too hard to kill a mage with spirit intense on.  Takes me about 10x as long as normal to kill even a noob just becuase some prot was around to overbuff them.

 

hey hey! i left it at lvl 1 just to let you have a chance....

 

look ill be honest, you can nerf the defense buff to 50% OR you can make sure that any player can only have 1 defense buff active at anytime. Which i think is a better approach.

Now as for capped defense, my defiler is running 4.6k defense without any buffs, do i really care about a prot buff? lol


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#7 Demtd

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Posted 23 January 2015 - 11:56 AM

For melee maybe spiritual intensification is a little op at times but I still get ripped a new one by zerks etc. it's op in strongest. A protector can run around laughing whilst people tickle it.
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#8 Kazara

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Posted 23 January 2015 - 12:49 PM

I find it stupid that a buff lv 30 gives 2k hp and a mage can actually get a lot of defense from other player buffs. On another topic everyone was complaining how hard was to kill a mage with a melee because of defense buffs etc....that s why I suggested it. Also a buff that give 70 defense needs a boost no?

 


Edited by Kazara, 23 January 2015 - 12:51 PM.

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#9 Kazara

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Posted 23 January 2015 - 12:55 PM

But as I see everyone wants their Class stronger, even if it is already OP.

Ask for balance is too hard when most of the players plays that classes...


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#10 Dyshana

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Posted 23 January 2015 - 01:10 PM

I have chars of every class... so nerfing/making stronger one class won't affect me after all, I will just switch char. But you say spiritual intensification is too much for mages, but it gives buff also to melee.

 

The real OP is any mall-whore with full +30, doesn't matter which class, he will kill in 1-2 hits every free players. So maybe before skills, mall should be balanced.


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#11 LordXan

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Posted 23 January 2015 - 02:18 PM

Please tell me, do you like to have those buffs in raids ? That strong ? I'm asking because not all players are +30 geared, so those buffs mean something to them in certain situations...
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#12 Apollonia93

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Posted 23 January 2015 - 03:34 PM

Please tell me, do you like to have those buffs in raids ? That strong ? I'm asking because not all players are +30 geared, so those buffs mean something to them in certain situations...

defense buffs are absolutely useless in raids if you have a prot tanking. So don't care at all if it's nerfed
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#13 sleepyTown

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Posted 23 January 2015 - 04:24 PM

If you want skill balance talk in a point of view of a free players, malled is a different thing besides sin and venger can kick this buff and domi has op defense debuff. Prot SI is very much welcomed by free players during raid if the boss start to attack randomly and gives the healer few secs window to heal.
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#14 sleepyTown

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Posted 23 January 2015 - 04:29 PM

Dont expect that a prot can be killed by a domi if you only rely only on your pet. Your a mage and not everyone has cap curse resist why not take advantage of it. Learn to play you dont have to have op scad or cad to have decent kills.
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#15 BloodyHalo

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Posted 23 January 2015 - 06:20 PM

I have chars of every class... so nerfing/making stronger one class won't affect me after all, I will just switch char. But you say spiritual intensification is too much for mages, but it gives buff also to melee.

 

The real OP is any mall-whore with full +30, doesn't matter which class, he will kill in 1-2 hits every free players. So maybe before skills, mall should be balanced.

Depends on what class you are.  I certainly don't 2 hit anything unless its 50 levels below me.  And that buff doesn't do anything for our side of melee.  We had capped def before we even put on armor. So no don't say it benefits us the same.

But as I see everyone wants their Class stronger, even if it is already OP.

Ask for balance is too hard when most of the players plays that classes...

Fine, how about this -

I don't want my class stronger, I just want everyone else's class alot weaker.

 

For melee maybe spiritual intensification is a little op at times but I still get ripped a new one by zerks etc. it's op in strongest. A protector can run around laughing whilst people tickle it.

Zerks hit hard period unless you're straight tank with 30-40khp and not totatly fail dmg .  A protector laughs whilst people tickle whilst they laugh at it trying to tickle them.

~

hey hey! i left it at lvl 1 just to let you have a chance....

 

look ill be honest, you can nerf the defense buff to 50% OR you can make sure that any player can only have 1 defense buff active at anytime. Which i think is a better approach.

Now as for capped defense, my defiler is running 4.6k defense without any buffs, do i really care about a prot buff? lol

 

Yah on these people I stunlock until they die or run xD.  Or get killed by the defi that hits me 6x in 2 seconds if fs misses...

 

defense buffs are absolutely useless in raids if you have a prot tanking. So don't care at all if it's nerfed

+1111

 

Please tell me, do you like to have those buffs in raids ? That strong ? I'm asking because not all players are +30 geared, so those buffs mean something to them in certain situations...

Wouldn't care if I had any buffs in a raid tbh.  Most people who are raiding in the guilds I'm around are strong enough to finish a raid in 10 minutes that in the past would have taken my group hours.  

So no in the grand scheme of things those buffs don't matter to me.  This is the age of people soloing st bosses.  Easily.


Edited by BloodyHalo, 23 January 2015 - 06:23 PM.

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#16 Apollonia93

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Posted 23 January 2015 - 08:42 PM

Zerks hit hard period unless you're straight tank with 30-40khp and not totatly fail dmg .  A protector laughs whilst people tickle whilst they laugh at it trying to tickle them.

~

 

Yah on these people I stunlock until they die or run xD.  Or get killed by the defi that hits me 6x in 2 seconds if fs misses...

hey hey! i get kills with my prot! lol...

 

and pfft, its 8 hits not 6...2 of them go missing from my OP super duper haxor casting haha. oh i get so excited when you fs misses, or when you dont notice me casting lith on your butt lol


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#17 Ninnghizhidda

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Posted 28 January 2015 - 12:56 AM

The age old topic about obscenely high defense and relevant defense buffs has deeper roots. Like way back to S1 and the very early days of Requiem?

 

What I mean? Anyone who can possibly remember would understand, How much was the defense figures back then, even for Protectors sporting the very best armour there was around. Just a fraction of what a CASTER can have these days. It all happened, but of course, when the +30 story kicked in. And it continues with the evolution of sets (thus even higher defense values) and the addition of ever better enchant xeons, that can add even more tons of it (typical example: those trololol "Titan" scales).

 

I am not sure if anyone actually has realised... but defense caps, formulae and such... have virtually remained unchanged ever since. Sooooo... Maybe 3k defense was super-duper-wow-I-crapped-my-pants in 2008-2009 and even with 2k you would be like godly, but in 2015 4-5k is the "norm", yep, even for dem CASTERS (see above somewhere).

 

So, it matters little how much you are going to juggle skills and numbers around, while the core of the "system" remains in pre-stone age. Meaning: how about they actually do something about the caps, formulae used, and damage dealt, because this is a whole package.

 

But, yes, I hear you... Who exactly is going to work those out and come up with a good design, these are fairly delicate matters and require some... you know.. skill (dev skill).

 

So, my personal prediction is, the mess will remain a mess, and will just become a little bit worse every time, and good luck "balancing" the game when numbers like 4-5-10k defense, 2-2,5-3k (S)CAD, 4-5-10-20k damage are merrily floating around, while there is still a "defense cap of around 2800" (if I am not mistaken, or thereabouts). A similar story could be told about resistances. Just throw them all into the cauldron to get the lovely mess you got these days.


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#18 explicid17

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Posted 28 January 2015 - 09:48 AM

raising the defense cap or nerfing these defense buffs are simple solutions that will not work in the long run. This would just force everyone into buying titan scales and 89 armor and using bloody doll instead of wrecked ball. I think a better solution would be giving every melee class a defense debuff and some sort of cad buff. 


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#19 de0ne

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Posted 30 January 2015 - 09:14 AM

Protector defense buff should work like aura,15 meters around the protector totaly fine with that.So visable melee would actually want to attack protector , its like taunt?wda

Mystic totem , dont see real problem cause its like aura aswell.

Radiants buff also need attention.

Post 9 about defense buff vs resist buffs*


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